Robe of thievery, then if someone steals it it's useless.
Heavy Robe of Thievery -> Downsize! -> Either Steaming Skeem Potion or Kacheek Life Potion.
If they steal the Robe, they get to waste another turn stealing your next weapon. Downsize! is situational enough that they won't really have gotten an advantage out of it, and you won't really have lost an advantage by losing it. (Amusingly, you can consider it to have been used, since your opponent only made "half" their attack.) I'm inclined to recommend the Skeem Potion next if your Intelligence is low enough, and the KLP is species-dependent so not everyone would be able to make use of it. Everything else (except Honey Potion) are your constants/dual-duties, and losing any of those would make it more difficult for you to defend against certain weapons, as well as limiting your own offenses.
The choice here is obvious: Dusty Magic Broom.
If your opponent does not have defense, they've just wasted a move getting an 8 icon weapon, that's mostly blocked by your Mask of Coltzan. If the do have defense, well the only light you do is 3 icons on Hobans Hat and 3 more on Kacheek Smile, so go with something other than your species ability in that case and you'll win.
Quote:Heavy Robe of Thievery -> Downsize! -> Either Steaming Skeem Potion or Kacheek Life Potion.
Wow do I disagree with this.
HRoT in slot one isn't bad, as it does make for the possibility of an opponent either getting a useless weapon (due to not having the required stats) or wasting 2 moves to steal.
Downsize! in slot 2 is alright, although getting stolen it's only cutting a weak move by a third whereas the hope is to use D! to cuta strong attack by half.
The three slot order means there's more to worry about every time you tweak your set, and I don't like that. My big problem is with the third slot. With the healer behind two expendable items, it is theoretically stealable late-game, and getting your healer stolen is basically an automatic loss, whether the opponent can use it or not.
The Skeem Potion is likewise a poor choice, as having HRoT means the Int is over 100, so that's giving the opponent your most powerful offense and forcing you into using Hobans to counter for the rest of the match.
Any more input ? I second both opinions .
Ideally you'd put your freezer in the first slot

Otherwise, I'd put HRoT there
I do agree that a healer is a MUST if you plan on winning a 2-p battle and should thus be put in a safe spot (like last one)
as for the 2nd slot, downsize and DMB are both decent options
I guess the real problem is, how are you gonna win in 2-p with no freezer? :/
unless you know who you're battling, the chances are you'll be struggling to gain back your hp from the freeze/bomb combo (and KLP might only heal 33% if the bomb is strong enough)
and if you DO know who you're battling, then that info might be helpful for us if we want to help you choose your weapon-order (if the opponent uses SC/RSB, then DMB becomes a lot more useful, for example)
I can't afford a 100% freezer . Should I sell some weapons to buy 1 ?
if you seriously plan on competing in 2-p, you NEED a 100% freezer
most people can 1-hit KO you at equal boosts so you being frozen is a huge disadvantage
you could always ask for 'no freeze' when looking for opponents, but some don't like this kind of requirement