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Training / Set Advice
03-13-2007, 09:54 AM (This post was last modified: 03-16-2007 08:53 AM by FJohnson.)
Post: #1
Training / Set Advice
Stats:

Lupe
Level- 41
Strength - 74
Defense - 55
Movement - 48
HP - 72
Intelligence - 125

Battleset:

Scarab Ring
Golden Compass
Greater Healing Scroll
Snowglobe Staff - (Hate it)
Downsize
Stone Club
Essence of Esophagor
Ramtors Spellbook

SDB - Leaf Shield, Purple Sticky Hand, Caustic Potion, Mud Mixture, Flaming Oven Gloves, Illusens Earth Potion, (another) Scarab Ring

Budget - 3M in the bank and 800K in pocket.

Training - Codestones, Labray, Kitchen quests & Faerie Quests

Battledome - Only 1P for now, 2P much, much later.
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03-13-2007, 02:21 PM
Post: #2
RE: Training / Set Advice
If you're planning to do Two Player, you should keep your Defense up. You're nearly two Strength Boosts ahead of it (though more of just a full one, since your Defense is almost to 55, and your Strength is almost to 85). Your Scarab Ring is useless to you in One Player right now (Vermont will come along at some point and disagree with me on that), but your Golden Compass will still have an edge in certain situations compared to normal nine-iconers.

Dump the Essence of Esophagor. In Two Player a Leaf Shield will cripple it, and it's only a nine-iconer. I'd suggest an Ice Club instead, as it (should be) cheaper, and the difference in One Player shouldn't be anything drastic, especially since you already have the Ramtors Spellbook for a ten-iconer and more variety.

Some years back I recall Snowglobe Staff being cited as having a higher Freezing percentage than Black Frost Cannon, but the current IDB listing is stating otherwise (though the margin of error may throw them back together). Go with the Black Frost Cannon for (what should be) a better chance at Freezing, as well as not "wasting" each turn that it doesn't do something, or does something worthless.

Everything you listed from your SDB, except the Purple Sticky Hand, and maybe the Leaf Shield, doesn't strike me as worthwhile.


Wait, you have 3.8 mil to spend? Hum... I'd suggest training overall, or at least keeping enough money that you can keep up with constant training. K-Quests tend to be expensive at your level (NP to stat ratio, though you can always give them a try), and Faerie Quests aren't around enough to be considered a reliable means of training (definitely wanted, but rarely around).

Train, especially since you're doing more One Player right now, and your Strength Boost impacts that the most heavily. But if you want to do Two Player somewhere down the road, you should keep up your Defense.

If you want to spend all of it on weapons upgrades... Wand of Reality or Bow of Destiny (more for One Player), or Mask of Coltzan (for Two Player, though you'll need your Defense Boost up) are all considerations for "blowing it on one thing." Either of the first two would blend nicely with your set, with Bow of Destiny being my recommendation. Right now your Ramtors Spellbook blasts through Burrow, and a Bow of Destiny would blast through Sink. Wand of Reality would partially blast through either, and make your set a tad Light heavy (though I don't think there's much in the way of Light defense for that to matter much).

My Digimon fanfic "Illusory Memories" is complete: http://www.fanfiction.net/s/3798268/1/Illusory_Memories

"If the Spectres have resurfaced, this is no longer a game between us and the Phoenixes. We need to have humanity by the throat before the Spectres alert the humans to our presence."

One Player High Score Charts Achieved: 5 / 59 (Holding Two)
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03-13-2007, 05:45 PM (This post was last modified: 03-13-2007 05:48 PM by shadownight.)
Post: #3
RE: Training / Set Advice
First, your stats. Go for level 50 to get the Bersek ability, for strength go to boost 85 and in defense 55, later try to get balanced your stats and get max hp to 100.

About your weapons, you can upgrade to 11 icons or 13 icons to your constant attack, you decides wich to get. Then, the freezing, its obviously that you need a black frost cannon in your set, and about shields... you are doing 1p now, right? got the sugested defense on the 1p profiles at here, in depth battlepedia.

Your set with 11 iconers

Stone Club
TGC Blasters (i personally sugest Garoo Elite Blaster)
Staff of Righterous Fury
Ramtors Spellbook
Golden Compass
Greater Healing Scroll
Black Frost Cannon
Sugested Defense in idb

Your set with 13 iconers

Purple Sticky hand
Stone Club
Ramtors Spellbook
Neoquest 2 Insane difficulty prices (i personally sugest Wand of Reality)
Golden Compass
Greater Healing Scroll
Black Frost Cannon
Sugested defense in idb

If youre guessing why i dont suggest you a purple sticky hand on 1st set is because you depends of the opponent, you also can use it at 1st set if the weapon you steal is good, you can see it too at idb.

What's the worst that I can say? Things are better if I stay! So long and goodnight, So long and goodnight!
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03-13-2007, 06:13 PM
Post: #4
RE: Training / Set Advice
shadownight Wrote:First, your stats. Go for level 50 to get the Bersek ability, for strength go to boost 85 and in defense 55, later try to get balanced your stats and get max hp to 100.
I completely missed your Level and Training range, but I'm going to suggest Labbing in the hopes of dropping your Level back to 40 so your training will be cheaper again. The Level drop isn't guaranteed, and you might end up seeing HP or Strength additions that will take either of those stats to 80 (or worse, above), preventing you from going near that training range again.

If you decide to take that route, training Defense right now is your best idea, and hold off on K-Quests (which run the risk of raising your Level further, as well as helping the Lab to boost up your HP and Strength), and Terror Troves (which you didn't list in your Training methods, but I'd highly recommend them once you are ready to train Level again).


Shadownight mentioned the "Suggested Defense" portion of each Opponent's profile IDB, and I'm going to recommend against that. Most of them are highly out-dated, or include Items you won't be able to afford for a long while. On a related note, "true" shields (the type that simply blocks icons, rather than at least offering a full defense against a certain icon) are worthless in One Player. Go with a dual-duty that both is more likely to block that Opponent's attacks and will get its icons through their shields/dual-duties, or a stronger weapon if you have it (the WoR/BoD, if you pick one of those up).

My Digimon fanfic "Illusory Memories" is complete: http://www.fanfiction.net/s/3798268/1/Illusory_Memories

"If the Spectres have resurfaced, this is no longer a game between us and the Phoenixes. We need to have humanity by the throat before the Spectres alert the humans to our presence."

One Player High Score Charts Achieved: 5 / 59 (Holding Two)
Visit this user's website Find all posts by this user
03-13-2007, 06:48 PM
Post: #5
RE: Training / Set Advice
Thanks for the advice guys, I have considered dropping the EoE it has not impressed me so far. Yeah I was very sad when a kitchen quest put me over the 40 level and I had to start training with 3 codestones well before I had planned. I have been hoping that the lab ray bumps me down 2 levels so we will see, I am training my strength up to about 74 Before I move to Defense, Hitpoints and Movement. I want to train Movement up to 200 eventually just incase I do want to use some weapons later that require movement, so I don't end up paying 7 or 8 codestones for that training later. I am not a big true sheild kind of guy, I think I am more inclined to use the dual duty weapons. I definitly do not enjoy using my snowglobe staff, I have had to withdraw from 7-8 1 player battles in a row because I was fighting some one with twice the hitpoints and I couldn't get anything but yellow snowballs. Probably start looking for a BFC very soon.
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03-13-2007, 06:59 PM
Post: #6
RE: Training / Set Advice
FJohnson Wrote:Thanks for the advice guys, I have considered dropping the EoE it has not impressed me so far. Yeah I was very sad when a kitchen quest put me over the 40 level and I had to start training with 3 codestones well before I had planned. I have been hoping that the lab ray bumps me down 2 levels so we will see, I am training my strength up to about 74 Before I move to Defense, Hitpoints and Movement. I want to train Movement up to 200 eventually just incase I do want to use some weapons later that require movement, so I don't end up paying 7 or 8 codestones for that training later. I am not a big true sheild kind of guy, I think I am more inclined to use the dual duty weapons. I definitly do not enjoy using my snowglobe staff, I have had to withdraw from 7-8 1 player battles in a row because I was fighting some one with twice the hitpoints and I couldn't get anything but yellow snowballs. Probably start looking for a BFC very soon.
Why 74? You gain nothing by training those extra three points now, unless you're concerned that you're going to gain another Level somehow (in which case the Lab could still knock both off), and you want to be ready to train to the 85 Strength Boost instead of the 55 Defense Boost. Otherwise, you're just costing yourself extra time before you hit the 55 Defense Boost.

The Heavy Robe of Thievery looks like a lot of fun, and I'm personally training my Speed up later down the road.

Remember with the Black Frost Cannon, though: you're not getting a much higher Freeze percentage than with the Snowglobe Staff. Instead, you're getting a consistent (weak) weapon that can Freeze. In the situation you just outlined, you're still going to have the same problem. (Hopefully a battle sooner you'll get the Freeze, but you're still going to be playing a game of patience.)

My Digimon fanfic "Illusory Memories" is complete: http://www.fanfiction.net/s/3798268/1/Illusory_Memories

"If the Spectres have resurfaced, this is no longer a game between us and the Phoenixes. We need to have humanity by the throat before the Spectres alert the humans to our presence."

One Player High Score Charts Achieved: 5 / 59 (Holding Two)
Visit this user's website Find all posts by this user
03-13-2007, 07:06 PM (This post was last modified: 03-14-2007 12:49 PM by FJohnson.)
Post: #7
RE: Training / Set Advice
Shattered Rift Wrote:Why 74? You gain nothing by training those extra three points now, unless you're concerned that you're going to gain another Level somehow (in which case the Lab could still knock both off), and you want to be ready to train to the 85 Strength Boost instead of the 55 Defense Boost. Otherwise, you're just costing yourself extra time before you hit the 55 Defense Boost.

The Heavy Robe of Thievery looks like a lot of fun, and I'm personally training my Speed up later down the road.

Just in hopes that I can get bumped down in level and not go over on the strength before I can get the other stats up to around the same level.

Yeah the Heavy Robe of Thievery does look like fun as do the heavy Blue Tunic and the Crisp Blue Tunic all requiring stats out of the norm.

What is Terror Troves? Haven't heard of that one before...  Oh and I see what you mean about the BFC, I am going to have to think about that one for a while, the SGS just frustrates me when it breaks or creates snowballs or does nothing at all, seems like it is more those (a lot more) than attacking or freezing. Just have to start saving for a Fpot or H4000 now..... Maybe by Christmas LOL Toungue
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03-14-2007, 12:44 PM
Post: #8
RE: Training / Set Advice
The Shopkeeper says 'I accept your offer of 92562 Neopoints!'

Black Frost Cannon has been added to your inventory

Sweet!

Now, the question is do I trade out the SGS for the BFC or keep the crappy snow globe staff and sell the BFC because I can get a lot of nps for it or trade it and the EoE for some Nps for training or savings for better weapons...Nailbite
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03-14-2007, 01:21 PM
Post: #9
RE: Training / Set Advice
Good job.

Since you're not doing Two Player right now, selling off the BFC now is an option. However, you may just end up picking it back up down the road. It really depends on which route you want to take, and you're already sitting on a nice pile of money as it is, so money's not really an issue for you right now.

However, another Strength Boost would probably do you the most good at this point. If it was a question between the BFC and training, I'd pick the training. However, it's not, so the decision is really up to you. So long as you're focusing on One Player, you're generally going to be going against DoN or Avatar Opponents, and in those cases you're probably going to be shooting for a double-freeze from now on, with Fiery Gaze in the first turn and then a fragile freezer for the second freeze later on, rather than relying on your Black Frost Cannon or Snowglobe Staff for a freeze. With that being the case, the BFC probably isn't a necessary addition yet, if you feel inclined to sell it off right now.

My Digimon fanfic "Illusory Memories" is complete: http://www.fanfiction.net/s/3798268/1/Illusory_Memories

"If the Spectres have resurfaced, this is no longer a game between us and the Phoenixes. We need to have humanity by the throat before the Spectres alert the humans to our presence."

One Player High Score Charts Achieved: 5 / 59 (Holding Two)
Visit this user's website Find all posts by this user
03-15-2007, 07:12 AM (This post was last modified: 03-15-2007 07:14 AM by FJohnson.)
Post: #10
RE: Training / Set Advice
I have deceided to keep the BFC for now, I still don't like the seemingly randomness of the freeze but I do like the consistant attack I did not get from the SGS. Just have to save up for that 100% freeze and be paitent.

I am training up to the 55 Defense boost now. Then 85 Strength, Hitpoints and Movement and stay on 3 codestones as long as I possibly can.

Hey, by Terror Troves were you refering to the scratch cards?? Can you get stats from them??

Okay, back to weapons for a moment, after dumping the EoE, I was seriously considering an 11 icon like the Fungus Ray (TP 1.28M) or would it be better to go with for the same money or much cheaper a HP and either SC or Ice club. What do you guys think would be the better option at this point.
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03-15-2007, 07:52 PM
Post: #11
RE: Training / Set Advice
You have a lupe. You could try the Ancient Lupe Wand.

*Knows useless stuff*
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