09-26-2008, 06:35 PM
This is Werewolf 66: Boingwolf, hosted by Shattered Rift.
Surviving Innocents/Forte's Freedom Fighters (8)
1) Ziggy_Boogy_Doo
2) oogabooga
3) Ekul3333
4) Cyclone
5) Katya
6) Blk Mage
7) Wind
8) Q77
Deceased Players (18)
Day/Night 1
1) Josh (NeopetsMom of The Mod Squad), Convicted
2) theonlysaneone (Innocent), TMSed
3) Wings of Light (Innocent), Shafted
Day/Night 2
4) Redwolves (Chille of the Stealing Scum), Convicted
5) Recessrulez (rollercoaster397 of Shaft), TMSed
Day/Night 3
6) Lord_owlstar (Script Kiddie, Innocent), Convicted
7) Kirby-oh (Innocent), TMSed
Day/Night 4
8) Nightwind (Innocent), Convicted
Day/Night 5
9) Mike (Hypocritical of Shaft), Convicted
Day/Night 6
10) chicken (sirhatter of The Mod Squad), Convicted
11) Zen (Notinuse of Shaft), TMSed
Day/Night 7
N/A
Day/Night 8
12) Meuka_Follower (Inuyashaohki of The Mod Squad), Convicted
Day/Night 9
13) Redwolves (Chille of the Stealing Scum), Convicted
14) seashell2_js (Sticky Fingers of the Stealing Scum), Killed by (an) unknown assailant(s)
Day/Night 10
15) parondante (Starry Night of The Mod Squad), Convicted
Day/Night 11
N/A
Day/Night 12
N/A
Day/Night 13
16) garfield22222 (Shattered Rift of Shaft), Killed by (an) unknown assailant(s)
Day/Night 14
17) graphitesmoothie (finalhit), Convicted
18) Q77 (JohnM), Shafted
Day/Night 15
N/A
Day/Night 16
N/A
Day/Night 17
19) mathbits (Adiventure of Shaft), Convicted
Day/Night 18
N/A
Day/Night 19
N/A
Day/Night 20
20) Zen (Notinuse of Shaft), Convicted
Day/Night 21
21) yoshi4007 (Nameless member of Shaft), Convicted
General Rules (by Forte and Silver, copy/pasted from Indecision '08)
Note that some of these have been crossed out.
--------------------
Boingwolf-specific Rules/Information
Day will end at 7 PM NST/PST (PST is GMT-8). Night will occur sometime past then, probably around 8 PM NST/PST. I will post stating when each Day has ended, and I will also post that a new Day has begun following the Nightly plot.
Every "innocent" player is a member of Forte's Freedom Fighters. The innocent PM is as follows:
As the PM implies, normal innocents may be recruited as Raters (to join TMS) or into Shaft.
You will notice that a few of the basic rules are scratched out. Nobody votes are not allowed in this game. If there is a tie in the votes, the person to originally have more votes will be convicted (unless the voting changes so that they are pushed below the tie while the other person was above the tie).
In this game only, I don't care what you say about Secret Powers. Please keep in mind that most other MCs will not allow you to discuss these.
Several of you will acquire Items during this game. All Items may only be used at Night and will contain instructions for their use. You may also choose to give items to other people. Each item is handled separately, and you may send me instructions to use/give any/all of them. Keep in mind that the use of most Items will occur following Nightly attacks, as will the giving of Items. Some Items will activate automatically. At the end of each Night, two random Items will be given to random living players.
If any rules or powers are confusing, either ask here if they apply to everyone, or if they are specific to your role/specific held Item, PM me.
Plot
Surviving Innocents/Forte's Freedom Fighters (8)
1) Ziggy_Boogy_Doo
2) oogabooga
3) Ekul3333
4) Cyclone
5) Katya
6) Blk Mage
7) Wind
8) Q77
Deceased Players (18)
Day/Night 1
1) Josh (NeopetsMom of The Mod Squad), Convicted
2) theonlysaneone (Innocent), TMSed
3) Wings of Light (Innocent), Shafted
Day/Night 2
4) Redwolves (Chille of the Stealing Scum), Convicted
5) Recessrulez (rollercoaster397 of Shaft), TMSed
Day/Night 3
6) Lord_owlstar (Script Kiddie, Innocent), Convicted
7) Kirby-oh (Innocent), TMSed
Day/Night 4
8) Nightwind (Innocent), Convicted
Day/Night 5
9) Mike (Hypocritical of Shaft), Convicted
Day/Night 6
10) chicken (sirhatter of The Mod Squad), Convicted
11) Zen (Notinuse of Shaft), TMSed
Day/Night 7
N/A
Day/Night 8
12) Meuka_Follower (Inuyashaohki of The Mod Squad), Convicted
Day/Night 9
13) Redwolves (Chille of the Stealing Scum), Convicted
14) seashell2_js (Sticky Fingers of the Stealing Scum), Killed by (an) unknown assailant(s)
Day/Night 10
15) parondante (Starry Night of The Mod Squad), Convicted
Day/Night 11
N/A
Day/Night 12
N/A
Day/Night 13
16) garfield22222 (Shattered Rift of Shaft), Killed by (an) unknown assailant(s)
Day/Night 14
17) graphitesmoothie (finalhit), Convicted
18) Q77 (JohnM), Shafted
Day/Night 15
N/A
Day/Night 16
N/A
Day/Night 17
19) mathbits (Adiventure of Shaft), Convicted
Day/Night 18
N/A
Day/Night 19
N/A
Day/Night 20
20) Zen (Notinuse of Shaft), Convicted
Day/Night 21
21) yoshi4007 (Nameless member of Shaft), Convicted
General Rules (by Forte and Silver, copy/pasted from Indecision '08)
Note that some of these have been crossed out.
Werewolf is a classic RPG, role playing game, in which each player has a specific role and is responsible for cooperating with his/her teammates in order to help his/her section win. The game is generally pitted with baddies versus innocents, where there may be more than one baddy team. The last player standing's team is declared the winner, while all other teams receive placement ranking relative to when their last player was eliminated. However, beware everything is not always as it seems.
The game is split into two parts: A night, and a day. During day, the majority of events occur. Discussions, voting, and day-powers are executed. At the end of the day, the innocents vote to execute one member in a Survivor-esque process. Voting will be discussed later. After day, night ensues, where a variety of events occur.
Roles:
Roles are given out when the game begins, and are in effect immediately. An individual will receive either a role for the innocents or against the innocents (for one of many teams), and often this role is paired with a specific description--often which enables that individual certain privileges that helps his/her respective side end as victorious.
Roles are malleable. They may change, and often do. The conditions under which they change are not discussed here, but may be visible during game play. Roles of an individual are allowed to be discussed, but there is a very fine line between the role and a secret power (to be discussed later).
Roles group individuals into teams, and it is forbidden to explicitly state any of your team members unless written approval is received from every team member one day in advance (24 hours). Failure to abide by this rule will result in immediate expulsion from all following games led by this MC (Master of Ceremonies).
Secret Powers:
Roles are often paired with Secret Powers: distinct privileges given to individuals which enable them to engage in certain activities throughout the game.
It is essential to maintain that these secret powers MAY NOT BE DISCUSSED, except with your teammates if you are on an evil team. Although roles are allowed to be publicly discussed, secret powers are to be remained in secret. This includes any powers that have or have not been used. You may allude to what secret power you have, but MAY NOT refer to it directly.
Example: If you have a secret power which allows for a day kill, you may claim authority for the death after it happens, but you may not say that "He died because I had the secret power to day kill." This rule is very difficult to understand, so PM me if at all you are questioning whether your actions will bypass it.
Furthermore, you are not to discuss artificial secret powers. This is a game of deciet, lies, and trickery, but secret powers are to be remained independent of this. In other words, don't even mention secret powers because it may cost you're activity in the game. There are powers that are associated with a role directly that do not classify as secret powers (this will be explicit in the PM's that I send out), in which case those role-powers may be discussed. Often, what differentiates secret powers and role powers is the fact that secret powers can only be used a limited amount of times.
How to play:
The game itself is rather straightforward. There will be a day and a night. Day will begin from10:31 pm NST and end at 10 pm NST. At that point, the innocents will execute their choice, and night will begin--which will ensue between 10 and 10:30 pm NST. The MC reserves the right to modify the times of day and night, so be attentive in the game thread in case my schedule cannot cooperate with those times.
During both day and night, discussions are allowed in the game topic. Voting for innocent executions may only happen during the day. Any votes placed at night will be discounted, and you'll need to revote during the day.
Voting ensues as follows: There is a maximum of one innocent-elected execution per day. In order to execute, you must vote in the following fashion:
Vote: (Insert player's name)
OR
Vote: Nobody
in case you would like to vote for nobody.
To unvote:
Unvote: (Insert player's name).
In order to execute one individual, a plurality of votes must be reached. In the event of a tie,I will use a randomizer to determine who will be executed.
A number of events will happen during both day and night, none of which will I delineate here. I will say this much: If you have a role which requires you to submit a list, that list must be submitted by the time specified below. Any lists sent after that time will be discredited, and action will be determined based upon my discretion. Most of the time, I will delineate what happens if you don't submit in your PM (if this applies to you).
If you die at any point in the game, you will move down to the groupies thread. You may no longer post in the game thread unless you are resurrected, and you may not post in the groupies thread unless you are dead. Rules involving the groupies are posted in the first post of the thread.
The Dead:
The dead have the groupies thread as their own.
When you die, you are not allowed to divulge anything that was not divulged during the game. You may however be resurrected, and so may persuade people to resurrect you so that you may divulge what you know when you are alive.
Finally, after death you MUST NOT PM people alive in the game about the game. This is an honor code, but out of respect of your peers and the work they/I have put into it, I expect you all to abide by this.
Rules (more summarized, but anything I may have missed that is referenced above still applies):
1. You may lie about everything in this gameexcept for anything having to do with Secret Powers. If you don't understand the rules regarding them (see above), you'd be better off not posting about them at all.
2. You may not quote from independent threads (i.e. from PM to main, from groupies to main, from PM to groupies, etc.)
3. Exposing your team is not allowed unless written permission is given to me, the MC, 24 hours in advance.
4. Live players may not communicate with the dead independent of the main thread. The same applies to the dead--they cannot communicate with the living except through their groupies thread. In other words, a dead may not post in the living thread, and NO PMing at all. Again, honor system here, so please respect the game, the gamers, and myself.
5. Upon death, you may not reveal anything not exposed during your time alive.
6. I reserve the right to interpret the rules as I see fit and arbitrate issues on that premise. I am the final authority on interpretation therein.
If you witness someone breaking these rules, let me know by PM ASAP. Tolerating someone who breaks a rule is just as bad as breaking a rule yourself.
End Basic Rules
The game is split into two parts: A night, and a day. During day, the majority of events occur. Discussions, voting, and day-powers are executed. At the end of the day, the innocents vote to execute one member in a Survivor-esque process. Voting will be discussed later. After day, night ensues, where a variety of events occur.
Roles:
Roles are given out when the game begins, and are in effect immediately. An individual will receive either a role for the innocents or against the innocents (for one of many teams), and often this role is paired with a specific description--often which enables that individual certain privileges that helps his/her respective side end as victorious.
Roles are malleable. They may change, and often do. The conditions under which they change are not discussed here, but may be visible during game play. Roles of an individual are allowed to be discussed, but there is a very fine line between the role and a secret power (to be discussed later).
Roles group individuals into teams, and it is forbidden to explicitly state any of your team members unless written approval is received from every team member one day in advance (24 hours). Failure to abide by this rule will result in immediate expulsion from all following games led by this MC (Master of Ceremonies).
Roles are often paired with Secret Powers: distinct privileges given to individuals which enable them to engage in certain activities throughout the game.
It is essential to maintain that these secret powers MAY NOT BE DISCUSSED, except with your teammates if you are on an evil team. Although roles are allowed to be publicly discussed, secret powers are to be remained in secret. This includes any powers that have or have not been used. You may allude to what secret power you have, but MAY NOT refer to it directly.
Example: If you have a secret power which allows for a day kill, you may claim authority for the death after it happens, but you may not say that "He died because I had the secret power to day kill." This rule is very difficult to understand, so PM me if at all you are questioning whether your actions will bypass it.
Furthermore, you are not to discuss artificial secret powers. This is a game of deciet, lies, and trickery, but secret powers are to be remained independent of this. In other words, don't even mention secret powers because it may cost you're activity in the game. There are powers that are associated with a role directly that do not classify as secret powers (this will be explicit in the PM's that I send out), in which case those role-powers may be discussed. Often, what differentiates secret powers and role powers is the fact that secret powers can only be used a limited amount of times.
How to play:
The game itself is rather straightforward. There will be a day and a night. Day will begin from
During both day and night, discussions are allowed in the game topic. Voting for innocent executions may only happen during the day. Any votes placed at night will be discounted, and you'll need to revote during the day.
Voting ensues as follows: There is a maximum of one innocent-elected execution per day. In order to execute, you must vote in the following fashion:
Vote: (Insert player's name)
Vote: Nobody
in case you would like to vote for nobody.
To unvote:
Unvote: (Insert player's name).
In order to execute one individual, a plurality of votes must be reached. In the event of a tie,
A number of events will happen during both day and night, none of which will I delineate here. I will say this much: If you have a role which requires you to submit a list, that list must be submitted by the time specified below. Any lists sent after that time will be discredited, and action will be determined based upon my discretion. Most of the time, I will delineate what happens if you don't submit in your PM (if this applies to you).
If you die at any point in the game, you will move down to the groupies thread. You may no longer post in the game thread unless you are resurrected, and you may not post in the groupies thread unless you are dead. Rules involving the groupies are posted in the first post of the thread.
The Dead:
The dead have the groupies thread as their own.
When you die, you are not allowed to divulge anything that was not divulged during the game. You may however be resurrected, and so may persuade people to resurrect you so that you may divulge what you know when you are alive.
Finally, after death you MUST NOT PM people alive in the game about the game. This is an honor code, but out of respect of your peers and the work they/I have put into it, I expect you all to abide by this.
Rules (more summarized, but anything I may have missed that is referenced above still applies):
1. You may lie about everything in this game
2. You may not quote from independent threads (i.e. from PM to main, from groupies to main, from PM to groupies, etc.)
3. Exposing your team is not allowed unless written permission is given to me, the MC, 24 hours in advance.
4. Live players may not communicate with the dead independent of the main thread. The same applies to the dead--they cannot communicate with the living except through their groupies thread. In other words, a dead may not post in the living thread, and NO PMing at all. Again, honor system here, so please respect the game, the gamers, and myself.
5. Upon death, you may not reveal anything not exposed during your time alive.
6. I reserve the right to interpret the rules as I see fit and arbitrate issues on that premise. I am the final authority on interpretation therein.
If you witness someone breaking these rules, let me know by PM ASAP. Tolerating someone who breaks a rule is just as bad as breaking a rule yourself.
End Basic Rules
--------------------
Boingwolf-specific Rules/Information
Day will end at 7 PM NST/PST (PST is GMT-8). Night will occur sometime past then, probably around 8 PM NST/PST. I will post stating when each Day has ended, and I will also post that a new Day has begun following the Nightly plot.
Every "innocent" player is a member of Forte's Freedom Fighters. The innocent PM is as follows:
Innocent PM Wrote:Role: Member of Forte's Freedom Fighters (Innocent)
Description: Forte's Freedom Fighters is a group that represents the common Neopian, the serious Battledomer, the casual boing user. This war between The Mod Squad (TMS) and Shaft is something you normally wouldn't concern yourself with, but if TMS is telling the truth, then Shaft needs to be taken down.
Power: Apply For Group
To activate this power, you must send me a PM at any time during the game while you're alive. You must state the name of one team: either The Mod Squad or Shaft. Sometime thereafter, you may find yourself recruited into that team. You may not change your mind about which team to apply for after sending the initial PM to activate this power. This power may only be used once.
As the PM implies, normal innocents may be recruited as Raters (to join TMS) or into Shaft.
You will notice that a few of the basic rules are scratched out. Nobody votes are not allowed in this game. If there is a tie in the votes, the person to originally have more votes will be convicted (unless the voting changes so that they are pushed below the tie while the other person was above the tie).
In this game only, I don't care what you say about Secret Powers. Please keep in mind that most other MCs will not allow you to discuss these.
Several of you will acquire Items during this game. All Items may only be used at Night and will contain instructions for their use. You may also choose to give items to other people. Each item is handled separately, and you may send me instructions to use/give any/all of them. Keep in mind that the use of most Items will occur following Nightly attacks, as will the giving of Items. Some Items will activate automatically. At the end of each Night, two random Items will be given to random living players.
If any rules or powers are confusing, either ask here if they apply to everyone, or if they are specific to your role/specific held Item, PM me.
Plot
Prologue: When Werewolf and Boing Cliques Collide
The hub of Neopia Central was crowded to the point of overflowing, but the construction efforts were on the outskirts of the city rather than the core. A large, domed structure on those outskirts, the Battledome, was one such place being modified via construction. Several posters were splayed at each entrance, as well as across various billboards inside the structure. Some mentioned rumors of the return of Lord Darigan while others encouraged Neopians to donate to Meridell’s reconstruction effort.
However, few Neopians stopped to look at the posters. Battlers, accompanied by their Neopets, made their way to and from the various arenas. Others filtered in and out of the spacious lounge where a gargantuan sign marked it as the “Battledome Chat.”
Divisions off of the Battledome Chat were marked as guilds, but one of these divisions did not have the Guild title. It was as large as the biggest guild, but the construction efforts at work here made it evident that this area would become twice the size it already was. The sign over this area read: “in-depth Battlepedia.”
“I haven’t seen anything in stock in weeks,” Ekul complained to the trio that had gathered with him inside the Boing Forum of IDB. These four were off to the side, near the edge where the vending machines started that made up IDB’s shop. “And I heard it’s all Shaft’s fault for hoarding the items.”
“Shaft’s only been around for one week,” Lord Owlstar pointed out.
“Maybe they started hoarding items before they announced their existence,” Oogabooga suggested.
“The obvious solution is just to join them,” TOSO explained. “I heard they’re communists, but all of them have pets, and that’s more than any of us can say.”
“You can’t be serious!” Ekul exclaimed. “Anyone that joins them just hurts the rest of us!”
Similar debates had broken out around the Boing Forum, both near and far from the rows of vending machines. One of the vending machines had graffiti on it: the word Shaft with a line crossed through it. More formal posters protested Shaft; others, however, mentioned application to the group.
In the midst of the forum-wide debate, a voice boomed over the IDB intercom. “Attention all IDBers: you are to gather in the Boing Forum for an important announcement.”
“Why couldn’t they just tell us the announcement over the intercom?” Kirby-oh wondered, standing apart from the groups as he inserted his boings into a vending machine. When he entered his selection, however, his boings simply fell back out through the coin return. Grumbling to himself, he retrieved his boings and fell into line with the others already headed towards the center of the Boing forum.
“I bet they’re going to force Shaft to disband,” Recess commented aloud, a few steps ahead of Kirby-oh.
“Shaft hasn’t done anything wrong,” Blk Mage countered from Recess’ left, shooting a glare over at his fellow IDBer. “They’re just trying to save up for a Magical Tomato so Shattered Rift can create a role playing forum.”
“Then why spend all that money on pets?” Garfield argued, stopping long enough to fall into line with Recess and Blk Mage. “Only Sharkles can generate boings quickly, and Shattered Rift just spent several thousand boings on worthless pets. I think he’s trying to create an army to get revenge on GIR and Cannon.”
Debate continued throughout the crowd as twenty-four IDBers gathered in front of a podium set up at the center of the Boing Forum. Behind the podium stood a green monkey with black fur, wearing a blue suit and with a purple, flowing cape. Rather than the white cap that might be expected, the creature wore a Hypno Helmet, a yellow cap with a stylized, purple eye that matched the color of his cape. As the creature cleared his throat, the buzz of the audience quieted.
“As several of you are aware, I am EvilGenius.” The announcement produced a soft hum as the members of the audience whispered to each other. “I am an IDB Rater, and I am the one that brought the Werewolf game to IDB. There is a predicament among us.” After a brief pause, he amended, “There is a problem we face.” Once again he paused, and this time said, “There is a war on the brink of occurring. We have all heard the rumors that Shaft is monopolizing the Shop. We have also heard the rumors that Shaft is a threat to The Mod Squad’s goals. Whatever the truth is, it is clear that someone will end up being hurt by the end of this, and we must settle this dispute before it causes any damage.
“Therefore, rather than a war that would be determined by survival of the fittest, we will play a game of Werewolf. I will mask your faces and voices from each other so that only those of you with current affiliations will recognize each other. When that is done, it will be the survival of the mentally fittest. So shall the people watch, and by watching they may know the true colors of these Boing Cliques.”
As soon as his words were finished, the purple eye on EvilGenius’ helmet began to swirl, and within moments the audience was hypnotized and out of touch with the reality that had existed mere seconds before.
The hub of Neopia Central was crowded to the point of overflowing, but the construction efforts were on the outskirts of the city rather than the core. A large, domed structure on those outskirts, the Battledome, was one such place being modified via construction. Several posters were splayed at each entrance, as well as across various billboards inside the structure. Some mentioned rumors of the return of Lord Darigan while others encouraged Neopians to donate to Meridell’s reconstruction effort.
However, few Neopians stopped to look at the posters. Battlers, accompanied by their Neopets, made their way to and from the various arenas. Others filtered in and out of the spacious lounge where a gargantuan sign marked it as the “Battledome Chat.”
Divisions off of the Battledome Chat were marked as guilds, but one of these divisions did not have the Guild title. It was as large as the biggest guild, but the construction efforts at work here made it evident that this area would become twice the size it already was. The sign over this area read: “in-depth Battlepedia.”
“I haven’t seen anything in stock in weeks,” Ekul complained to the trio that had gathered with him inside the Boing Forum of IDB. These four were off to the side, near the edge where the vending machines started that made up IDB’s shop. “And I heard it’s all Shaft’s fault for hoarding the items.”
“Shaft’s only been around for one week,” Lord Owlstar pointed out.
“Maybe they started hoarding items before they announced their existence,” Oogabooga suggested.
“The obvious solution is just to join them,” TOSO explained. “I heard they’re communists, but all of them have pets, and that’s more than any of us can say.”
“You can’t be serious!” Ekul exclaimed. “Anyone that joins them just hurts the rest of us!”
Similar debates had broken out around the Boing Forum, both near and far from the rows of vending machines. One of the vending machines had graffiti on it: the word Shaft with a line crossed through it. More formal posters protested Shaft; others, however, mentioned application to the group.
In the midst of the forum-wide debate, a voice boomed over the IDB intercom. “Attention all IDBers: you are to gather in the Boing Forum for an important announcement.”
“Why couldn’t they just tell us the announcement over the intercom?” Kirby-oh wondered, standing apart from the groups as he inserted his boings into a vending machine. When he entered his selection, however, his boings simply fell back out through the coin return. Grumbling to himself, he retrieved his boings and fell into line with the others already headed towards the center of the Boing forum.
“I bet they’re going to force Shaft to disband,” Recess commented aloud, a few steps ahead of Kirby-oh.
“Shaft hasn’t done anything wrong,” Blk Mage countered from Recess’ left, shooting a glare over at his fellow IDBer. “They’re just trying to save up for a Magical Tomato so Shattered Rift can create a role playing forum.”
“Then why spend all that money on pets?” Garfield argued, stopping long enough to fall into line with Recess and Blk Mage. “Only Sharkles can generate boings quickly, and Shattered Rift just spent several thousand boings on worthless pets. I think he’s trying to create an army to get revenge on GIR and Cannon.”
Debate continued throughout the crowd as twenty-four IDBers gathered in front of a podium set up at the center of the Boing Forum. Behind the podium stood a green monkey with black fur, wearing a blue suit and with a purple, flowing cape. Rather than the white cap that might be expected, the creature wore a Hypno Helmet, a yellow cap with a stylized, purple eye that matched the color of his cape. As the creature cleared his throat, the buzz of the audience quieted.
“As several of you are aware, I am EvilGenius.” The announcement produced a soft hum as the members of the audience whispered to each other. “I am an IDB Rater, and I am the one that brought the Werewolf game to IDB. There is a predicament among us.” After a brief pause, he amended, “There is a problem we face.” Once again he paused, and this time said, “There is a war on the brink of occurring. We have all heard the rumors that Shaft is monopolizing the Shop. We have also heard the rumors that Shaft is a threat to The Mod Squad’s goals. Whatever the truth is, it is clear that someone will end up being hurt by the end of this, and we must settle this dispute before it causes any damage.
“Therefore, rather than a war that would be determined by survival of the fittest, we will play a game of Werewolf. I will mask your faces and voices from each other so that only those of you with current affiliations will recognize each other. When that is done, it will be the survival of the mentally fittest. So shall the people watch, and by watching they may know the true colors of these Boing Cliques.”
As soon as his words were finished, the purple eye on EvilGenius’ helmet began to swirl, and within moments the audience was hypnotized and out of touch with the reality that had existed mere seconds before.
