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Quantifying the cost/benefits of using the Lab and Quests.
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01-08-2008, 04:57 AM
Post: #1
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Quantifying the cost/benefits of using the Lab and Quests.
I've been labbing pets for more than a year now and sometimes it feels like there is no progress or the results are flying in the face of the conventional wisdom about what the Lab can achieve.
Currently I'm at the 6 codestones/12 hours regime which seems to be start of the worst period of advancement as the next plateau is 18 hours a stat point and then 24 hours a stat point. At the 5 codestones/8 hours type, I could consistently comfortably achieve about 60 stat points in a month. At current Mystery School level I can get about 45 stat points (3 stat points every 2 days - sleep and the real world do intrude) a month. I expect it to reduce even further with the next 2 stages. The Neopets site is mature but continues to evolve and as someone pointed out training has never been easy but it certainly is not getting any easier nor cheaper. The reality is that based on current available training and rapidly spiralling upward costs, there is nil chance of reaching the superpet ranks for anyone that is starting now or even started in the past couple of years. However, that shouldn't stop anyone from training an impressive pet. I'm not much of a battler but train as I like the idea of having a developed pet that doesn't get too much sand kicked in his face in the 1P arena so Shacho gets his daily fix and will do for the foreseeable future. Recent threads have touched on the rising cost of training but apart from kagemucha's Lab results tracking spreadsheet elsewhere here, I haven't seen much else though there is a lot of 'when I was....' and 'I haven't looked at it lately....' comments. Like most people I also know the Lab is weighted and suspect it has been 'adjusted' a few times over the years but that shouldn't prevent an attempt to quantify the cost/benefit. If you break the quantification period down to manageable levels (based on the Mystery Island Training School types), you can quickly measure the cost/time benefit. The same applies for The Academy but at that low level of pet, there are other considerations. I don't have access to the Ninja School but as I understand that it uses red codestones, I would guess that the same principles apply. Based on that you can start to quantify the costs and benefits using the following assumptions/parameters with my current training regime as one example: 1. Assuming no labbing and no special events. 2. Training is only Level, HP, Strength and Defence. 3. As movement/agility has no real benefit unless you want those weapons that need it, this would be not be trained or kept within the minimum acceptable level. 4. The 2x training cycle/ratio is strictly kept to keep costs down ie, Level is always close to half of HP/Strength and if you wish Defence. 5. If necessary labbing stops to keep these ratios correct. On that basis for the 6 codestones type, I would need to roughly train: Level - 121-150 : 30 stats HP - 242 - 300 : 58 stats Strength - 242 - 300 : 58 stats Defence - 242 - 300 : 58 stats. Total stat points: 204 stats (give or take) This equals at least 136 days (3 stat points every 2 days) to get through the Expert type at Mystery Island. Codestones at the moment average 7,650 (about), and I need 6 so each stat point is costing me 45,900nps. Of course like most people I wiz for the cheaper codestones, so rarely pay this but let's assume I do. 204x45,900 = 9,363,600nps (or about on average 68,850 each day). So to get through this Expert level : 9.3million and about 136 days. If you train less, time is longer but cost is the same. If you finish earlier that the required days, say 110 days then labbing has a quantifiable benefit as the cost has been 68,850x110 = 7,573,500 which means the lab has saved you about 1.8 million or saved you the cost of roughly 40 stat points. The Lab is one-off cost (currently) of about 600,000 for a complete set so in one training level, you can repay the outlay and still see savings of about 1.2 million and of course after that there is no cost. You can apply this calculation to any level you wish and I am working on spreadsheet that one can put in start stats and desired result to pump out the time/cost but it is not debugged yet. Everyone pretty much knows that there are other ways to get stats such as Terror Trove, Kitchen Quests, Neggs etc. The problem with these is the randomness of the result. You can't choose which pet gets the result and so if you have more than one pet, the success rate is diluted. The suggestion to reduce pets so all the benefit falls on the one pet is a good one but with the pound/adoption channel down now for six (?) months, that way is blocked and also most people like more than one pet. Terror Trove cards are easy enough - get 5 a day and scratch them. Personally I have not had a lot of luck with them but have found rather than help with stats the winnings help with buying the codestones so they form a very small direct part of the stat gains. Kitchen quests are able to be more quantifiable, though the question is always how much to spend on a quest. Basically, if you can assume that 1 quest every second day will be successful and you are spending as I am 68,000np a day on training that is your budget for all the quests - 34,000 a day. I don't rely or expect Faerie quests but combining them with Kitchen Quests and Terror trove cards, and assume one stat gain every second day but spread over 3 pets, gives the training pet one stat point every 6 days or 23 stats over the period. As my costs go higher, I can spend more and still be quantifiably better off, providing I keep the costs below the codestone cost. There is a flaw in the above - 6 days @ 34,000np = 204,000nps to get one stat point is too expensive compared to the codestone cost, so the only alternatives are to either reduce the Quest outlay or realise that at this point in training Kitchen quests are quantifiably not cost effective though as your training costs rise, they will become so. It can be inferred that Kitchen Quests are only economic for stronger pets. In summary, at the Expert Level at the Mystery training school to get through that level you need to achieve 204 stat points at about 46,000nps for the required 6 codestones. If you can maintain 3 stat points every 2 days that will take 134 days and 9.3million NPs. Every day less than that by using the Lab, translates into savings. It's therefore not a difficult exercise to quantify the cost/benefit of using the Lab at any point. Part II (if there is interest) is quantifying the cost of getting a pet back into line after nothing but extended labbing. |
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02-05-2008, 12:00 AM
Post: #2
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RE: Quantifying the cost/benefits of using the Lab and Quests.
This is really late, but thanks for the contribution.
![]() My sig no longer requires a spoiler, yay! |
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02-05-2008, 11:18 AM
Post: #3
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RE: Quantifying the cost/benefits of using the Lab and Quests.
nice first part. i'd like to hear your second part. my pets stats are
Level 47 Health: 568 Strength:252 Defence: 33 Move: 104 |
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02-05-2008, 11:42 AM
Post: #4
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RE: Quantifying the cost/benefits of using the Lab and Quests.
Lol, didn't even see this till Graph posted
![]() Anyway, nice article. I wonder how much labbing saves you in the long run, counting its tendency to reduce def/lvl. Part 2 please
![]() Thanks Laq! |
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02-05-2008, 12:11 PM
Post: #5
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RE: Quantifying the cost/benefits of using the Lab and Quests.
Err, yeah, it isn't displayed until a mod approves it. It's not very obvious when it's posted, so sometimes it takes forever for a mod to notice.
I haven't even read it yet, I haven't had time. :S ![]() My sig no longer requires a spoiler, yay! |
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02-15-2008, 10:02 PM
Post: #6
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RE: Quantifying the cost/benefits of using the Lab and Quests.
Good start, eagerly awaiting part II.
Your assumptions are flawed on K-quests though. The aggregate data on Neohangout lists results of about 6,000 k-quests, can be used to more accurately calculate what costs of K-Quests are worth doing at any level of training. "Siggy? whats the real name of the item? *sigh* im new to this whole battledome items....so, sorry! " |
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02-19-2008, 09:47 PM
(This post was last modified: 02-19-2008 09:50 PM by yukiotoko.)
Post: #7
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RE: Quantifying the cost/benefits of using the Lab and Quests.
Thanks Rabid for the reference and thanks everyone for the feedback. I hadn't found that one even with all the trawling I had done. I'll incorporate the data into the Part II.
Quote:my pets stats are Not so nice news. If I am understanding how training works, you will only be able to train Level at MI to get to level 250 and you are still not half of your HP. To get to the end of MI, will cost you about 1,221 (37*3+20*4+20*5+30*6+50*7+50*8) codestones which on today's costs is about 9.3 million NPs. Labbing will only increase costs as it is guaranteed that you will get negative Level results, so you need to hope for good results from Terror Trove and KQs and ?? with no Labbing. Not sure I would even bother with those costs in front of me. Part II is in the works.... |
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02-20-2008, 11:39 AM
Post: #8
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RE: Quantifying the cost/benefits of using the Lab and Quests.
I kind of guessed i was too far gone to correct with this pet. but couldnt really quantify it. i guess it would make more sense to start with another pet and use the ray more responsibly this time
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03-03-2008, 11:51 PM
Post: #9
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RE: Quantifying the cost/benefits of using the Lab and Quests.
Okey... If I was coned into buying what I thought was A complete set ( it lacked piece #8 had and had two of another part ) for 800K... will I ever break even when I do get the complete set?
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03-04-2008, 03:00 PM
Post: #10
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RE: Quantifying the cost/benefits of using the Lab and Quests.
Togo Wrote:Okey... If I was coned into buying what I thought was A complete set ( it lacked piece #8 had and had two of another part ) for 800K... will I ever break even when I do get the complete set? I think this totally depends on whether or not your a 1p or 2p The lab can easily break even when it paints your pet on a color, I think on the 10th try it painted by Lupe Maraquan, which a Maraquan Paint Brush cost 4mil, so it made up its costs there. ALso it painted by kougra Tyrannian so it made up more there. Now for stats a lab pet usually has extremely high hp, high strength, but pathetic defense. These pets are known as tanks. For 1p they're great, for 2p when your battles are by boost, I believe they're also great. But for league they're horrible. Now I beleive the ab ray is a must for all successful neopians, it greatly helps you out in neopia. by Nannerz<3
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03-04-2008, 03:17 PM
Post: #11
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RE: Quantifying the cost/benefits of using the Lab and Quests.
Togo Wrote:Okey... If I was coned into buying what I thought was A complete set ( it lacked piece #8 had and had two of another part ) for 800K... will I ever break even when I do get the complete set? uh don't fall for scams like that ==' be more careful please, but my lab ray has been worth about 50mil, so yup, I think it's worth it ![]() Also a clarification, labrats = high hp, ok strength, no defense tanks = high defense... so labrats aren't tanks. Also tanks are usually better at 1p in the long run since the 700 def boost comes really helpful in 1p. It's arguable how good labrats are in the 1p category, but getting one win on a tough opponent is easier with a labrat whereas getting multiple wins (like a few hundred on the riilan guy or militia) is not so easy with a labrat. Muhahaha? |
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