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Pirate discussion
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10-06-2007, 12:56 PM
Post: #1
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Pirate discussion
http://www.sleepywood.net/forum/showthre...?t=1326791
KMS test server gets a new class: pirates. There is a melee subclass and a ranged subclass. The melee uses these claw-like things and the ranged use pistols. I know it'll be a long long long time before we get it, but I'm definitely making one when we get it. Pirates vs. ninjas anyone? Check out my anime ratings
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10-06-2007, 01:04 PM
(This post was last modified: 10-06-2007 01:07 PM by Brett.)
Post: #2
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RE: Newest Notice - Hello New Server Kradia
It's basically a pirate themes thief.... you can be ranged or not, etc o_O
It'll be fun but expensive when it comes out, but I guess it'll work. It would have been better, in my opinion, to have made gunman a third Bowmen job (as in, at level 30 choose bows, crossbows, or guns), and then a new melee class as another thief option, so all 4 classes have 3 choices, rather then (soon) 2 classes with 3 choices, and 3 classes with 2 choices.
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10-06-2007, 08:02 PM
Post: #3
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RE: Newest Notice - Hello New Server Kradia
brett Wrote:It's basically a pirate themes thief.... you can be ranged or not, etc o_O I'm inclined to agree. Still, I bet we never get this in GMS because it has guns. I really don't understand why people are so afraid of putting guns in the media in America (like not airing that Pokemon episode for example). After all, we probably have the most liberal gun laws of any developed country, and pretty much everyone here has seen or held a gun. At least in Texas.
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10-06-2007, 09:10 PM
(This post was last modified: 10-06-2007 09:11 PM by Brett.)
Post: #4
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RE: Newest Notice - KMS test server gets a Pirate class! ARRRR!!!
If Nexon puts guns in the game, some little kid is going to kill himself with his parent's poorly stored gun, and it'll be nexons fault because nexon taught him guns only kill bad people that do damage, not good people who don't hurt you.
Stupid lawsuits.
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10-07-2007, 10:58 AM
Post: #5
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RE: Newest Notice - KMS test server gets a Pirate class! ARRRR!!!
Or, the kid wanted to freeze something because of the Ice bullets in Maplestory. >_>
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10-07-2007, 11:18 AM
Post: #6
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RE: Newest Notice - KMS test server gets a Pirate class! ARRRR!!!
okamotosan18 Wrote:Or, the kid wanted to freeze something because of the Ice bullets in Maplestory. >_>Ice bullets are no good in real life. Mythbusters proved that. Check out my anime ratings
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10-07-2007, 01:17 PM
Post: #7
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RE: Newest Notice - KMS test server gets a Pirate class! ARRRR!!!
Cause all little kids who relate Maplestory to real life watch Mythbusters
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10-07-2007, 08:26 PM
(This post was last modified: 10-07-2007 08:26 PM by Spaz.)
Post: #8
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RE: Newest Notice - KMS test server gets a Pirate class! ARRRR!!!
http://www.sleepywood.net/forum/showpost...tcount=679
Pirate skills translated. Gunslingers seem kinda weak...maybe it's just because I'm comparing them to warriors, and gunslingers are ranged so they should be weaker. Infighters seem pretty strong. Check out my anime ratings
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10-07-2007, 09:26 PM
Post: #9
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RE: Newest Notice - KMS test server gets a Pirate class! ARRRR!!!
Gunslingers get a 3-second freeze in 3rd job. ;_;
Those skills might be pretty, but most of them sound similar to skills from other jobs. :/
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10-07-2007, 11:48 PM
Post: #10
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RE: Newest Notice - KMS test server gets a Pirate class! ARRRR!!!
Spaz Wrote:http://www.sleepywood.net/forum/showpost...tcount=679You also don't know their attack rate. ![]()
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10-08-2007, 12:15 PM
(This post was last modified: 10-08-2007 12:19 PM by Spaz.)
Post: #11
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RE: Newest Notice - KMS test server gets a Pirate class! ARRRR!!!
Gunslinger video: http://www.mgoon.com/view.htm?id=1029084
You'll probably have to view it in IE for it work properly. >_> Pirate discussion split into its own topic. Check out my anime ratings
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