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Full Version: Which failure war idea do you think was the most tolerable/reasonable?
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I just want to see what everyone thinks about those dumb ideas TNT always comes up with for every war/battleplot.

I have always rather liked ranks, but everyone else seems to hate them. o_O
All of them failed, and I consider the ability to switch sides that was present in the first Meridell War to also be a failed war idea (it guaranteed Darigan's victory).

Also, I don't consider ToW to be a war. Beyond the fact that it was obviously a plot, the opponents weren't released long enough for us to max out except against the last two waves: even with the win limit in place, the sheer number of opponents could have placated the BDers if only they'd been released long enough.


The problem with Ranks (other than TNT cutting them off at the worst possible place, screwing over hundreds of players in Rank 2) was that they failed to remember that even a newbie Pet can be equipped with Tower-level weapons. This in-and-of-itself isn't the main problem, because they also forgot to account for ECA, which can allow several of those newbie Pets to be on par with some mid-level Pets.

Sure, there's still the Strength Boost factor, but that didn't play in as largely as it does today (where even low-level Pets can easily obtain 9-iconers (as opposed to 6-iconers back then), and the "best" the Tower offers is the 18-averaging SoS: with the mid-range being the 13-icon BoD/WoR, which can be matched by Pricklies).
Oh. I didn't know they enabled side-switching in the first Meridell war. o_O I wasn't there for it. Can you edit poll options? I'll gladly add if so. I couldn't come up with enough options.

And I did mention "battleplot" in the opening post, though not the title. It was unquestionably at least a battleplot.
I don't have mod powers to edit it. Most people would probably disagree with me anyway, since the majority thought the first Meridell War was the best war (and it probably was). Granted, I may not be remembering entirely right since I joined just a couple of months before the end of it.
Out of the 3 options you listed, I vote ranks, even though I was one of the battlers who was screwed over with a pet that was low LOW rank 2 Closedeyes

Can't say I like any of the options listed at ALL, but at least ranks was a decent idea, if they had only implemented it properly.
Shattered Rift Wrote:I don't have mod powers to edit it. Most people would probably disagree with me anyway, since the majority thought the first Meridell War was the best war (and it probably was). Granted, I may not be remembering entirely right since I joined just a couple of months before the end of it.

I remember it well, even though I was only able to get 14 points in it. Honestly, I think they wanted Darigan to win for plot purposes. Limited opponents is not a bad idea, IMHO, but only if there are enough of them that everyone has a chance to fight some. I also think it's truest to the idea of a "war." If they released more of each wave every few hours, that would probably be best, so that no time zone would have a huge advantage over another.
theonlysaneone Wrote:
Shattered Rift Wrote:I don't have mod powers to edit it. Most people would probably disagree with me anyway, since the majority thought the first Meridell War was the best war (and it probably was). Granted, I may not be remembering entirely right since I joined just a couple of months before the end of it.

I remember it well, even though I was only able to get 14 points in it. Honestly, I think they wanted Darigan to win for plot purposes. Limited opponents is not a bad idea, IMHO, but only if there are enough of them that everyone has a chance to fight some. I also think it's truest to the idea of a "war." If they released more of each wave every few hours, that would probably be best, so that no time zone would have a huge advantage over another.
While it makes some logistical sense, the general goal of the BDers is to max out during war, and having unlimited opponents facilitates that. It makes me curious what their original reasons were for the limited opponents in the first place (I can't see any technical issues).
I always liked the idea of limited opponents, which gives you less time and much motivation to do it, though nowadays there must be much more opponents to them last long enough.
I really don't like the idea of limited opponents, I'd rather everyone battle each one as much as they wish, since as shattered said, we generally like to max on opponents...
I liked the idea of limited wins. That didn't meant to have limited battles it just mean that you have a max amount on points to get for those killings.

On Meridell there were limited opponents (spiders got killed quickly and then you had no weak opponent to "heal").
Raziel, the Spyders were there the whole time in Meridell II. TNT released a million of them, and they were there the whole time. They released the Eyries and Skeiths with no more than 40,000 each time (I'm thinking 30,000 and 20,000 respectfully, each time they were released, but I could be wrong on that). Who knows how many we'd need to satiate the Neo of today, though. Especially with little to no lag.

I strongly dislike Limited Wins since it prevents it from being a true War, which is what all the veterans want, but I think ToW would have been sufficient if the opponents had been released for a longer amount of time.
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