09-05-2008, 09:02 AM
Operation Petpet Park Guide (Mini-plot)
Latest Update:
10/28/08 - The final chapter and prizes are out.
Older Updates:
10/13/08 - Comic 6 and mission 6 are out.
10/07/08 - Comic 5 and mission 5 are out.
09/26/08 - Comic 4 and mission 4 are out.
09/16/08 - Comic 3 and mission 3 are out.
09/09/08 - Comic 2 and mission 2 are out.
09/05/08 - Comic and mission 1 are out.
10/07/08 - Comic 5 and mission 5 are out.
09/26/08 - Comic 4 and mission 4 are out.
09/16/08 - Comic 3 and mission 3 are out.
09/09/08 - Comic 2 and mission 2 are out.
09/05/08 - Comic and mission 1 are out.
Links:
Steps:
1. Read chapter 1 of the comic.
2. Rescue the petpet from Terror Mountain.
3. Read chapter 2 of the comic.
4. Rescue the petpet from Shenkuu.
5. Read chapter 3 of the comic.
6. Rescue the petpet from Faerieland.
7. Read chapter 4 of the comic.
8. Rescue the petpet from Mystery Island.
9. Read chapter 5 of the comic.
10. Rescue the petpet from Haunted Woods.
11. Read chapter 6 of the comic.
12. Rescue the petpet from Maraqua.
2. Rescue the petpet from Terror Mountain.
3. Read chapter 2 of the comic.
4. Rescue the petpet from Shenkuu.
5. Read chapter 3 of the comic.
6. Rescue the petpet from Faerieland.
7. Read chapter 4 of the comic.
8. Rescue the petpet from Mystery Island.
9. Read chapter 5 of the comic.
10. Rescue the petpet from Haunted Woods.
11. Read chapter 6 of the comic.
12. Rescue the petpet from Maraqua.
Guide:
Plot Guide by 333pet
1. Terror Mountain Maze:
To get through the maze go: Right, left, left, right, left, right, open the portal, retrieve the Drym, and return to headquarters.
2. Shenkuu Rescue:
This puzzle is random, you have to keep trying different places until you find the three correct places that light up the gems on the wall. You must find the three correct places before the moon changes.
3. Faerieland Rescue:
Simply move the slider to any spot and click the red button. If you get a positive number you have to move it up that many spaces. If you get a negative number move it down that many spaces.
4. Mystery Island Rescue:
1. Fill the pit with cheese
2. Hurl insults at the stone heads
3. Dance a jig
4. Jam a toothpick into the mechanism
5. Become inexplicably hostile
5. Haunted Woods:
1. Gerald
2. Doughnut
3. Harold
6. Maraqua:
Each tile has a value between 1 and 10. The tiles in a row must have the total value of the number on the right of each row of tiles.
Tile values:
//:_/ = 1
/n\ = 2
(o=o) = 3
^T^ = 4
o~o = 5
= = 6
So2 = 7
@ = 8
Square @ = 9
Bison = 10
For the next part, put all the same colored blocks together in 4 block groups:
Red = Top Left
Blue = Top Right
Yellow = Middle Left
Green = Middle Right
Blue = Bottom Left
Red = Bottom Right
1. Terror Mountain Maze:
To get through the maze go: Right, left, left, right, left, right, open the portal, retrieve the Drym, and return to headquarters.
2. Shenkuu Rescue:
This puzzle is random, you have to keep trying different places until you find the three correct places that light up the gems on the wall. You must find the three correct places before the moon changes.
3. Faerieland Rescue:
Simply move the slider to any spot and click the red button. If you get a positive number you have to move it up that many spaces. If you get a negative number move it down that many spaces.
4. Mystery Island Rescue:
1. Fill the pit with cheese
2. Hurl insults at the stone heads
3. Dance a jig
4. Jam a toothpick into the mechanism
5. Become inexplicably hostile
5. Haunted Woods:
1. Gerald
2. Doughnut
3. Harold
6. Maraqua:
Each tile has a value between 1 and 10. The tiles in a row must have the total value of the number on the right of each row of tiles.
Tile values:
//:_/ = 1
/n\ = 2
(o=o) = 3
^T^ = 4
o~o = 5
= = 6
So2 = 7
@ = 8
Square @ = 9
Bison = 10
For the next part, put all the same colored blocks together in 4 block groups:
Red = Top Left
Blue = Top Right
Yellow = Middle Left
Green = Middle Right
Blue = Bottom Left
Red = Bottom Right
