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Full Version: Create-A-Weapon 8: Flame On!
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[Image: IDBWeaponContest.gif]

Create-A-Weapon is a contest for those who have always wanted to see a specific weapon in the battledome. You can let your imagination run wild and create anything you like! This competition will be held monthly and trophies will be given out!

Creativity and impact will be valued during the evaluation of the weapons. Having the most powerful weapon (icon wise) will not get you more points. We look for ways to use stats which are not commonly used, weapons that are reasonable prices and new ideas! This month the theme is fire!

This contest will run from the 1st of the month to the 25th. After the 25th submissions will be closed and a select few judges will judge the weapons and results will be given before the 1st of the next month. Where a new contest will start.

The number of submission will be limited to 2 per person.

Submiting a weapon is simple.

1. Have a name for your weapon
2. Include the number of icons dealt or defended
3 State weather your weapon is single use, multiple use, fragile. etc
4. Write any special effects your weapon has
5. Include a description for your weapons
6. Include a price for your weapon (must be realistic)
-Optional- Include an image of your weapon.


Please use the format below.

Weapon name:
Price:
Use: (multiple, single use, fragile)
Icons:
Special effects:
Description:

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Past winners:
Shattered Rift
obiwanpi
Yoshi
Treeko
Dlb0516
BabyBahamut

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Last months Winner is cutejohn291

This submission stood out a little because of how different it was. It leaves a lot of place for imagination and different scenarios. It is so unpredictable that tactics are difficult to come across with this. This makes it fun to use because you never know what will happen, it is a good weapon to use at the end when you know you are losing as it might restart the battle and annoy your opponent but it could also backfire and send you only one round back. It would be a fun weapon to test. That being said, it really is only worth it as a 2p weapon.


cutejohn291 Wrote:Weapon name: Time Twister (TT)
Price: 3.5 - 5 million
Use: Once per battle. Limited One.
Icons: 1p only: 10 Air
Special effects: 2p only: Go back to a random round. Cannot be used in round 1 and 2.

Scenario:
If now is at round 5 and a user used the weapon, in round 6 it'll go back to round 2, 3 or 4 (No 1 since the first round is the entering page where there is no damage done). At the end of round 5, no weapons and abilities can be chosen. Round number recounts there so round 6 is called round 1 now. If both users use this weapon in the same round, the battle restarts.

Description: Will you use this item even if it won't help you much? Heha.

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This weapon lets you to remove your disadvantage by going back to previous rounds. It may also clear a turn which you did so well so watch out.
Weapon name: Flame On!
Price: 9 million, Hidden Tower
Use: Once Per Battle

Icons: [Fire Fire Fire Fire Fire . Fire Fire Fire Fire Fire] (That's 10. The dot is simply for ease in counting.)
*-fire*All Air Defense Air Defense Air Defense Air Defense Air Defense


Description: This bottle holds the essence of one of four great heroes.


Special effects: The Fire offense will only take effect if the Pet using this takes damage on the turn this is used.

On the turn following the turn this is used, the Pet will block *-fire*75%. On the third turn, the Pet will block *-fire*50%. On the fourth, the Pet will block *-fire*25%.

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I doubt I need to point out what comboing this with Ghostkershield will do.

Edit: Since when can't we have icons right next to each other? I can't space it out every five icons anymore.
I used some of my ideas from Create-A-Weapon 3.

Weapon name: Ice Block of Doom
Price: 9 million
Use: Semi-fragile
Attacks: 2Fire
Defends:
100% Fire_def and reflect 50% back as Water_def
33% [Image: snowflake_icon.gif]
Special effects: This weapon disappears after your opponent used fire icons for any 3 rounds. Will not break after freezing.
Your opponent will be given a Chilli Sword if he/she can't deal any fire.
[Image: equip_one.gif] Limit One Freezing Item
Description: Melt it ASAP with flame, otherwise you are in trouble!

[Image: bd_snowbeast_iceboulder.gif]

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If you decide to melt the ice block,

1. You must take damage if your opponent uses it all the time.
2. You will give up the 2nd weapon use slot for this weapon.

If you decide not to melt the ice block,

1. Prepare to be frozen for several rounds in the battle.
2. Finish the battle ASAP.

Of course you can try to deal as little fire as possible to avoid receiving high damage, for example species abilities and Slingshot of Fire to melt the ice block. Another method is using a reflector to reflect the fire from the ice block so that you can take little damage.
Weapon name: Tidal Flame
Price: Restocks in Battle Magic for 1-1.5 million, TP=8.5 million.
Use: Multiple Use
Attacks: 60% 15 fire icons, 30% 5 water icons
Defends: 10% Defending all [Image: water_def.gif]
Special effects: This weapon cannot be stolen.
Description: Better watch out, you never know when it'll hit HARD!
Weapon name: Large Slab of Stone
Price: Hidden Tower 10m
Use: Multiple Use
Attacks: none
Defends: 100% Earth 100% Fire
Special effects: If it blocks fire it becomes Hot Stone Slab, remembers how many icons it blocked of fire, and displays a message to the opponent that it heated.
Description: Heavy but very effective.

Weapon name: Hot Stone Slab
Use: Single Use
Attacks: Reflected Fire Icons in number equal to the attack that made it
Defends: 100% Earth Reflect 100% Fire
Special effects: If it reflects fire in addition to the attack reflect it will not return to being the Large Slab of Stone, otherwise it cools, displays a message that it cooled to the opponent and returns to being the slab. If it does not return, the slab is not returned, broken for the battle, "dropped."
Description: This stone glows with ineradicable heat.
Weapon name: Fire and Ice Orb
Price: Stocks in Attack Magic (R98), TP around 4.5mil
Use: Multiple Use
Attack: Fire Fire Fire Fire Fire Fire Fire Water Water Water Water Water Water Water (7 each, 14 total)
Defense: None
Special effects: None
Description: The faeries of Fire and Water imbued this orb with their power.

G-shield buster, without being as susceptible to reflectors as Pkiln. Also has decent power for the price, unlike the PCP.
Bump to attract attention Toungue 5 entries' not enough.
I'm posting one more entry to catch your attention to write an entry.

Weapon name: Dry Ice at 190K (DI190)

Price: 9 - 12 million, obtained in Key Quest at one in a million chance for each item generated.

Use: Multiple Use

Icons: None

Special effects: [Image: equip_one.gif] Limit one [Image: snowflake_icon.gif]

Has a 10% [Image: snowflake_icon.gif] initially. If Fire are received when you use DI190, the [Image: snowflake_icon.gif] chance of DI190 increases by the number of net Fire. No message will be shown for DI190 except when it successfully [Image: snowflake_icon.gif]. The maximum [Image: snowflake_icon.gif] chance for 1p is 30%, while for 2p is 50%.

Scenario: (You use DI190 in all rounds)

Round 1: You fail to [Image: snowflake_icon.gif]. He uses a Portable Kiln, dealing 11 Fire. [Image: snowflake_icon.gif] chance of DI190 increases to 21%.

Round 2: You fail to [Image: snowflake_icon.gif] again. He uses a Portable Kiln and a Slingshot of Fire, dealing 16 Fire. [Image: snowflake_icon.gif] chance of DI190 increases to 37%.

Round 3: You fail to [Image: snowflake_icon.gif] again, ouch. He uses a Portable Kiln, dealing 11 Fire, but you 5 Fire_def with F-Tabard. (6 net Fire) [Image: snowflake_icon.gif] chance of DI190 increases to 43%.

Round 4: You successfully [Image: snowflake_icon.gif]! He uses two Portable Kilns, dealing 22 Fire (Thought you don't have Fire blockers? Muhahaha!). [Image: snowflake_icon.gif] chance of DI190 increases to 50% due to limit. The message 'Part of Dry Ice 190k sublimes! You blow your opponent with freezing cold wind with your Dry Ice at 190k!' is shown. DI190 does not break after [Image: snowflake_icon.gif].

Description: Don't panic at flame anymore.

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It's good if you see Fire often. If you are lucky to get the [Image: snowflake_icon.gif] chance to 50%, you definitely have the advantage. But it's quite hard to get to 50% since most of your opponents are not so stupid that they do not realize you 'only use 1 weapon per turn', and hence smarter players can deduce you are using DI190. Also, if you [Image: snowflake_icon.gif] him, he will know you have DI190 so he will not be so silly to use his Fire attackers. It's also a better multifreezer than S-Pot and Ice Dice if you are attacked by a fair number of Fire.

However, DI190 suffers from the multifreezer fact that it is really not suited for short-term battles. Also, if your opponent does not use any Fire, you are wasting 1 out of 8 weapon slot, and possibly 1 out of the 2 weapons you are able to use per turn. Moreover, when you use this, it's like a generator that it takes several turns to take the significant effect, unlike 100% freezers.
Weapon:Kaylas Homemade Fire Potion of Fire
Price:25k at Kaylas. 60kish in the shop wizard
Use:Multiple use
Icons:Fire Fire Fire Darkness Darkness Darkness Physical Physical Physical

One of the 9 iconer era weapons.
cutejohn291 Wrote:It's also a better multifreezer than S-Pot and Ice Dice if you are attacked by a fair number of Fire.
It's definitely not better in One Player, and it's probably not better in Two Player. (It's definitely not better in Two Player if your opponent is intelligent, but I just woke up and my brain isn't up for figuring out whether or not it could feasibly beat Ice Dice.)
Shattered Rift Wrote:
cutejohn291 Wrote:It's also a better multifreezer than S-Pot and Ice Dice if you are attacked by a fair number of Fire.
It's definitely not better in One Player, and it's probably not better in Two Player. (It's definitely not better in Two Player if your opponent is intelligent, but I just woke up and my brain isn't up for figuring out whether or not it could feasibly beat Ice Dice.)

Um, I should say that the freezing chance of DI190 is accumulative until it freezes (Then opponent knows not to Fire). The chance can get up to 50% without opponent noticing, if you're lucky for DI190 not freezing in between.
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