08-20-2008, 09:47 PM
Rules
(Silver/Forte Version)
Somewhere in Los Angeles, Later
The wind was blowing. The placid brush of the air moving amongst the buildings, dropping leaves on the empty streets. It was a dry air – one could feel their soul being desiccated by the intermittent rush of the gale. Aside from that, there was little ambient noise – a rattling trash can, the low cry of a hungry cat stalking in and out of trash filling alleyways, a baby crying from an indistinguishable location. It was sublime, in a way. No one was on the sidewalk. There were no cars moving through the intersections and down the thoroughfares. Buildings were lifeless and decaying, there was no light coming from any of the buildings that hadn’t had their doors and windows boarded up and the more ramshackle buildings had begun to crumble and collapse. The city, once a lifespring of culture and progress, seemed abandoned. There was no order, no security here.
A man sat pensively within a small building, a small handgun placed in his lap. The holes in the dilapidated roof provided the only light; the door had been nailed shut and the windows had been screened by simple wooden boards. The only entryway was a small hole cut in the rear of the building and covered with a thin flap of plastic. He thought about his life. He thought about the city around him. He thought about how it all had spiraled out of control. He thought about how gang violence had rapidly gotten worse and how the local government lost control, how the police began to defect and join the gangs. The state government failed to resolve the situation, and the federal government refused to help. The gangs took over completely shortly after. He thought about his wife. He thought about her big, blue eyes, so innocent, so pure. He thought about her lithe form standing in the doorway of their apartment, smiling serenely at him, about how much he loved her, about how much she loved him. He thought about how she was about to get a new job working for a rehabilitation clinic, and how she went alone to her interview. He thought about how she had accidentally taken a wrong turn, and walked too near a gang hideout. He thought about how his friend rung his doorbell to tell him that she wasn’t going to come home. But above all, he thought about the gun in his lap, the fairness of the metal. The gun didn’t care how good or how evil the person in front of the barrel was. It did the job it was designed to do, without bias and without remorse. It did what it was told to do. It obeyed. His heart had shut, he had grown deeply cynical, had become cold. He didn’t care about anyone anymore. He barely cared about himself. He made a decision, and he moved through the hole in the wall, gun in hand.
Elsewhere, several gang members relaxed in a hotel lobby. In comparison to the rest of the city, their accommodations were lavish; the added benefit of gang power in ruling the city was the ability to live in greater luxury than the frightened public. Loud rap music blared over the stereo system, scantily-clad women danced in the middle of the room, much to the pleasure of the male gangsters watching. They had it good, and they knew it. They thought very little of their own deaths; they all sensed it as inevitable and simply intended to fulfill their base desires in the meantime. They intended to drink very deeply from the cup of life while they could.
In the midst of this rapture, however, gunshots rang from outside. The men quickly got up and picked up whatever armament they each first came across – shotguns, military grade rifles, everything. They looked around outside and saw a group walking down in the street towards the hotel, clad in similarly colored clothing – a rival gang. The two gangs ran towards each other and the once serene street erupted in gunfire. Bodies dropped to the street as bullets found their targets, screams came from inside buildings as others penetrated the thin walls of buildings. The fight moved closer and closer to the hotel until the fighting began to happen inside. People left the threadbare buildings lining the road to see what happened and to take valuable items from the corpses littering the street. Eventually, some of them moved into the hotel, as the gunfire had mostly ceased. They all scoured the lobby looking for something.
Then the glass doors slid closed.
A man walked into the lobby from the elevator, walked into the middle of the room, and fired a single shot into the roof. He looked at the stunned people around him and scowled.
‘
“No one’s leaving this building.”
Some more people came from other rooms surrounding the lobby to see what had happened. The man started yelling again.
“I have a bomb rigged in the basement. I will set it off without a second thought if you don’t do exactly as I say. Am I perfectly clear?”
A woman started sobbing. The man spun around, glared at her for a second, and shot her in the head.
“Anyone else have an opinion?”
Everyone else stayed dead silent while he spoke.
“We’re going to play a little game in here. I’m going to single-handedly restore democracy to this town,” he said, followed by a loud, deranged laugh.
“What you’re going to do is vote. What are you voting for, you may ask? Your freedom. You’re going to continuously vote, and whoever has the most votes when I decide to count is going to die. Of course, if you vote the right way, I might let you go… operative word there is might, of course. Got that, buds?” He shot a grimace to the panicked people in the room.
“Well? Come on, don’t ruin my fun! It would be too boring to just have to blow up this damned building!”
The people started milling around, looking for anything to write on.
The game begins. Do not post until I affirm that all roles have been sent out. Vote 1 ends August 22 at 10 PM.
8. Q77
11. oogabooga -- Executed Vote 2 -- Serene (Bronze) -- Resurrected Vote 4
13. parondante -- Executed Vote 3 -- Empathetic -- Resurrected Vote 8
15. mathbits -- Executed Vote 4 -- Pacifistic -- Resurrected Vote 6
21. garfield22222
23. Lord_Owlstar -- Murdered Intermission 1 -- Serene (Gold) -- Resurrected Vote 4 -- Murdered Intermission 8
5. Nightwind -- Executed Vote 8 -- Sadistic
12. Cyclone -- Tortured Intermission 6 -- Suicidal
17. Twizzler0171 -- Murdered Intermission 6 -- Retributive
14. Brucesgalore -- Executed Vote 6 -- Sadistic
18. QOM -- Tortured Vote 6 -- Promiscuous
1. Ekul3333 -- Died of a Heart Attack Vote 6 -- Dominant
4. graphitesmoothie -- Strangled Vote 6 -- Murderous
6. Recessrulez -- Shot by shotgun Intermission 5 -- Forgiving -> Submissive
2. Pixalation -- Executed Vote 5 -- Altruistic -> Submissive
19. Zen -- Killed in self-defense Vote 5 -- Psychotic
3. May -- Slaughtered Vote 5 -- Murderous
20. Anvil -- Slaughtered Vote 5 -- Serene (Silver)
9. i_like_trains_ -- Tortured Intermission 4 -- Possessive
10. Katya -- Shot by shotgun Intermission 3 -- Sadistic
7. weee5067 -- Murdered Intermission 2 -- Masochistic
16. yoshi4007 -- Throat slit Intermission 2 -- Rational
22. Asynchrony -- Tortured Intermission 2 -- Corrupt
(Silver/Forte Version)
Werewolf is a classic RPG, role playing game, in which each player has a specific role and is responsible for cooperating with his/her teammates in order to help his/her section win. The game is generally pitted with baddies versus innocents, where there may be more than one baddy team. The last player standing's team is declared the winner, while all other teams receive placement ranking relative to when their last player was eliminated. However, beware everything is not always as it seems.
The game is split into two parts: A night, and a day. During day, the majority of events occur. Discussions, voting, and day-powers are executed. At the end of the day, the innocents vote to execute one member in a Survivor-esque process. Voting will be discussed later. After day, night ensues, where a variety of events occur. Execution is at 10 P.M. NST. Nighttime events happen at 10:30 P.M. NST.
Roles:
Roles are given out when the game begins, and are in effect immediately. An individual will receive either a role for the innocents or against the innocents (for one of many teams), and often this role is paired with a specific description--often which enables that individual certain privileges that helps his/her respective side end as victorious.
Roles are malleable. They may change, and often do. The conditions under which they change are not discussed here, but may be visible during game play. Roles of an individual are allowed by discussed, but there is a very fine line between the role and a secret power (to be discussed later).
Roles group individuals into teams, and it is forbidden to explicitly state any of your team members unless written approval is received from every team member one day in advance (24 hours). Failure to abide by this rule will result in immediate expulsion from all following games led by this MC (Master of Ceremonies).
Secret Powers:
Roles are often paired with Secret Powers: distinct privileges given to individuals which enable them to engage in certain activities throughout the game.
It is essential to maintain that these secret powers MAY NOT BE DISCUSSED. Although roles are allowed to be publicly discussed, secret powers are to be remained in secret. This includes any powers that have or have not been used. You may allude to what secret power you have, but MAY NOT refer to it directly.
Example: If you have a secret power which allows for a day kill, you may claim authority for the death after it happens, but you may not say that "He died because I had the secret power to day kill." This rule is very difficult to understand, so PM me if at all you are questioning whether your actions will bypass it.
Furthermore, you are not to discuss artificial secret powers. This is a game of deciet, lies, and trickery, but secret powers are to be remained independent of this. In other words, don't even mention secret powers because it may cost you're activity in the game. There are powers that are associated with a role directly that do not classify as secret powers (this will be explicit in the PM's that I send out), in which case those role-powers may be discussed. Often, what differentiates secret powers and role powers is the fact that secret powers can only be used a limited amount of times.
How to play:
The game itself is rather straightforward. There will be a day and a night. Day will begin from 10:31 pm NST and end at 10 pm NST. At that point, the innocents will execute their choice, and night will begin--which will ensue between 10 and 10:30 pm NST. The MC reserves the right to modify the times of day and night, so be attentive in the game thread in case my schedule cannot cooperate with those times.
During both day and night, discussions are allowed in the game topic. Voting for innocent executions may only happen during the day. Any votes placed at night will be discounted, and you'll need to revote during the day.
Voting ensues as follows: There is a maximum of one innocent-elected execution per day. In order to execute, you must vote in the following fashion:
Vote: (Insert player's name)
OR
Vote: Nobody
in case you would like to vote for nobody.
To unvote:
Unvote: (Insert player's name).
In order to execute one individual, a plurality of votes must be reached. In the event of a tie, I will use a randomizer to determine who will be executed.
A number of events will happen during both day and night, none of which will I delineate here. I will say this much: If you have a role which requires you to submit a list, that list must be submitted by 10:00 NST. Any lists sent after that time will be discredited, and action will be determined based upon my discretion. Most of the time, I will delineate what happens if you don't submit in your PM (if this applies to you).
If you die at any point in the game, you will move down to the groupies thread. You may no longer post in the game thread unless you are resurrected, and you may not post in the groupies thread unless you are dead. Rules involving the groupies are posted in the first post of the thread.
The Dead:
The dead have the groupies thread as their own.
When you die, you are not allowed to divulge anything that was not divulged during the game. You may however be resurrected, and so may persuade people to resurrect you so that you may divulge what you know when you are alive.
Finally, after death you MUST NOT PM people alive in the game about the game. This is an honor code, but out of respect of your peers and the work they/I have put into it, I expect you all to abide by this.
Rules (more summarized, but anything I may have missed that is referenced above still applies):
1. You may lie about everything in this game except for anything having to do with Secret Powers. If you don't understand the rules regarding them (see above), you'd be better off not posting about them at all.
2. You may not quote from independent threads (i.e. from PM to main, from groupies to main, from PM to groupies, etc.)
3. Exposing your team is not allowed unless written permission is given to me, the MC, 24 hours in advance.
4. Live players may not communicate with the dead independent of the main thread. The same applies to the dead--they cannot communicate with the living except through their groupies thread. In other words, a dead may not post in the living thread, and NO PMing at all. Again, honor system here, so please respect the game, the gamers, and myself.
5. Upon death, you may not reveal anything not exposed during your time alive.
6. I reserve the right to interpret the rules as I see fit and arbitrate issues on that premise. I am the final authority on interpretation therein.
All other rules are delineated in the above prose description. I behoove you all to read it, since those rules apply whether you've read this or not. Please abide by them, and if you become a witness when they are not being followed, please let me know ASAP by PM.
The game is split into two parts: A night, and a day. During day, the majority of events occur. Discussions, voting, and day-powers are executed. At the end of the day, the innocents vote to execute one member in a Survivor-esque process. Voting will be discussed later. After day, night ensues, where a variety of events occur. Execution is at 10 P.M. NST. Nighttime events happen at 10:30 P.M. NST.
Roles:
Roles are given out when the game begins, and are in effect immediately. An individual will receive either a role for the innocents or against the innocents (for one of many teams), and often this role is paired with a specific description--often which enables that individual certain privileges that helps his/her respective side end as victorious.
Roles are malleable. They may change, and often do. The conditions under which they change are not discussed here, but may be visible during game play. Roles of an individual are allowed by discussed, but there is a very fine line between the role and a secret power (to be discussed later).
Roles group individuals into teams, and it is forbidden to explicitly state any of your team members unless written approval is received from every team member one day in advance (24 hours). Failure to abide by this rule will result in immediate expulsion from all following games led by this MC (Master of Ceremonies).
Secret Powers:
Roles are often paired with Secret Powers: distinct privileges given to individuals which enable them to engage in certain activities throughout the game.
It is essential to maintain that these secret powers MAY NOT BE DISCUSSED. Although roles are allowed to be publicly discussed, secret powers are to be remained in secret. This includes any powers that have or have not been used. You may allude to what secret power you have, but MAY NOT refer to it directly.
Example: If you have a secret power which allows for a day kill, you may claim authority for the death after it happens, but you may not say that "He died because I had the secret power to day kill." This rule is very difficult to understand, so PM me if at all you are questioning whether your actions will bypass it.
Furthermore, you are not to discuss artificial secret powers. This is a game of deciet, lies, and trickery, but secret powers are to be remained independent of this. In other words, don't even mention secret powers because it may cost you're activity in the game. There are powers that are associated with a role directly that do not classify as secret powers (this will be explicit in the PM's that I send out), in which case those role-powers may be discussed. Often, what differentiates secret powers and role powers is the fact that secret powers can only be used a limited amount of times.
How to play:
The game itself is rather straightforward. There will be a day and a night. Day will begin from 10:31 pm NST and end at 10 pm NST. At that point, the innocents will execute their choice, and night will begin--which will ensue between 10 and 10:30 pm NST. The MC reserves the right to modify the times of day and night, so be attentive in the game thread in case my schedule cannot cooperate with those times.
During both day and night, discussions are allowed in the game topic. Voting for innocent executions may only happen during the day. Any votes placed at night will be discounted, and you'll need to revote during the day.
Voting ensues as follows: There is a maximum of one innocent-elected execution per day. In order to execute, you must vote in the following fashion:
Vote: (Insert player's name)
OR
Vote: Nobody
in case you would like to vote for nobody.
To unvote:
Unvote: (Insert player's name).
In order to execute one individual, a plurality of votes must be reached. In the event of a tie, I will use a randomizer to determine who will be executed.
A number of events will happen during both day and night, none of which will I delineate here. I will say this much: If you have a role which requires you to submit a list, that list must be submitted by 10:00 NST. Any lists sent after that time will be discredited, and action will be determined based upon my discretion. Most of the time, I will delineate what happens if you don't submit in your PM (if this applies to you).
If you die at any point in the game, you will move down to the groupies thread. You may no longer post in the game thread unless you are resurrected, and you may not post in the groupies thread unless you are dead. Rules involving the groupies are posted in the first post of the thread.
The Dead:
The dead have the groupies thread as their own.
When you die, you are not allowed to divulge anything that was not divulged during the game. You may however be resurrected, and so may persuade people to resurrect you so that you may divulge what you know when you are alive.
Finally, after death you MUST NOT PM people alive in the game about the game. This is an honor code, but out of respect of your peers and the work they/I have put into it, I expect you all to abide by this.
Rules (more summarized, but anything I may have missed that is referenced above still applies):
1. You may lie about everything in this game except for anything having to do with Secret Powers. If you don't understand the rules regarding them (see above), you'd be better off not posting about them at all.
2. You may not quote from independent threads (i.e. from PM to main, from groupies to main, from PM to groupies, etc.)
3. Exposing your team is not allowed unless written permission is given to me, the MC, 24 hours in advance.
4. Live players may not communicate with the dead independent of the main thread. The same applies to the dead--they cannot communicate with the living except through their groupies thread. In other words, a dead may not post in the living thread, and NO PMing at all. Again, honor system here, so please respect the game, the gamers, and myself.
5. Upon death, you may not reveal anything not exposed during your time alive.
6. I reserve the right to interpret the rules as I see fit and arbitrate issues on that premise. I am the final authority on interpretation therein.
All other rules are delineated in the above prose description. I behoove you all to read it, since those rules apply whether you've read this or not. Please abide by them, and if you become a witness when they are not being followed, please let me know ASAP by PM.
Somewhere in Los Angeles, Later
The wind was blowing. The placid brush of the air moving amongst the buildings, dropping leaves on the empty streets. It was a dry air – one could feel their soul being desiccated by the intermittent rush of the gale. Aside from that, there was little ambient noise – a rattling trash can, the low cry of a hungry cat stalking in and out of trash filling alleyways, a baby crying from an indistinguishable location. It was sublime, in a way. No one was on the sidewalk. There were no cars moving through the intersections and down the thoroughfares. Buildings were lifeless and decaying, there was no light coming from any of the buildings that hadn’t had their doors and windows boarded up and the more ramshackle buildings had begun to crumble and collapse. The city, once a lifespring of culture and progress, seemed abandoned. There was no order, no security here.
A man sat pensively within a small building, a small handgun placed in his lap. The holes in the dilapidated roof provided the only light; the door had been nailed shut and the windows had been screened by simple wooden boards. The only entryway was a small hole cut in the rear of the building and covered with a thin flap of plastic. He thought about his life. He thought about the city around him. He thought about how it all had spiraled out of control. He thought about how gang violence had rapidly gotten worse and how the local government lost control, how the police began to defect and join the gangs. The state government failed to resolve the situation, and the federal government refused to help. The gangs took over completely shortly after. He thought about his wife. He thought about her big, blue eyes, so innocent, so pure. He thought about her lithe form standing in the doorway of their apartment, smiling serenely at him, about how much he loved her, about how much she loved him. He thought about how she was about to get a new job working for a rehabilitation clinic, and how she went alone to her interview. He thought about how she had accidentally taken a wrong turn, and walked too near a gang hideout. He thought about how his friend rung his doorbell to tell him that she wasn’t going to come home. But above all, he thought about the gun in his lap, the fairness of the metal. The gun didn’t care how good or how evil the person in front of the barrel was. It did the job it was designed to do, without bias and without remorse. It did what it was told to do. It obeyed. His heart had shut, he had grown deeply cynical, had become cold. He didn’t care about anyone anymore. He barely cared about himself. He made a decision, and he moved through the hole in the wall, gun in hand.
Elsewhere, several gang members relaxed in a hotel lobby. In comparison to the rest of the city, their accommodations were lavish; the added benefit of gang power in ruling the city was the ability to live in greater luxury than the frightened public. Loud rap music blared over the stereo system, scantily-clad women danced in the middle of the room, much to the pleasure of the male gangsters watching. They had it good, and they knew it. They thought very little of their own deaths; they all sensed it as inevitable and simply intended to fulfill their base desires in the meantime. They intended to drink very deeply from the cup of life while they could.
In the midst of this rapture, however, gunshots rang from outside. The men quickly got up and picked up whatever armament they each first came across – shotguns, military grade rifles, everything. They looked around outside and saw a group walking down in the street towards the hotel, clad in similarly colored clothing – a rival gang. The two gangs ran towards each other and the once serene street erupted in gunfire. Bodies dropped to the street as bullets found their targets, screams came from inside buildings as others penetrated the thin walls of buildings. The fight moved closer and closer to the hotel until the fighting began to happen inside. People left the threadbare buildings lining the road to see what happened and to take valuable items from the corpses littering the street. Eventually, some of them moved into the hotel, as the gunfire had mostly ceased. They all scoured the lobby looking for something.
Then the glass doors slid closed.
A man walked into the lobby from the elevator, walked into the middle of the room, and fired a single shot into the roof. He looked at the stunned people around him and scowled.
‘
“No one’s leaving this building.”
Some more people came from other rooms surrounding the lobby to see what had happened. The man started yelling again.
“I have a bomb rigged in the basement. I will set it off without a second thought if you don’t do exactly as I say. Am I perfectly clear?”
A woman started sobbing. The man spun around, glared at her for a second, and shot her in the head.
“Anyone else have an opinion?”
Everyone else stayed dead silent while he spoke.
“We’re going to play a little game in here. I’m going to single-handedly restore democracy to this town,” he said, followed by a loud, deranged laugh.
“What you’re going to do is vote. What are you voting for, you may ask? Your freedom. You’re going to continuously vote, and whoever has the most votes when I decide to count is going to die. Of course, if you vote the right way, I might let you go… operative word there is might, of course. Got that, buds?” He shot a grimace to the panicked people in the room.
“Well? Come on, don’t ruin my fun! It would be too boring to just have to blow up this damned building!”
The people started milling around, looking for anything to write on.
The game begins. Do not post until I affirm that all roles have been sent out. Vote 1 ends August 22 at 10 PM.
8. Q77
11. oogabooga -- Executed Vote 2 -- Serene (Bronze) -- Resurrected Vote 4
13. parondante -- Executed Vote 3 -- Empathetic -- Resurrected Vote 8
15. mathbits -- Executed Vote 4 -- Pacifistic -- Resurrected Vote 6
21. garfield22222
23. Lord_Owlstar -- Murdered Intermission 1 -- Serene (Gold) -- Resurrected Vote 4 -- Murdered Intermission 8
5. Nightwind -- Executed Vote 8 -- Sadistic
12. Cyclone -- Tortured Intermission 6 -- Suicidal
17. Twizzler0171 -- Murdered Intermission 6 -- Retributive
14. Brucesgalore -- Executed Vote 6 -- Sadistic
18. QOM -- Tortured Vote 6 -- Promiscuous
1. Ekul3333 -- Died of a Heart Attack Vote 6 -- Dominant
4. graphitesmoothie -- Strangled Vote 6 -- Murderous
6. Recessrulez -- Shot by shotgun Intermission 5 -- Forgiving -> Submissive
2. Pixalation -- Executed Vote 5 -- Altruistic -> Submissive
19. Zen -- Killed in self-defense Vote 5 -- Psychotic
3. May -- Slaughtered Vote 5 -- Murderous
20. Anvil -- Slaughtered Vote 5 -- Serene (Silver)
9. i_like_trains_ -- Tortured Intermission 4 -- Possessive
10. Katya -- Shot by shotgun Intermission 3 -- Sadistic
7. weee5067 -- Murdered Intermission 2 -- Masochistic
16. yoshi4007 -- Throat slit Intermission 2 -- Rational
22. Asynchrony -- Tortured Intermission 2 -- Corrupt


