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New War System
02-20-2006, 06:01 AM
Post: #1
New War System
This may sounds a little wierd, but thats 'cuz it was wrote to the Neopian times, I hope you enjoy it Smile

As I

moneymaker20022000: "After two years of german class, we can finally speak english"
maxplay: "All this talk of muffins has made me hungry for tacos"
alchemist151: "I wield my umbrella of hate with deadly ease!"

Feel free to neomail any of the above
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08-18-2006, 12:42 PM
Post: #2
RE: New War System
I think your system is a bit to "fair"

wars are ment to be difficult, thus we are able to feel proud of what we earn.

And the game idea ruins the entire point of the war...if you dont do the BD then you dont deserve to get war points.
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08-18-2006, 05:52 PM (This post was last modified: 08-18-2006 05:55 PM by Cranberry.)
Post: #3
RE: New War System
It is a better system than the one TNT used in the Maraquan war, but I still prefer the old system. If you've spent a lot of time and NP training your pet, you deserve more points and better prizes than someone who hasn't. I, at my 250 boosts, deserve more points than someone with the 20 boosts. Someone with the 700 boosts deserves more points than me (assuming we all fight to the best of our abilities, of course). That 20-booster shouldn't be able to buy a SoS and get better prizes than both of us, which is what happened in the CoM war.

Sure, I feel bad for newbies who have just joined Neo and really really want to fight, but can only manage a few battles before maxing out... but for them, there will always be another war if they stick around. All of us have just a few points from our first war, right?

Edit: Heh, didn't realize this thread was so old! Madzorpanda, why bump a thread from February? Oh well, my post still stands, even though the thread-starter probably won't read it. Wink

"Tact is just not saying true stuff. I'll pass."
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08-26-2006, 08:45 PM
Post: #4
RE: New War System
I've been playing Neo for a bit more than a year yet I'm too new to have played in a war. I'm rather lackadaisiacal about training, and save my NP instead of the training rat race. And so my fighter is still low level. I find several things terribly disconcerting about the BD system, but the two that bother me the most is stealing and freezing. Maxplay wants to reinstate a modified stealing system. So, therefore, when you steal an item, the opponent gets your stealing weapon, but worse, your intelligence and speed are only good for that one round and worthless afterwards.

Supposedly, all is fair in war. If stealing becomes OK, then TNT should also make the intelligence and speed factors of the fight,not just for stealing. That is, invent an ability that uses intelligence and speed, and increases your evasiveness to theft, among other things. That way stealing would not just be a roll of the dice. That's the direction TNT should go if they want to bring back the public's interest in Neopets.

That brings me to my pet peeve, freezing. The atom bomb of the BD. That is like if you hog-tie your opponent in boxing; and pummeling him for one round. The new 1-player opponent Eyrieki can theoretically freeze you every single round! A buyable weapon like that is not unthinkable. I can just picture it. What fun, the audience would love it!! Enuff said.

Patton had speed and intelligence, the Germans had the better weapons. I'm all for changing the war system. Let's make it more like real war.
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08-28-2006, 02:58 PM
Post: #5
RE: New War System
Quick question: Since when did speed and intelligence matter with stealing? Have I been missing something for the past 5 years?

That said, I think the point of eliminating stealing during wars was because of Tornado Rings. Provided you had a strong enough pet, you could theoretically steal all the war boss's weapons and annihilate it at your relative leisure. I may be wrong, of course, but that's just my theory.

Also, have you kept up with Battledome news lately, or did something change again? Last I checked, all one-use 1-player weapons had been changed to true one-use items. No more multi-freezes, multi-full heals, or multi-full blocks.
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08-29-2006, 11:03 PM
Post: #6
RE: New War System
First of all, I stand by what I said.

Quote: Since when did speed and intelligence matter with stealing? Have I been missing something for the past 5 years?
Answer: Heavy Robe of Thievery - 100% steal rate according to iDB. I was quoting Maxplay, and my response was to his comment.

Quote: Also, have you kept up with Battledome news lately, or did something change again? Last I checked, all one-use 1-player weapons had been changed to true one-use items. No more multi-freezes, multi-full heals, or multi-full blocks.
Answer: Eyriekis Sand - Freezer - Multiple Use according to iDB. If I'm wrong then iDB info is wrong.

Quote: That said, I think the point of eliminating stealing during wars was because of Tornado Rings. Provided you had a strong enough pet, you could theoretically steal all the war boss's weapons and annihilate it at your relative leisure. I may be wrong, of course, but that's just my theory.
Answer: Point well taken, and I agree (but I don't know about Tornado Rings). Except, that you see wrong in an instance where the player gets the break. I see wrong in the stealing. I would agree to a system where you could take away an opponents' weapon, but that weapon would disappear along with your stealing item.

Lastly, I stand by what I said.
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08-30-2006, 02:28 PM
Post: #7
RE: New War System
About the stealing thing.

You just can steal the weapon or thing on the first slot then your opponent (or the 1-p opponent) can use your stealing weapon against you and get back what you robbed (and you the stealer wep).

Sufriendo Utopias
Undergoing Utopies
Se habla español / english spoken
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09-03-2006, 08:21 AM
Post: #8
RE: New War System
the stolen item is always last in your list, it would take a long time of passing the hand back and forth for two full sets of items to interexchange.

And as the script that one player (and thus war) oponents have does not include the hand (or other stealing item) it would never "think" to use the hand you've given it.

THough I supose that the scripts for war oponents could be made to include the most common, or most dangerous stealing items, with instructions to use them. But I would say that a comfertable % of the time that it would only make them easier.

The wind has no destination.
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09-03-2006, 09:53 PM
Post: #9
RE: New War System
Nightwind Wrote:the stolen item is always last in your list, it would take a long time of passing the hand back and forth for two full sets of items to interexchange.

And as the script that one player (and thus war) oponents have does not include the hand (or other stealing item) it would never "think" to use the hand you've given it.

That being said. It coud take a lot of time to get all the battle set from your opponent. But with the new way of thinking of the 1-p opponents it may have a "use random weapon" and it may be the stealer but chances are low

Sufriendo Utopias
Undergoing Utopies
Se habla español / english spoken
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09-05-2006, 02:39 AM
Post: #10
RE: New War System
wELL,WONDER WHEN WILL A NEO WAR EXIST,tnt is too obsessed in making plots,poor bders.we are going to suffer.
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03-11-2007, 10:57 PM
Post: #11
RE: New War System
And guess what?

With parents complaining, battledomers complaining about how unfair their system is, we may very well see the last WAR.(which is really sad because I haven't got the chance to participate in any wars yet)

Your system is workable but if people are free to choose whatever level they want, some (SOME) of the more powerful battledomers might start thinking stuff like "Let's kill the noob opponenents, they are much easier and it'll be fun" or stuff like "Stupid noobs, I'll kill all these noob opponents and see how much more of them exist" and if that happen, the newbies will have difficulties trying to participate in the war as a large portion of their opponents are slaughtered by the more powerful battledomers so it'll seem unfair to them.

However, I do understand about your case about some pets that are stuck in the middle of "lower and middle class" so my suggestion is to let those which are stuck in the "middle" to be able to choose their own opponents, as for the others, they'll just have to stick to their own group but your system seems to be making things a little too easy like where's the fun and challenge if you can kill some war opponent just like that? Wars are meant to be hard.

That's all.
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06-27-2007, 09:07 AM
Post: #12
RE: New War System
I got, like, ten points in the Maraquan war.

166 hp, about 100 str.

Stupid neopets. :[
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06-27-2007, 11:45 AM
Post: #13
RE: New War System
im only 20 boost atm, concidering my recent icing.
but it looks ok,
i agree that a 20 boost pet should not be able to obtain a top end item just as easily as a higher boost though, it just ruins the fun of it all.

JD - the one and only Wink
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