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I prefer one player fighting and I want to beat the giant ghostkerchief. My pet has agility 94, strength 133, defence 95, hit points 175. My current set is H4000 Helmet, Mask of Coltzan, Honey Potion, Elephante Unguent, Fungus Ray, Ramtors Spellbook, Scuzzys Comb, Ghostkershield. I don't have a particular budget in mind but could save up to 11 or 12 million. thanks
Okay. First order of business: You say you prefer 1 player? If you plan on doing 1-p exclusively, sell your Gshield and MoC. As a general rule, icon-based defense in 1-p doesn't work too well, especially when tackling higher strength opponents (as you're doing now). If you do 2-p occasionally, sell the MoC and keep the Gshield (or vice-versa). The icons they defend overlap a lot; having both is counter-productive. Keep the one you find more useful, I prefer the Gshield.

After you sell one (or both) of those, you'll want to pick up a Ghostkerbomb to replace the Honey Potion. You'll also want to look into upgrading one of your 10-iconers into a Sword of Skardsen as soon as you're able.

I'll leave the Ghostkerchief strategy to the others, as they can probably be of more help than I.
I've done 2 player tournaments but am frustrated with the difficulty ofscheduling the matches. I've taken a long break. I wouldn't rule out 2 player in the future but for now I'm into 1 player.
You're going to need to play the patient odds, but you can get a guaranteed win with the following strategy.


First Turn: Mask of Coltzan + Downsize! + Diamond Dust

^There are two other things to note: one, Ghostkerchief must use his Jade this turn (and you must freeze this turn, making the odds slim). I'm also not sure if you'll survive this attack. Odds are you'll at least add a few losses to your record with this route. However, if you pull this turn off, you win.


Second Turn: 15-icon Muffin of choice + 15-icon Muffin of choice + Berserk (135 damage)

Third Turn: H4000 Helmet + Burrow

^I can't recall if his Prismatic Mirror can blast attacks through your Burrow or not, so I left the Mask out this turn.

Fourth Turn: See Turn 2, FTW


This strategy is based on a couple of assumptions on my part, and on patience, but will work if you can accomplish that first turn.


Edit: Alternately, you could gamble this strategy as it is and hope Ghostkerchief doesn't Jade on the first or third turn.
Thank you. That strategy worked quite nicely. I won after only 4 trys. On the lucky round I was able to freeze twice and the gg did not use the jade.

Shattered Rift Wrote:
I'm also not sure if you'll survive this attack.


The odds of not surviving are very slim. Not only does Ghostie have to use G+Sword + G-Bomb + Berserk, but he also has to do better than average damage with them to get a KO through Downsize!, and significantly above average to get through D! plus MoC plus elephante physical resistance.


Quote:
^I can't recall if his Prismatic Mirror can blast attacks through your Burrow or not, so I left the Mask out this turn.


Reflected icons get though defenses (including burrow) for the battler who clicks first.(which is always the opponent in 1p).


Personally, I'm a big fan of the turn 1: Burrow, withdraw and repeat until he uses G-Bomb and Jade SS, then reflect his G-Sword with Double Dryer strategy against the G-Chief.

I'm impressed by how knowlegeable and thoughtful people in this forum are. It makes me aware of how little I know about battling. Could you direct me to an article or site that explains the differences in 1 and 2 player strategies. Thanks.
I'm not sure if there IS an article on 1p vs. 2p out there, but there are definately alot of very useful articles in the IDB articles section of the forums. You're also opening a HUGE can of worms on what kind of strategy to employ. I'm sure if you asked 10 battlers on their strategy, you'd get 12 opinions on the matter.

You'll get a far better answer from the more experianced members and the raters around here, but here's my 2 cents:

For 1p battling, the amount of icons you're dishing out is a huge factor. The 1p challengers have a fixed bd kit and have a (semi) predictable amount of moves available to them. Your strategy can be to have them use their more powerful one-use items very early (like you've just learned with the ghostkerchief and his Jade SS), you can counter their more constant icons with blockers and reflectors (one again using the ghostkerchief, countering the g-sword with Ring Of The Lost and a Sinsis Helm) and tough it out, or you can adapt your own set to each challenger you face....

As for 2p, personal preferance is going to play a huge factor in things, as well as any rules in place for the type of battlers you face (no-freeze rule, budget limitations etc.). Some people like to use shield-killer sets ( leaning particularly heavy on one icon to get through a shield's defence), A balanced attack (various icons at their disposal to adapt to their opponent's defences), or just rely on the sheer amount of icons they deliver and their own stats to get them though things. I'm not much of a 2p battler, so this is intentionally vague.

This probably hasn't helped you a whole lot, but I can definately say that doing a little research into some of the articles on IDB, reading through other peoples' questions, and asking a few of your own will make you more knowledgable and help you make better decisions on your set and strategy. Good Luck!!

darwin Wrote:
The 1p challengers have a fixed bd kit and have a (semi) predictable amount of moves available to them.

Not only are their sets limited to what we know, but their moveset do not utilize every possible combination of attacks. Off-hand, I don't think any opponent has more than twenty options available, and there are a couple with ten or below. (If I remember right, Evil Sloth Clone has eighteen. I think there was someone with a wider movepool than he has, but I can't remember who.)


As Darwin said, there's a distinct lack of full-scale articles (thus why they're called articles and not essays). Most of them address one specific aspect of battling. For actual strategies, you'll probably be able to piece information together from the various ratings on weapons in your range.

grooveyshop Wrote:
I'm impressed by how knowlegeable and thoughtful people in this forum are. It makes me aware of how little I know about battling. Could you direct me to an article or site that explains the differences in 1 and 2 player strategies. Thanks.


For some reason it's no longer updated with new articles, but if you go to the IDB articles section on IDB main, you can read sirhatter's "A Guide to Choosing Weapons", which if I remember correctly talks alot about the difference between 1p and 2p alot. It and pretty much all of sirhatter's articles are really good.

chicken Wrote:
For some reason it's no longer updated with new articles

At some point along the line an executive decision was made to create the Battledome Articles forum.

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