10-25-2004, 12:40 AM
Several individuals have seen the pejorative effect of fractionals on battle dome weapons. A prime case of this is the Werelupe Claw. Whereas before, the W-Claw was priced at its hidden tower price of 8 mil, and was valued beyond belief, the value of this item has dropped substantially. It is now selling at 7 mil, and is under-valued.
Why? How could such a thing happen. Capitalism states that a successful item will rise in value in any market, until its fully saturated. Well, the answer to this question lies in the idea of "fractionals", where certain icons actually do less than a full icon. Of course, the battledome on Neopets.com does not display such a "fractional" picture, but rather rounds up, and calls it a full icon.
Now people caught sight of this issue, and began complaining. They figured that what this means is that ever icon in a weapon actually does less than an icon. In other words, a weapon could potentially do half of what its projected icon pictures could be. Of course, this is not at all how fractionals work, and hopefully I can dispell the myth, allay your fears, provide some case studies, and explain what really goes on in a short period of time.
Let me throw out some other weapons names out there: Sinsis Sword and Florbix Blaster. The prices of these weapons sunk catasrophically once "fractionals" were discovered. What you, as a battler, must keep in mind is that these legendary fractionals do not really influence your weapon in the grand scheme of things. Your weapon did not suddenly get worse because you've realized that its not doing EXACTLY what is displayed. It will work just the same, and just as efficiently.
Now what is fractionals? Fractionals is as a matter of fact when an icon does a fraction of an icon. From what has been determined, this fraction is consistent. Now you might ask: "Well, why are people raving about how one weapons suffers 'horrible' from fractionals?" In fact, this urban legend results from icon diversity. Fractioanls around found per icon set. That is, if a weapon has one icon set, then the last icon on that set will be a fraction. When you have three icon sets, three icons suffer from the same fractional, and thus you hvae this "increased" effect of fractionality. I'll talk about the pro's and con's to this later, but we'll leave it at that for now.
I'd like to throw out there that there are very few variable weapons (that can do a range of icon quantities) that are not fractional. Carrotblade, Werelupe Claw, Sinsis Sword, and even the incredible Faerie Slingshot all suffer from fractionals. However, it goes beyond the realm of variability. Constant weapons can also suffer from fractionals, the Florbix Blaster being a prime example.
You could easily attribute fractionals as a state of mind. A variable weapon will do an average, and rarely will that average be constant. Really, that is all you need to concern yourself with: the actual icon's done. Florbix at its 7.73 does 7.73 icons, and you need to rate and consider that weapon within that range. If you ask me, at its 500k price range, its a terrific weapon to go with. The Claw is very similar, it has an average, and that's the only thing that you should concern yourself with. Its better or worse than a hypothetical weapon that does 15 constant not because of its fractionals, but because of its average and its respective price relative to that hypothetical weapon (I'm not even going to bother putting icon diversity in there).
In other words, you need to evaluate the weapon with regards to its average and its actual icon count, rather than its displayed icon count and "fractional" impact. Fractionals are a natural part of any variable weapon, but this does not mean they are necessarily bad. Knowing how they work with regards to icon sets means that as a weapon becomes more and more diverse, it will have a greater fractional impact. Now I hate to throw that term out there because it lends to "suffers horribly from fractionals", but you need to differentiate between the two in your head. Going back to the subject matter, fractional and diversity are tradeoffs that you will need to make. I could easily argue that its a well-worth trade, because if you run into an opponent with a defensive mind, you're going to need that diversity--fractional or not.
I hope that alleviates the discussion of "fractionals" both here and elsewhere. Again, I urge you to look at the averages or actual count of the weapon and rate it within that range. Florbix Blaster does 7.73 icons, not a "horribly fractional" 8.0 icons (which is misleading since it could imply 7.1 actual icons).
Why? How could such a thing happen. Capitalism states that a successful item will rise in value in any market, until its fully saturated. Well, the answer to this question lies in the idea of "fractionals", where certain icons actually do less than a full icon. Of course, the battledome on Neopets.com does not display such a "fractional" picture, but rather rounds up, and calls it a full icon.
Now people caught sight of this issue, and began complaining. They figured that what this means is that ever icon in a weapon actually does less than an icon. In other words, a weapon could potentially do half of what its projected icon pictures could be. Of course, this is not at all how fractionals work, and hopefully I can dispell the myth, allay your fears, provide some case studies, and explain what really goes on in a short period of time.
Let me throw out some other weapons names out there: Sinsis Sword and Florbix Blaster. The prices of these weapons sunk catasrophically once "fractionals" were discovered. What you, as a battler, must keep in mind is that these legendary fractionals do not really influence your weapon in the grand scheme of things. Your weapon did not suddenly get worse because you've realized that its not doing EXACTLY what is displayed. It will work just the same, and just as efficiently.
Now what is fractionals? Fractionals is as a matter of fact when an icon does a fraction of an icon. From what has been determined, this fraction is consistent. Now you might ask: "Well, why are people raving about how one weapons suffers 'horrible' from fractionals?" In fact, this urban legend results from icon diversity. Fractioanls around found per icon set. That is, if a weapon has one icon set, then the last icon on that set will be a fraction. When you have three icon sets, three icons suffer from the same fractional, and thus you hvae this "increased" effect of fractionality. I'll talk about the pro's and con's to this later, but we'll leave it at that for now.
I'd like to throw out there that there are very few variable weapons (that can do a range of icon quantities) that are not fractional. Carrotblade, Werelupe Claw, Sinsis Sword, and even the incredible Faerie Slingshot all suffer from fractionals. However, it goes beyond the realm of variability. Constant weapons can also suffer from fractionals, the Florbix Blaster being a prime example.
You could easily attribute fractionals as a state of mind. A variable weapon will do an average, and rarely will that average be constant. Really, that is all you need to concern yourself with: the actual icon's done. Florbix at its 7.73 does 7.73 icons, and you need to rate and consider that weapon within that range. If you ask me, at its 500k price range, its a terrific weapon to go with. The Claw is very similar, it has an average, and that's the only thing that you should concern yourself with. Its better or worse than a hypothetical weapon that does 15 constant not because of its fractionals, but because of its average and its respective price relative to that hypothetical weapon (I'm not even going to bother putting icon diversity in there).
In other words, you need to evaluate the weapon with regards to its average and its actual icon count, rather than its displayed icon count and "fractional" impact. Fractionals are a natural part of any variable weapon, but this does not mean they are necessarily bad. Knowing how they work with regards to icon sets means that as a weapon becomes more and more diverse, it will have a greater fractional impact. Now I hate to throw that term out there because it lends to "suffers horribly from fractionals", but you need to differentiate between the two in your head. Going back to the subject matter, fractional and diversity are tradeoffs that you will need to make. I could easily argue that its a well-worth trade, because if you run into an opponent with a defensive mind, you're going to need that diversity--fractional or not.
I hope that alleviates the discussion of "fractionals" both here and elsewhere. Again, I urge you to look at the averages or actual count of the weapon and rate it within that range. Florbix Blaster does 7.73 icons, not a "horribly fractional" 8.0 icons (which is misleading since it could imply 7.1 actual icons).