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Full Version: Which failure war idea do you think was the most tolerable/reasonable?
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zinkro Wrote:
"Limited opponents (if reasonably limited like they were in BFM)."

that is probably the best idea. if we run out of a chalenger, a new wave of them can come out. there has to be a point where the army runs out of challengers, which means we win Toungue


You never did experience watching the Skeith Soldiers go kaput without battling any of them during BFM, now did you?

matt_hui_ck Wrote:

zinkro Wrote:
"Limited opponents (if reasonably limited like they were in BFM)."

that is probably the best idea. if we run out of a chalenger, a new wave of them can come out. there has to be a point where the army runs out of challengers, which means we win Toungue


You never did experience watching the Skeith Soldiers go kaput without battling any of them during BFM, now did you?


I think I agree with zinkro. In reality of war, either one side of the facing armies should be annihilated for winning the battle. But of course TNT should make adjustment by releasing more of the war opponents compared to the amount of people battling.

I was there during that war, even though I did not fight them. I know TNT did release more waves of challengers.

zinkro Wrote:
I was there during that war, even though I did not fight them. I know TNT did release more waves of challengers.

Yeah, and amidst lag, real lag, not the joke lag we see nowadays, they still only were around for maybe two hours at a time. I don't recall seeing more than three sets of waves two and three during BFM. I was lucky to be online during all of them, if I remember right, but that was mostly dumb luck. Mid-level battlers who missed a release or two would completely miss the chance to max out.

Forget reality, this is Neo. The effects of the battling should be seen in the site and in the plot: not in the number of opponents released.

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