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Full Version: 10% randomness factor for damage
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Is the 10% randomness factor just an outdated model to describe things like fractional icons and opponents stance multiplier? While fighting various 1p opponents using Inflatable Balthazar to heal, I always used my Portable Kiln and Ring of the lost + fierce attack, and consistently dealt 74 damage which is expected since he always jumps and attacks.

I tested this about 50-60 times and the result was always a constant 74 damage.

For variable weapons the randomness factor probably appeared to be occurring because of the fraction increments in damage.

Has anyone else found similar results?
I was under the impression that it was an outdated model due to either incomplete understanding of the BD at the time or changes in the BD since then (like petpet multipliers)
rabid_schnauzer Wrote:I was under the impression that it was an outdated model due to either incomplete understanding of the BD at the time or changes in the BD since then (like petpet multipliers)

Ya thats what I was getting at, but i've still heard this brought up from time to time, so I thought I would post this in an attempt to debunk this rumor. It is also still stated on the damage calculator page, so that should probably be taken down.
rabid_schnauzer Wrote:I was under the impression that it was an outdated model due to either incomplete understanding of the BD at the time or changes in the BD since then (like petpet multipliers)

Ditto.
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