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Viability of Intermediate Freeze-bombing. (2-player)
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11-04-2006, 06:01 PM
Post: #12
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RE: Viability of Intermediate Freeze-bombing. (2-player)
I didn't realize you already had a built in error function. Nice math insight, and I hope I don't have to take Stats and Prob cause that is my least favorite part of math...
~Wdiablo2006, Neopets Screename~ ~Please Donate Two Dubloon Coins for training~ ~DoN Mission 4, Meuka, currently trying to get ill~ ~diablo_the_Skeith~21STR~20DEF~24HP~ ~20 Boost Pet~ |
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11-04-2006, 07:52 PM
Post: #13
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RE: Viability of Intermediate Freeze-bombing. (2-player)
Wdiablo2004 Wrote:Well technically, by probability standards there is, but I won't get into that as it is streching probability at best. I mean to distort your function by making the functions of the Green Frost Cannon for incstance... I disagree- if it freezes at a 10% chance per turn, and we ignore the fact that you might die, it will always have a 10% chance to freeze. The summation functions for chance to freeze on each individual turn will always add together to form the original average chance. Unless you'd care to disproove me? I just can't see WHY you'd want to use a combined exponential function graph... there is still a 10-turn average to freeze- |
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11-04-2006, 08:12 PM
Post: #14
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RE: Viability of Intermediate Freeze-bombing. (2-player)
Heh, it is a college requirement. You have the option of going far into Stat, or far into Calc. The majority of jobs require: Stat. I don't like it either.
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11-05-2006, 07:20 AM
Post: #15
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RE: Viability of Intermediate Freeze-bombing. (2-player)
I don't see how a Computer Engineer would need either, but I plan on doing Calc simply cause the teacher doesn't make you do homework...I'm just too lazy
~Wdiablo2006, Neopets Screename~ ~Please Donate Two Dubloon Coins for training~ ~DoN Mission 4, Meuka, currently trying to get ill~ ~diablo_the_Skeith~21STR~20DEF~24HP~ ~20 Boost Pet~ |
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03-12-2007, 02:07 PM
Post: #16
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RE: Viability of Intermediate Freeze-bombing. (2-player)
Also, what if they blocked the Snow Mudball/Honey Potion with a....say...leaf sheild? That effect's the damage per turn, correct?
*Knows useless stuff* |
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03-29-2007, 05:13 AM
Post: #17
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RE: Viability of Intermediate Freeze-bombing. (2-player)
MOEHOG SKULL!
´¨¨)) -:¦:- Fweem -:¦:- ¸.´ .´¨¨)) ((¸¸.´ ..´ -:¦:- ascii art <3 -:¦:- -:¦:- ((¸¸.´*™ |
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04-03-2007, 08:07 PM
Post: #18
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RE: Viability of Intermediate Freeze-bombing. (2-player)
ummmm, i think that you forgot the rainbow frost cannon
What's the worst that I can say? Things are better if I stay! So long and goodnight, So long and goodnight! |
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04-03-2007, 10:13 PM
(This post was last modified: 09-28-2007 10:52 PM by raziel_03.)
Post: #19
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RE: Viability of Intermediate Freeze-bombing. (2-player)
shadownight Wrote:ummmm, i think that you forgot the rainbow frost cannon I guess the idea behid this thread was to see which kind of freezer would be better. Black frost cannon works similarly to the rainbow one. I suspect that the main idea was to prove that not 100% freezers are not useful. Sufriendo Utopias Undergoing Utopies Se habla español / english spoken
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09-27-2007, 09:18 AM
Post: #20
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RE: Viability of Intermediate Freeze-bombing. (2-player)
wouldnt 15 icon muffins be better than mud snowball?
If practice makes perfect and nobody is perfect, then why should you practice? |
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09-27-2007, 09:27 AM
Post: #21
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RE: Viability of Intermediate Freeze-bombing. (2-player)
Check the timestamp. At the time of writing, the cheapest 15 icon muffin was the Water Muffin, and it was ~20K, meaning cheaper muffins/snowballs were used more.
![]() Thanks Laq! |
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09-27-2007, 09:28 AM
Post: #22
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RE: Viability of Intermediate Freeze-bombing. (2-player)
WHOOPS! I should have checked that one. Sorry.
If practice makes perfect and nobody is perfect, then why should you practice? |
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