07-04-2007, 11:26 PM
Is the 10% randomness factor just an outdated model to describe things like fractional icons and opponents stance multiplier? While fighting various 1p opponents using Inflatable Balthazar to heal, I always used my Portable Kiln and Ring of the lost + fierce attack, and consistently dealt 74 damage which is expected since he always jumps and attacks.
I tested this about 50-60 times and the result was always a constant 74 damage.
For variable weapons the randomness factor probably appeared to be occurring because of the fraction increments in damage.
Has anyone else found similar results?
I tested this about 50-60 times and the result was always a constant 74 damage.
For variable weapons the randomness factor probably appeared to be occurring because of the fraction increments in damage.
Has anyone else found similar results?