![[Image: 20hp.jpg]](http://ifs8.imagefly.info/ifs8/ee/20hp.jpg)
Apparently when I used the healing vapour ability in conjunction with the bss, my healing ability is reduced down to 20hp. Now normally I thought I would get a boost with 30hp + the hp gained from healing vapour but if they are used together, the overall hp gained is less.
However, when I used each of them separately, I get the normal amount of hp they would give, that is 1-10 for healing vapour and 30 for bss.
I've done this for 2 times for confirmation but the picture above shows my first encounter with this downgrade or bug or other word I'm looking for. Each time I use them together, my pet receives the same 20hp instead of 30+hp.
What was your HP the turn before you used that?
Full HP - That was my first turn and I was playing around a bit when I was grinding with the Garoo elite squad.
Healing Vapour heals 33% of your LOST HP.
1st Turn: No HP is "lost", thus it will not heal anything
That explains why it isn't >30.
In regards to why it is 20, and not 30, I'm not sure. I will test some myself
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After doing some testing with Bronze SS, it seems that when using these constant healers + 33% healer, your constant heals at 2/3 what it is suppose to.
Blue: 30->20
Bronze: 15->10
Why? Dunno, TNT can't code?

It would be nice to just figure out what order healing really works in when interfering with other heals.