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Full Version: Ylanas Blaster (How fractional and which icons)
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Much thanks to Danni for the loan and much thanks to Cran for the (as always) awesome help in thorough testing.

HappyChton is 500 Str Boost, AlaskaWolf is 250 defense boost





Correct stats are currently 5 fire, 2 air, 3 physical and 2.6363etc earth (although that last is not precise due to rounding)



(as an added observation, it appears that we currently have inaccurate stats for Potion of Concealment's physical defense, that looks to be fractional from the testing attempt here)
Thank you for testing the weapon and posting screen shots. We all appreciate it very much! Smile
Updated, thanks
In fact the damage dealt is between 12.59 to 12.68, since the range of damage is 138.5 to 139.5. A 700 booster should test this to see the more accurate result. And also, using 2 Blasters at once will be even more accurate.

And I also disagree with attacking with cautious stance. Both testers should use Berserk attack so that the damage dealt is higher to minimize the percentage error of result due to rounding. 700 booster + 2 Blasters + Berserk Attack = Almost Perfect Result Wink

I know the error is very small, but it's better to be more accurate.

Edit: Bold chars.
cutejohn> I know you are trying to be helpful, and there is still more to do here.

But I have to object on a couple counts:

1. You are confusing accuracy with precision. This is minor, but if you're trying to be pedantic, get it right.

2. Despite the crappy front page article, The boost/stance used DOES NOT influence the precision of the result in any way

For an unknown value of X:
( X * 15 * 1.5 * 1.5 ) has just as much chance of yielding a non-integer result, subject to rounding as does ( X * 11 * 1.0 );

In fact for any integer value of X, the first formula will be a non-integer subjected to rounding, while the second will give an integer result that will be precise. That means that using berserk (on my pet or any pet with a str boost with an integer multiplier) will give an imprecise result for any and all non-fractional weapons.

3. A better way to narrow down the precise range of a fractional weapon is to test the weapon at multiple boosts and multiple stances, as then any of the various computed icons values which would lead to damage results that vary by more than one point from any results displayed in actual screenshots can be eliminated.

However, my time and resources are limited, and I felt it important to get accurate (if not completely precise) results documented on IDB in order to combat the rampant misinformation that followed the weapon's release. The point of using cautious attack is that it simplifies the math and therefore speeds up the testing process.

However, if you or anybody else wants to post some damage screenies at various boosts and stances, we could get a better, more precise result here.
I did some math (I may be wrong Toungue)

Assume a weapon did 12.5 icons constant, and we don't know it.

Damage dealt (Both cautious, 11x boost) = 12.5 * 11 * 1.0 * 1.0 = 137.5 ~ 138 (1)

Damage dealt (Both Berserk, 15x boost) = 12.5 * 15 * 1.5 * 1.5 = 421.875 ~ 422 (2)

From (1), we conclude that this weapon deals (138/11) = 12.54 icons
From (2), we conclude that this weapon deals (422/15/1.5/1.5) = 12.50 icons

(2) is more (accurate/precise?) obviously, assuming my math and logic is correct. Or maybe I'm still confusing precision and accuracy, which I really have problem with it. Toungue

No offense. I'm just curious about all these Smile

cutejohn291 Wrote:
I did some math (I may be wrong Toungue)

Assume a weapon did 12.5 icons constant, and we don't know it.

Damage dealt (Both cautious, 11x boost) = 12.5 * 11 * 1.0 * 1.0 = 137.5 ~ 138 (1)

Damage dealt (Both Berserk, 15x boost) = 12.5 * 15 * 1.5 * 1.5 = 421.875 ~ 422 (2)

From (1), we conclude that this weapon deals (138/11) = 12.54 icons
From (2), we conclude that this weapon deals (422/15/1.5/1.5) = 12.50 icons

(2) is more (accurate/precise?) obviously, assuming my math and logic is correct. Or maybe I'm still confusing precision and accuracy, which I really have problem with it. Toungue

No offense. I'm just curious about all these Smile


the fact of the matter is that people have a problem with the release of this particular weapon at 25,000 points and its ammount on the market may can and will affect the value of all the battledome weapons at 12-13 icon range in hopes to keep their weapon values high especially due to hyper trading post inflation 4mil for BOD tnt is trying to combat this with the new weapon I believe we may see more of this in the future on new plot releases

cutejohn291 Wrote:
I did some math (I may be wrong Toungue)

Assume a weapon did 12.5 icons constant, and we don't know it.

Damage dealt (Both cautious, 11x boost) = 12.5 * 11 * 1.0 * 1.0 = 137.5 ~ 138 (1)

Damage dealt (Both Berserk, 15x boost) = 12.5 * 15 * 1.5 * 1.5 = 421.875 ~ 422 (2)

From (1), we conclude that this weapon deals (138/11) = 12.54 icons
From (2), we conclude that this weapon deals (422/15/1.5/1.5) = 12.50 icons

(2) is more (accurate/precise?) obviously, assuming my math and logic is correct. Or maybe I'm still confusing precision and accuracy, which I really have problem with it. Toungue

No offense. I'm just curious about all these Smile


No response?

cutejohn291 Wrote:

cutejohn291 Wrote:
I did some math (I may be wrong Toungue)

Assume a weapon did 12.5 icons constant, and we don't know it.

Damage dealt (Both cautious, 11x boost) = 12.5 * 11 * 1.0 * 1.0 = 137.5 ~ 138 (1)

Damage dealt (Both Berserk, 15x boost) = 12.5 * 15 * 1.5 * 1.5 = 421.875 ~ 422 (2)

From (1), we conclude that this weapon deals (138/11) = 12.54 icons
From (2), we conclude that this weapon deals (422/15/1.5/1.5) = 12.50 icons

(2) is more (accurate/precise?) obviously, assuming my math and logic is correct. Or maybe I'm still confusing precision and accuracy, which I really have problem with it. Toungue

No offense. I'm just curious about all these Smile


No response?



I know I'm not an expert like you guys but I won two of these myself and after battling the inflatable balthazar consecutivly with a boost of 125-199 using normal attack he always used jump and attack the damage produced 118 with dual blasters 20 of 20 times
using the calculator on IDP 25 icons is 117 damage

using one blaster 20-20x normal attack against jump attack 58 damage its kinda weird though ideally 2x blaster should be 116 damage right? 12 icons of damage would be 56
is that luck factor the reason behind this difference?

the luck factor was a bad guess on how things worked, long ago debunked
cutejohn is right, a higher Boost/Stance WILL provide more accurate results (although the 2x Leaf Shield turn would have caused nuances). Damage becomes higher, which means you have more number to work with. Rabid did the best with what he had (pet limitations as well as time). If a 700 booster is willing to conduct a more intensive test, IDB will gladly take that data.
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