Thread Closed 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
A variable ranking...
04-23-2007, 01:24 PM
Post: #12
RE: A variable ranking...
Has Zurroball ever changed? Because getting 200 points is too easy.

´¨¨)) -:¦:- Fweem -:¦:-
¸.´ .´¨¨))
((¸¸.´ ..´ -:¦:- ascii art <3 -:¦:-
-:¦:- ((¸¸.´*™
Find all posts by this user
07-02-2007, 12:25 PM
Post: #13
RE: A variable ranking...
i think they are calculating it so that near everone can get more neopoints
Find all posts by this user
07-05-2007, 04:58 PM
Post: #14
RE: A variable ranking...
parondante Wrote:i think they are calculating it so that near everone can get more neopoints

Couple comments:

1) seems to be inordinate inflation (based on my shop sales only - not a really big one - just a plushie collection I keep rotating...)

2) some of the game rates have gotten ludicrous:
  • Evil Fuzzles only required 366pts (level 3)
  • Snow Wars 2 req'd 167 (only one round saving 4 snow men)
  • Marblemen needed 95 points (the first 6-7 rounds)


Have they screwed up activity levels with JLI Plot and currently Altador - so they want to draw people back to the games????
Find all posts by this user
Thread Closed 


Forum Jump:

Contact Usin-Depth BattlepediaReturn to TopReturn to ContentLite (Archive) ModeRSS Syndication