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So, you've signed up and downloaded the game. Now what?

Start the game.
Log In.
When you get the the Server Page, click "Scania" Mike: Note, it's really crowded now, you might not want to...

It is now time for you to create your character. Click Create a New Character and you will come to the Character Creation Screen. Pick a name and see if it's taken, when you find one that isn't, you're safe.

Figure out what class you would like to be. Thief, Mage, Warrior, or Archer. Then click the dice. Depending on what class you are, two stats will be useless.

Thief: STR and INT are useless
Archer: INT and LUK are useless
Mage: STR and DEX are useless
Warrior: INT and LUK are useless

The starting stats will always equal up to 25. Therefore, you want a 4 and a 4 in the two stats that are useless. Keep rolling the dice until you get 4 in both useless stats. If you are VERY impatient, just get 5/4 or 4/5.


Now choose your hair and eyes etc. and you're done creating your character.

You are now on Maple Island. The girl will tell you your controls. Then you'll be on your merry way.

What do you do? Level up. To level up, you must defeat monsters and gain experience. You will seemonster soon, but for now, talk to all the NPCs (Non-Playable Characters) and read what they have to say. Remember to read the MapleTips to see what you can do.

Follow this guide to allocating your stat points after each level up:

Warrior: DEX should be about (level * 2), everything else in STR. When you get to level 30, put only 1 point in DEX per level. Decide when you want to stop adding points to DEX. Stopping at 80 DEX is about average, 60 is a low-DEX build, and 100 is considered pretty high. The lower you cap your DEX, the more damage you'll do (because the points are going to STR), but you'll have less accuracy.

Thief: Get DEX to 25 ASAP, then put all points into LUK. Your DEX should be 2x your level after LV13, everything else should go to LUK.

Archer: Get STR to 20 ASAP, then put everything into DEX. Your STR should be 5 points higher than your level after LV15. (So at LV20, you should have 25 STR).

Mage: Put everything into INT, then at LV8, get 11 LUK. Your LUK should be 3 points higher than your Level (at LV10 you should have 13 LUK).

You can become a Thief/Warrior/Archer at LV10. Go to your respective city and you can make the advancement from beginner. You can become a Mage at LV8 in Ellinia.

After that, each level up you can put points into skills. Read the following guides for more info on skills: These are kind of outdated now, check sleepywood.net for more up-to-date guides.

Archer: http://www.gamefaqs.com/computer/doswin/...24697.html
Then click on the Bowman/Crossbowman FAQ/guide

Thief: http://www.sleepywood.net/guide.php?g=16

Warrior: http://members.shaw.ca/kokirivillage/War...rrior.html

All the Mage Guides suck, so here's a Skill Guide:

+1 Energy Bolt
+5 MP Regen
+10 MP Increase
+10??Magic Claw
+5 MP Regen
+10 Magic Claw
+20 Magic Guard

The Thief FAQ was made by me. The Archer Guide by a friend. The Warrior Guide by another friend.
Quote:Originally posted by hylian_firestorm@May 28 2005, 11:32 PM
All the Mage Guides suck, so here's a Skill Guide:

+1 Energy Bolt
+5 MP Regen
+10 MP Increase
+10 Magic Claw
+5 MP Regen
+10 Magic Claw
+20 Magic Guard
But thats not how you make a perfect mage...

The Perfect Mage is here:

+5 MP Regen
+10 MP increase
+1 energy Bolt
+20 M-claw
the rest until lvl 30 on M-guard and MP regen

Me and a close friend tested this and we found out this works the best because you would have more MP to use and also it heals more MP. PM me if their is a problem... I know you can't attack when you are in the beggining. You start attacking when you are lvl 13 I think so I would usually ask some good frends if I can leach EXP until that lvl...
Quote:Originally posted by whobidoobi+May 29 2005, 07:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (whobidoobi @ May 29 2005, 07:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-hylian_firestorm@May 28 2005, 11:32 PM
All the Mage Guides suck, so here's a Skill Guide:

+1 Energy Bolt
+5 MP Regen
+10 MP Increase
+10&nbsp; Magic Claw
+5 MP Regen
+10 Magic Claw
+20 Magic Guard
But thats not how you make a perfect mage...

The Perfect Mage is here:

+5 MP Regen
+10 MP increase
+1 energy Bolt
+20 M-claw
the rest until lvl 30 on M-guard and MP regen

Me and a close friend tested this and we found out this works the best because you would have more MP to use and also it heals more MP. PM me if their is a problem... I know you can't attack when you are in the beggining. You start attacking when you are lvl 13 I think so I would usually ask some good frends if I can leach EXP until that lvl... [/b][/quote]
95% of the ppl who use it will give up before maxing max mp, so DO NOT USE THIS BUILD
whobidoobi, that build is not worth it. That extra point early means you will get very little MP for WAY too much effort. My build is much easier and the way most mages will go.
Quote:Originally posted by whobidoobi+May 28 2005, 11:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (whobidoobi @ May 28 2005, 11:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-hylian_firestorm@May 28 2005, 11:32 PM
All the Mage Guides suck, so here's a Skill Guide:

+1 Energy Bolt
+5 MP Regen
+10 MP Increase
+10&nbsp; Magic Claw
+5 MP Regen
+10 Magic Claw
+20 Magic Guard
But thats not how you make a perfect mage...

The Perfect Mage is here:

+5 MP Regen
+10 MP increase
+1 energy Bolt
+20 M-claw
the rest until lvl 30 on M-guard and MP regen

Me and a close friend tested this and we found out this works the best because you would have more MP to use and also it heals more MP. PM me if their is a problem... I know you can't attack when you are in the beggining. You start attacking when you are lvl 13 I think so I would usually ask some good frends if I can leach EXP until that lvl... [/b][/quote]
To be exact you get a total of 6 more mp that way and aslong as you max mp regen you'llregen at the same rate <_<
Quote:Originally posted by hylian_firestorm@May 29 2005, 12:32 AM
whobidoobi, that build is not worth it. That extra point early means you will get very little MP for WAY too much effort. My build is much easier and the way most mages will go.
Yes I know, hylian_firestorm I tried it on my other mage in beta, I gotta say its good and most Mages do that way mine is harder to do. I get your point :thumbup:
fire, I was thinking about your guidelines for a mage since it's what I'm trying to become now-halfway from the bow city to the magic city-many boars with ribbons!! :P
Anyways, for your suggested SP, I think you should change it so that you add 3-4 luk first and then work on INT...might be small but from personal exp, I find that int doesn't do anything while I am still a beginner doing 1-3 dmg...Instead 3-4 luk may allow me to dodge some atks. I'm not sure if this is true cuz I'm just a newb thinking.
Quote:Originally posted by Q77@May 29 2005, 11:05 AM
fire, I was thinking about your guidelines for a mage since it's what I'm trying to become now-halfway from the bow city to the magic city-many boars with ribbons!! :P
Anyways, for your suggested SP, I think you should change it so that you add 3-4 luk first and then work on INT...might be small but from personal exp, I find that int doesn't do anything while I am still a beginner doing 1-3 dmg...Instead 3-4 luk may allow me to dodge some atks. I'm not sure if this is true cuz I'm just a newb thinking.
INT first means you get more MP. The ideal way is to do this:

Always put up INT, get LUK to 11 right before LV8, always put up INT until right before your next equipment. The more INT you have, the more your MP goes up by. Same goes for STR for Warriors. However, this is complicated and some people might no tunderstand it =P It's not crucial.
oh I get it, I think...so putting int first gives me a better boost per lvl...like let's say I ahve 10 int and I grow a lvl, I might get an extra 11 MP, but if I had 20 int and grew a lvl, I might get an extra 15 MP--so I guess your way is better for the long run.
Quote:always put up INT until right before your next equipment.
I don't get why you should do that?
Only so you do a little more damage during cetain levels. You always end up doing the same damage at levels that are multiples of 5.
anyone know a good skill tree for a rogue (and then an assasin)
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