Percentage freezers are, in my final opinion a bad idea. I used them once, in the past, but its just not a good idea to use one; it wastes time and turns that could be used to win, and if you don't get the freeze you're screwed. Your set also doesn't have the bombing capability (since it lacks a honey potion or stronger) to make up for the turns spent trying to freeze on the bombing round.
So drop the Black Frost Cannon.
Second, what shattered meant was if you use a leaf shield, and don't block an ything with it, it takes up half your weapons for that turn and makes it wasted. Sure, you could get lucky and block your opponents bombing turn with it, but you could just as likely not. If a shield isn't blocking 9 icons every time you use it, then it's a waste to be using it that turn, because 9 iconers are so readily available. I'll leave the magical cloak, because it is very possible to block a full 9 icons with it, considering the types it deals with.
Also because of the availability of the 9 iconers, you aren't going to want to be using a 6 iconer, regardless of how easy (or hard) it is to block. Why evade an opponents defense, when you can run right over the top of it? Or better yet, get some different icon types and mix them around to throw your opponent off.
My last comment before I get to suggesting, is that I don't like the ice club, psellias fighting fan, or stone club. They each deal 3 different types of icons, and are very easy to at least partially block. I prefer the weapons that do 2 icons types, and 4.5 of each icon.
Backup/Dual Duty: Scarab Ring
Shield: Mystical White Cloak
Healer: Blue Scorchstone
Blocker: Downsize!
Now, for the items that will fill in these blank spots. You have four weapons, and you need five more.
First, three main attackers to switch around. Like I said before, I prefer to focus my icon types, and switch between several weapons. This keeps an opponent guessing as to which shield they should use on which turn, and allows me to get most of my attacks through relatively unharmed.
Jittery jipple potion is definitely first choice. Against opponents that have read two or three books to their pets (and this is most everyone, as you can get that number of books and more from dailies) this deals 5 dark and 5 air; powerful, and relatively difficult to block well. This will probably be used in the majority of your turns; as long as you make sure your opponent has more than 9 INT.
next step is
essence of esophagor. 9 solid icons; 4.5 water and 4.5 earth. This is more of a backup, to be switched around because the leaf shield takes it out completely. At intermediate level battling, this is still a great weapon; I use it at the 85 boosts as a backup, because no one is prepared to block these icon types.
If hard to block is your thing,
skeletal fire gun rounds off a third slot nicely. It's got great icon types; 6 fire 2 light. the only thing is that sscarab ring beats it, but if your opponent is pulling out one of those, where do you go? the EoE and jjp
If you'd rather have another icon in there, another favorite of mine is the
pikepike. It overlaps water with the EoE I previously mentioned, but you can use the two together to over run most water defense (the two each do 4.5 water, so 9 icons of just water. That goes right over the top of the leaf shield, if that's the route you want to take.)
Now that you've gotten three attackers, you need to fill two more spots to round out a set.
First off, you need some sort of bomb. Before the honey potion I always used
fire muffin since it's cheap (800 np - 1k. I think the plot affected it) and a powerful 12 iconer that's not all that easy to block besides with scarab ring. Just don't listen if your opponent tries to tell you no one uses; that's the stupidest rule EVER, 'cause just about anyone can afford 1k.
Second could either be another bomb; you might want to search the muffins to find out which you like best, or it could be a stealer like the
purple sticky hand. I prefer the sticky hand; it's fun to see what you get, and pulling your opponents healer, or their top attacking weapon is a great way to turn the battle. Just remember, it's a chance item, so don't use it if you don't need to. If you want to go with a second muffin, I personally recommend a second fire muffin, if you want to use two one turn, or else the
shooting star muffin a 3k 15 iconer that deals wonderful icon types.
Good luck battling

Hope it helped.
~phyre