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FAQ and walk through

I don't know anything about Neoquest II. Can you give me an overview of the game?

You start out as Rohane with one weapon. You fight monsters, gaining experience and gold. Occasionally you fight a boss who will also give you a weapon. As you come to various places, there are actions you must take to advance the plot.

As you fight more battles, Rohane gains levels. After awhile you pick up Mipsy, Talinia, and Velm as team members. There are 5 Chapters to NQII, all set in different worlds.

How do I find my way around?

Various websites have maps and guides. Use them.

I keep getting asked if I want to rest. Should I skip that?

Only in insane mode. In normal and evil mode, if you lose a battle, your characters lose half their gold and are sent back to the last place you rested. Therefore, lock in progress by resting in a new location whenever you can. In insane mode, if your characters all lose all their HP in a battle, you have to start over at the beginning.

How do I recover my HP?

Healing potion used during or after a battle, gain a level, rest in an inn, or walk around after a battle (once you have at least 50 max HP).

Walk around?

Yes, for the first 7 steps after a battle you gain HP. Depending on level you gain 1 to 3 HP for each step you take (you can't go above your maximum HP).

Here is a tip if you are really low in HP. During a battle, you will have the option to flee. If you are low on HP, go into battle then flee. When you flee you get to recover HP for the next 7 steps. Then go into another battle and do it again.

Is there any risk in doing this?

Yes. If your HP is really low, the monsters may kill you before you can flee.

Every other step, I get attacked. What can I do?

Look on the right of the screen, under the compass that you use to move with. Is the word hunting in bold? If so, click on the word normal. You will now be in normal mode and will have fewer battles.

Well, now I'm not getting enough battles. What can I do?

Click on hunting and you will usually get a battle every 2 to 3 steps. After winning a battle, switch to normal for 7 steps to gain HP then switch back to hunting.

Do you have to beat all the bosses, visit all the towns and talk to all the NPCs (non-playing characters)?

Not always. However, there are some things you must do in order for other things to occur. Some bosses are technically optional. However, if you don't beat them you may find it tough to get the experience to level up.

Help! I beat a monster and got no experience points. Why?

As you gain level you get less experience points against each opponent. So if you defeated an opponent at a low level you might get 100 points, at a higher level you might only earn 40 points. If your level is really high you won't gain any experience points from beating an easy opponent.

How should I distribute Skill Points?

Wars have been fought over this issue. OK, just kidding, but not by much. However, don't assign more than 11 points to any ability until you are about to fight Terask I in Faerieland as later on you may win weapons that will add on extra points. You can have only 15 points per ability and that includes points you get from weapons. When I recommend 15 points below, I am talking about by the end of the game including points from weapons. Don't assign more than 11 permanent skill points unless you are about to fight Terask.

Rohane : Put most to damage increase (do this first), critical attacks, innate magic resistance and melee haste (the last two more in Chapters 4 and 5). Anything left can go to stunning strikes.

Mipsy : I maxed Group Direct Damage and Direct Damage . Maxing both of these is controversial, see discussion later. If you concentrate on only one, make it Direct Damage. Max Melee Defense and innate casting haste. Other choices are group haste and damage shields. For damage shields to be useful, you need to get it to a fairly highly level and use it only when battling 3 or more.

Talinia - Increased Bow Damage and Multiple Targets and innate magic resistance and melee haste for sure. Unlike Mipsy's group damage, Talinia doesn't need extra time to recover from multiple targets, but you can only use it every few moves. I'm not sure how to distribute the rest of her points. Shockwave seems to do the best for her final area.

Velm - Group Healing, melee Defense, innate Casting Haste, group shielding definitely. One point to mesmerization by the time you get to the four faeries. Whatever is left can go to celestial hammer.

Can you give me a short guide to the game? This is just the high points.

Check maps for how to get places.

Meridell :

Fight some battles near Trestin. Go home and spend the night at your mom's house for free. Buy some healing potions. Keep doing this until you are about level 3 or 4.
Go west and north to the caves and work your way to the Underground Miner. Fight and win. When you fight a boss, you will get a weapon for your character. Look at the weapon and if it is better than what you already have, equip it. Leave the caves via teleporter.
Go east across the landbridge then southeast until you get to White River City. Rest. Stock up on healing potions and/or weapons (keep old weapons until you need to get gold).
In White River City, you learn about Zombom. Leave town and go northeast to the underground caves. Follow the puddles inside until you get to the Lost Island. Go into the Tower until you get to top. Fight Zombom. Beat him. Go back to White River City. You can now cross the bridge.
Go into the first house on the other side of the bridge. Talk to Mipsy and she will join your party. You need to assign skill points to her. There is a huge debate as to whether to assign skill points to direct damage or group damage for Mipsy. Unlike most, I believe in assigning to both. At level 15, direct damage will do 100 damage to a single opponent. Group damage at level 15 will do 64 damage to up to 4 opponents (yes, you will soon start battling more than one opponent at a time). That sounds good because that is a total of 256 damage spread out over 4 opponents rather than 100 damage. However, it takes Mipsy a long time to recover after dealing out group damage. Nonetheless, I find it helpful for her to have that ability particularly when she can use it to kill off 2 opponents at one time or to kill off 1 and seriously damage another.
Go east around the mountains then southwest to Lakeside City. Rest and find out about the hermit. Go north and west of town and find the hermit and get the secret word. Go back to town and go north then east around the mountains. Then go south to Phorofor. Give the secret word and then find the Sand Grundo. Beat him. The teleporter will take you to a tower on a hill. Work your way out of it.
Go north then northeast to the top of the mountain range then southeast to Seaside and rest and stock up on potions and weapons (some people feel this stop is optional). By the way, at some point after getting Mipsy, you can get a resurrection potion. If one (but not all) of your party is defeated in battle, you have the option of reviving the party member after the battle is over (or after you flee). The percentage on the resurrection potion tells you how much percentage of HP is restored.
Go southwest to Meridell Castle and fight Ramtor. He flees after you get about half his HP down. After this, one of the guards will let you spend the night. Rest. Leave the Castle. Go southwest, then northwest, to Ramtor's Tower. Go up to the top and defeat him.

Terror Mountain

When you arrive, go east until you get to a cave. Go in and defeat the Leximp. You will get an item so you can go back to the town Chia Oscuro and talk to people. As usual, rest and stock up on potions. Healing and resurrection potions are still most important.
Leave and go east again and walk for a very long time until you make your way to the Caves of Terror. Work your way north through and out the cave. Head northeast to a Mountainside inn. Rest and talk to the Eyrie, Talinia, and she will join your party.
Go north and west and fight Kolvars, the giant snow spyder boss who isn't too hard. Then keep going southwest and then south to Happy Valley and the usual: rest, potions, etc.
Go southeast and then east and the northeast and follow the path until you get to the Adventurers Camp. Rest. Continue north to the Lost Caves, the first few level of which are more like a building. Finally you get to a cave part and go south until you find Snowager. You don't fight Snowager, but Snowwager sends you out of the cave to find Scuzzy. Go northwest, then west, then northwest to exit the cave. Then walk in a C shape to find Scuzzy on the peak. Defeat Scuzzy.

The Lost Desert.

This Chapter involves a lot of walking, but things will get much easier about half way through it. There is much to do here and you must do it in the proper order to put together a medallion with a jewel in it.
You start in Sakhmet Palace. Go outside to the tents and rest. Buy potions and any weapons you need. Go a little bit north and then east to the Temple in the Sky. Work your way through it and beat the Siliclast.
Get in the teleporter and go back to the town and restock. Go north to the Ancient Ruins. You must get to the top level and then beat the Pharaoh Gebarn. This was the first really tough battle I had. This is because he can heal so it is hard to make headway. In retrospect, I probably should have bought a few hasting potions for my party and slowing potions for him. Beat him, teleport back to the Sakhmet City. Restock.
Go back to the Ancient Ruins, but now you can get past them to some Waset Village, some tents beyond. In one of them you will find Velm. Ask him to join your party. Assign his points. Be sure to give 11 of them to group healing. You probably don't have to buy any more healing potions ever again.
Go west and south to the Palace of the Ancient Kings. Work your way through it. In the castle, one of the beds is a staircase leading you to a secret passage. Fight there and pick up a journal page. Continue on fighting until you get the boss: Revenant of the Dunes and two possessed skeletons.
After this battle, go to northeast to a room and talk to Lefira. Then teleport back to Waset Village. Go find Lefira and she will give you a word for Bakaru, a hermit. Go northwest past the mountains, then west until you find Bakaru. Talk to him while standing on his east side facing north. Then walk exactly north to the mountains then east to the mountains. When you can't move any more, you are given instructions to dig and you pick up a medallion piece.
The medallion is a map of the lost desert. Go southeast and then south then northwest then north to the little dot near the bottom of the medallion on the right. Shortly before you get to Akhten-Ka, talk to Bledynn just for the entertainment value. Go into Akhten-Ka and fight the ghost Lupe who turns out to be the ghost of Coltzan. After his defeat, get the second piece of the medallion out of the barrel behind Coltzan.
Look at the medallion and it will send you back to some mountains you passed on your way to Akhten-Ka. Go north and then west from Akhten-Ka until you come to the mountains that look sort of like a smiley face. Walk between the eyes heading east until you can dig and find the gemstone. That will then send you back to the Ancient Ruins south of Waset Village.
Go southwest to the Pyramid. Work your way up to the third level and defeat the boss, Anubits, who isn't too tough.

Haunted Woods

Visit the town Shadow Gulch and do the usual stuff (sleep and buy potions and/or weapons). Then go south and then northeast and follow the path to Von Roo's Castle and defeat Meuka (yeah, I know, why Meuka?). Then, go east into the swamp to the Cave of Dark Things. Work your way through the cave following the green puddles to Spider Grundo. Defeat him. I found Spider Grundo very difficult as he kept healing. Hasting and slowing potions might have been helpful.
Then continue west in the cave until you come out and go west to Balthazar's Grove. There are faeries there but you can't fight them yet. Go north to the Happy Fun Non-Haunted House. Battle your way through until you come out the back to talk to the Brain Tree who will give you a secret word. Talk to the other guy hanging around there and rest and buy potions.
Go south back to Balthazar (you can walk by the side of the house). Then, battle the four faeries who were, by far, the hardest battle in the entire thing! There are just so many of them and the Water Faerie keeps healing the others. Basically you need to do several things: Haste your party with hasting potions, use Velm to mesmerize the water faerie and keep her mesmerized until dead, slow the faeries with slowing potions and then pound on the fire faerie first until dead. Then drop the rest of them as best you can. I lost Mipsy during the battle but still won. If you lose two or if you lose Velm, flee and use a resurrection potion and heal and try again. After you win, go back to the Brain Tree's friend and rest and restock your potions.
Go back to Balthazar's grove then go west then south to Hubrid Nox's tower where he is on the 9th floor (one floor per letter in Hubrid Nox). This is an optional fight and some people skip it but it does help in leveling up.
After beating Hubrid (hasting and slowing all the way), go south and then east into the goo bog. Find the Esophagor and beat him. Continue on and talk to Edna.

Faerieland

Head south until you can talk to Okara who will tell you what is going on. Then find the inn and potion seller. Continue on, fighting the Fallen Angel on the way to Cumulonimbus. This is a big maze so find a map. At the end of the maze on the other side of town, you will fight a big Devilpuss.
Continue on to Cirrus. Rest, potions, weapons. Continue on to Faerie City. Find a map. Talk to Lusina. She will send you off to the east and you will go upstairs and find the Faerie Thief. You will fight for a while then the Faerie Thief flees. Go back to Lusina. Then go west to the second building, work your way to the stairs to go down then work to the other stairs and come up to find the Faerie Thief. Fight her and she flees again. Work your back to Lusina. Then go basically north until you get to the gates of the Faerie Palace. Fight and defeat the Faerie Thief.
You can now go into the Faerie Palace and talk to Stenvela. Find a map of the first floor of the palace and work your way to the back where there are stairs to the second floor. Talk to Vitrini. She will send you to get two pieces of a key. There is one in the Northwest Tower and one in the Northeast Tower. Go west (or east) and get to the tower and go up to the 3rd level to fight the Pant Devil for half the key. Go back to Vitrini then go east (or west) and do the same thing all over again. Go back to Vitrini who puts the key together.
Go east and then south until you come to a pink door. Go in the door and go to the middle of the room. Take the southeast stairs. On the next level take the stairs to the next level. Go up those stairs and fight Terask I (slow him, haste your guys, pound on him till dead). Teleport back to the pink door.
Go back to Vitrini who sends you to the west tower. Go west, then south to a pink door then work your way to the stairs and go upstairs. Follow the path to Lyra. Rest and buy potions. Continue on to the stairs. Go up the stairs and find Terask II. Haste, slow, pound. (I have been told that you can not flle a Terask battle. Don't know personally, but be prepared). Defeat him. You're done.
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