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Full Version: Turn System And Reflection System
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very good. 5/5
nice through explaination 5/5
very good article.you didn't make it so complicated 5/5
i give it a 4/5
Quote:Originally posted by Phoenix@Apr 13 2005, 10:12 PM
This article was tittled "Turn System Explained!", which covers a lot of turn system explanation. From further research about reflection, I think reflection system deserves to get its own explanation. However, since reflection has a close connection with turn system, I think it would be better to merge the reflection explanation and turn system explanation.

Hmmm is it just me or someone else cant see the article?? Was it taken down for a newer version? thanks

Edited: I can see it now. Looks very promising!!
I'm still having problems seeing it myself. Was there some setting on your computer you changed to see it again?

Edit: Lol after looking closely at the post I found that the screen didn't fit it all.
A good explanation seeing as many don't know about reflection systems.

However in a simpler more direct method of explanation:

If you want to reflect icons without it being defended you must move first before your opponent.

Example:
Opponent: SoS and Ghostkershield

You: Pirates Captain Cutlass and Ultra Dark Reflectorb

----
First Case: You move first.

Dark icons are reflected back through their Ghostkershield.
---

Second Case: You move second. Opponent moves first.

Dark icons reflected are blocked by the Ghostkershield.
---

If you want to reflect unblocked icons then it is priority for you to move first. HOWEVER, if you are TO quick to move then you can miss good opportunities to attack or mess up.

So in a way, don't act to quickly but think ahead.
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