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Full Version: [split] [TeamIDB] Guild Quest! Next gq: Sunday (note time change!)
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used a nominal amoutn of potions

got a 60% helm hp scroll, that may have been crystals actually. w/e i sold it for 420k.



let me know what i owe.
So I was talking with some guild members (you know who you are), and we feel that we need to change the prize system. We feel that we should all be profiting from GQ, so what we thought was best was to give everyone back their money they spent on pots (after GQs), and then split the money evenly from the total prizes. That way we all make profit. Some people are making a lot of money even though they're not doing much. This would also eliminate fighting over who got what drops and stuff. This is just a suggestion (although I think it would help with the arguing a lot).
i agree the prize system sucks as it stands. the real problem, is that gq sort of sucks in general.

what i mean by that is, we are nowhere near the top 50, and are not doing it for prestige or anything.

secondly, its not actually much of a moneymaker. sure once in a while u get a big hit like heidi, but how many sacks has the guild ever won in hundereds of gqs?

its almost 0 experience as well. id hate to know spaz's leveling rate per hour doing them. heck my leveling rate is 50 hours per level.

so people sort of feel like they are wasting their time/money, and i think thats what causes all the arguing. i do them just to sort of help out, but fundamentally yoshi is right, i am only useful if kemwek or our other big sniper is not around.

lastly, while some roles are bigger than others, everyone has a role. we absolutely need that player under level 30. we absolutely need people to hit the statues, and the more people for bonus, the more boxes we get to open, which increases the chances that our potions get paid off.

with that said, a communist style system is probably not the way to go.

i can give you lots of reasons why, but i think there are people on the other side who feel more strongly about it than me. also keep in mind that there are many gq's where the guild makes a NET LOSS, is that going to be handled communist style too?

keep in mind, that in spite of the 420k, i am overall net negative on profit from gq's, and i dont really care, but i would certainly stop doing them if we had a communist style system.


spaz has shown remarkable constraint as a leader and very good judgement. better than i would have suspected.

also keep in mind that our guild is unique. we arent as hardcore as alot of the big guilds, but our turnover rate (or attrition rate) is dramatically smaller than anyone else;s. maybe if we keep that ethos.

just be nice to people, dont be a hardass to them, treat others decently, and dont bully anyone into anything.

its just a game at the end of the day.
Well, I had fun in my first one... But... I really want to level up, since I'm so far behind you all. Good luck, though.

I will do guild things, still.
Ok, first, here's a statistic from the summer GQ runs: the average total profit per GQ was 3,784,382 mesos. I'd guess that the average number of people per GQ was somewhere around 10. So that's an average profit per person per GQ of 378,438 mesos. This is probably slightly higher now because of more efficient boss fighting, and could go a lot higher when 4th job comes out due to mastery books and even more efficient boss fighting. Anyway, that's about the average amount each GQ'er would make per-GQ in a communist system. Actually, that's the average amount per-GQ in a non-communist system as well; the communist system just converges to the average more quickly.

I'm guessing that in the communist-style prize system, a net loss would be handled the same way it is now: boss fighters take the loss.

My biggest problem with communism is that it would greatly complicate calculation and distribution of prizes. I assume that Yoshi is not suggesting that people who did not go on the GQ should get money from the prizes that were found. That being the case, prize calculations would have to be done a per-GQ basis rather than a per-batch-of-GQs basis.

1. When calculations are done per-GQ instead of per-batch-of-GQs, there is a much greater chance of it being a net loss. This is a strong disincentive for boss fighters. The probability of a single GQ being a net loss is fairly high, about 25% I'd guess. The probability of a group of 3 GQ's being a net loss is much lower, maybe 5%.

2. Recording who was on each GQ, what prizes were found, who found them, how much each person is owed, and actually distributing the prizes to all those people and paying people for the potions they used would be much more complex than the current system, and would have to be done for *every* GQ

Yoshi and whoever else, I ask you this: Would you be willing to do the calculations for every GQ and oversee the distribution of mesos? If someone other than me would be willing to do that, AND enough people want to do this, we could try it.
Distribution of the meso prizes could be easier, just using Duey the delivery guy.

Sure, it costs 5000 mesos, but when you just sold a bunch of scrolls, that wouldn't really matter too much Toungue
Still, the communist system will take a lot of time in calculations, and I don't want to make them Toungue
I think our current system works fine. You don't make profit all of the time, but in the long run, you should. Making it an everybody-profits system just complicates it further.
I have been thinking about this system. In some ways I agree, in others I don't.

The boss fighters will suffer. Bad.

But on the other hand, if we didn't have to have the what came out of what box drama then it would be well worth it. That kinda tempts me to say that I would go with this idea.

But this system is actually going to favour the non-boss fighters. The overall profit for a boss fighter will be less because of the fact that some of their profit in the better runs would have gone towards the potions for the not so good runs. Non boss fighters, it doesn't matter to them if a GQ wasn't a profit. They didn't lose anything.

Potion costs have to come first. As long as my potions are covered, I don't exactly care whether or not I get a profit. I agree with a lot of what Hatter has said. This is a good idea.. with good intentions... but the reality is that it won't work.

To those that have never gotten prizes... keep at it.. try and enjoy GQ, you will get lucky sooner or later Toungue
If the way costs vs. prizes are distributed changes, I will no longer be going on Guild Quests. It's too expensive to fight the boss with no way of regaining the mesos spent.
I think if it did change, it would compensate for potions first, then split the remaining profit.
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