01-30-2008, 08:29 PM
Q77 Wrote:Giant Ghostkerchief only has one weapon that deals damage: G-Sword (well, and G-Bomb, but it's once per battle). With enough patience, Fire Whip would always hit G-Sword. (Alternatively, any full Air blocker can infinite-win him. However, those were costing 8 mil plus when I bought mine, and apparently more since.)thesovereign Wrote:I remember a certain user was mentioning that he had an amazing strategy to infinitley win against the giant GCheif, but that he wanted to wait a week before posting the strategy. A week later after he announced what the strategy was Fire Whips were unbuyable. I had bought one to mess around with in 2p against Tanks to try to kill one of their shields since sticky hands wouldn't cut it since most people are smart enough to put something that is non essential in that first slot (like SoS when they have GShield), and it was 45K.So back on topic, from what I understand, these things can practically, only change 1 item per battle (except for the small percent of multiple changes). Not sure how this == infinite wins against ghostkerchief...but I wonder if this will allow potential "upsets" for weaker pets in a war? or maybe in a battle plot.
I have a feeling that this certain user used this week to buy them all up. (BTW not munsterpoo)
kagemucha Wrote:I believe Fire Whips count as a stealing item. And TNT usually bans them in wars.Do you think there's any chance it was Fire Whip and not the Sticky Hands that caused TNT to implement that rule in the first place?
I don't remember if this question was answered already, but on the turn it hits a weapon, can that weapon still be used that turn or do they use the transformed weapon?
full air blocker doesn't completely cover gbomb though o_O I think Tring+Ysling would bring the sword down to 3 dark icons. but otherwise the fire whip sounds like a better way to get infinite wins
typo up there