07-14-2007, 02:24 PM
Name : DarkStone90
Attack Strength : 87 (AMAZING (87))
Defense Strength : 79 (AWESOME (79))
hp: 125
Level : 50
Prickly Potion (2)
Downsize!
Scroll of Freezing
Shooting Star Muffin (2)
Lucky Robots Foot
Thick Smoke Bomb
I've spent the money to get the Prickly Potions, a 100% freezer, have all the normal (nonsponsor) abilities, and have been redoing the first round until she used the jade.
But I'm not getting anywhere. I was within 19 points, once, and that's as close as I got.
Additional possibilities or considerations?
I'm freeze-bombing with a pair of 15 icon muffins, the next larger single use is a clockwork grundo, not cheep, right?
Merge:
I've been using
http://forums.finalhit.org/showthread.ph...#pid295007
and that was how I got down to 16
do you recomend sink first or burrow first?
how about the turn 4 freeze-bomb, are clockwork grundo's the next larger single use after the muffins?
turn 7: if you use burrow turn 1, is sink better then quench for 7, how about vs steam shield?
The fine tuning is a trouble for me
yup, defeated again on turn 6
125 damage though defend even with being healed to full by a lucky robots foot.
I need either more damage as my freezebomb, more hp (i'm Training as fast as I can), or the luck to not get plastered with damage = hp max
I'm honestly tempted to try it with three thick smoke bombs instead of the downsize and the robots foot
... would beserk do more damage then the 6 iccon species ability?
Attack Strength : 87 (AMAZING (87))
Defense Strength : 79 (AWESOME (79))
hp: 125
Level : 50
Prickly Potion (2)
Downsize!
Scroll of Freezing
Shooting Star Muffin (2)
Lucky Robots Foot
Thick Smoke Bomb
I've spent the money to get the Prickly Potions, a 100% freezer, have all the normal (nonsponsor) abilities, and have been redoing the first round until she used the jade.
But I'm not getting anywhere. I was within 19 points, once, and that's as close as I got.
Additional possibilities or considerations?
I'm freeze-bombing with a pair of 15 icon muffins, the next larger single use is a clockwork grundo, not cheep, right?
Merge:
I've been using
http://forums.finalhit.org/showthread.ph...#pid295007
and that was how I got down to 16
do you recomend sink first or burrow first?
how about the turn 4 freeze-bomb, are clockwork grundo's the next larger single use after the muffins?
turn 7: if you use burrow turn 1, is sink better then quench for 7, how about vs steam shield?
The fine tuning is a trouble for me
yup, defeated again on turn 6
125 damage though defend even with being healed to full by a lucky robots foot.
I need either more damage as my freezebomb, more hp (i'm Training as fast as I can), or the luck to not get plastered with damage = hp max
I'm honestly tempted to try it with three thick smoke bombs instead of the downsize and the robots foot
... would beserk do more damage then the 6 iccon species ability?