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Full Version: When is a kitchen quest worth it?
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I'm wondering how you decide if a kitchen quest is worth it? When the pound is back up i plan on keeping just one pet again (i got stuck with an avatar-lend pet just as it closed Sad).

These are MY stats, but if possible i'd like a general answer for when i grow Smile

Hit Points: 0 / 96
Strength: AMAZING (85)
Defence: AWESOME (69)
Movement: EXCELLENT (50)
I think that Kitchen Quests can be valuable at any battle level. It really depends on how fast you want to train, your budget, and your daily income. They are a very effective training method if you do 10 a day, but what it really comes down to in my opinion is how much you are prepared to spend on training. Toungue

At my battle level, they are a lot cheaper than training school. Smile
Training school averages to 20k/stats now, how often do you get points from the kitchen then?
It varies a lot really. Sometimes I get over 5/10, sometimes I get 2/10.
Whatever level you are, whatever stats you have, Kitchen quests are a valuable resource for training you pet. Just two rules of thumb are only allow a limit on how much you can spend per quest (check prices BEFORE you buy the items), and also have only one pet. The closing part of the pound is open again so you can get rid of pets but not get them back until the pound re-opens.
The quote I go by on KQs is that about 1/3 KQs actually give useful stats. Therefore, the formula to calculate the maximum price you should pay for 1 KQ is:

{average price of codestones}*{codestones per course}*/3/{number of pets you have}+{Any extra amount you're willing to pay for the added speed of KQs}

You are in the 3 codestone Bracket right now, and with War inflation having codestones up around 6.5K on average, right now, once you get rid of the avie pet, for you that'd mean 6500NPs*3*/3/1+{Any extra amount you're willing to pay for the added speed of KQs}=6500NPs+{Any extra amount you're willing to pay for the added speed of KQs}, so I'd say it's very viable.

obiwanpi Wrote:
The quote I go by on KQs is that about 1/3 KQs actually give useful stats. Therefore, the formula to calculate the maximum price you should pay for 1 KQ is:

{average price of codestones}*{codestones per course}*/3/{number of pets you have}+{Any extra amount you're willing to pay for the added speed of KQs}


See, I go by about 1/4th, which is I believe very slightly lower than the actual number, so I know I'm getting a deal. But I don't have hard data to back that up. I know there are a couple petpages which track KQ rewards out there, it may be worth trying to find them. From what I can remember they tend to indicate that KQs give HP more frequently than other stats and Def less frequently.

But my real point is that obi's {any extra amount} figure should probably also include {prize value}, which is the average value of non-stat rewards you can expect from KQs. Again, tracking down some actual data would help, but as as rough guesstimate, that's probably somewhere from 1k-2k np

Kitchen Quests are very effective training, especially if your level is low. For me, I ge more stats if I have full hit points. Okay, so after raising your current HP, (not your max). You're ready to use the kitchen quests! Okay, if you have more than 2 pets, I don't recommend you doing this. It depends which section you are in on how much you should pay for a kitchen quest, but here are a few.

Level 0-20, 2500NP
Level 21-40, 5000NP
Level 41-100, 10,000NP
Level 101-250, 20,000NP
Level 250-300, 10,000NP (due to cheap red codestones)
Level 300-400, 20,000NP
Level 400-700, 40,000NP
Level 700+ 50,000-100,000NP (basically every kitchen quest)
K-quests are useful 10 times per day
Toungue
from my last 3k or so k-quests, I've had about 35-36% stats (hp, str, def, mov, lvl)
It depends on what is useful for you. For instance, I'm trying to get 200 movement so I can use the Heavy Robe of Thievery, but you may not want movement points. That means I'll be willing to pay a little more for a K-quest than you. I generally assume the chances are 20% HP, 10% for each of the other stats, and 50% for NP/crap. I'm not sure of the exact numbers, but in my experience those are pretty close.

Since it costs me about 30K (5 codestones) for each stat, and I have a 50% chance of getting a useful stat, I'm willing to pay 15K for a kitchen quest. I'll pay a little more if I don't have time later in the day to do the rest, simply so I can move on to the next one.
Like everyone's been saying, a lot deals with your cost for training. Whether or not YOU think it's worth it.

Personally I don't do a KQ unless it's around or less than 7000np. Why? Even though it's still cheaper than codestones to go higher, there's a good chance that I'd only get around 1k in NP as a reward, or an item ranging from very good to a piece of junk(like Esophager quests). There's not a great chance of getting a stat point raised.

Part of the equation is how much money you bring in. If you're a serious gamer, or better yet a skilled restocker and bring in a ton of cash eash day, then you can afford to go for the more expensive quests. And more power to you then. The stats you'll have a chance of being raised are the same as can be trained in the training schools. Level, Strength, Defense, Endurance(hp) and Agility.

I'd recommend doing them. If you're lucky you should be able to do a couple a day and gain a few points if you're lucky.
I have in fact done the 10 quests in one day before, that was at least a year or more ago though as I'd stopped training for awhile. So I don't remember my ratio, but I know I got several stat raises. Though out of the 3 or 4 KQs I did yesterday I got 2 level raises.

Just go with whatever you feel you can afford and remember that there's no penalty for letting a Kitchen Quest run out. Wink It just requires patience.
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