04-26-2007, 06:58 PM
I have been noticing that several weapons that are conditionally good, have been getting downrated because they are terrible at certain levels of the BD.
The prime example of this I would say is ECA currently rated a 6, which for lower level fighting way too low and for upper level rating is way too high. As it is currently shown ECA's rating of a 6 is not very representative as its actual battle value at any level. Separating the rating would allow ECA to have a clear rating of 9-10 for lower level fighting and a 2-3 for higher HP pets.
People also seem to be basing a lot of their ratings on the likely budgets of players with pets at certain levels, however, I do not think that generalizations like this are very good assumptions to make most of the time.
This would also allow for a list of top weapons to be developed for each different class. It just seems that there is something wrong about scarab ring being above SuAP the top weapons list.
The hard part about trying to implement this kind of rating system is to define the different classes of battling. Lets start with the easiest destinction to make:
1p vs 2p
Several raters already make this distinction in their rating of a weapon by splitting the rating into 2 different ratings each worth 5 points. I think that this at the bare minimum should be done, because these two categories actually produce different ratings fairly easily. Take SoS and PCC for instance. In 2p I would consider PCC to be the superior weapon since it gets through the very common GSheild and RoTL, both of which destroy SoS. Now in 1p SoS is likely the better choice because the dark hatting weapons are less common, and if need be you can sell and reequip a different weapon that is not killed whatever the 1p opponent you are facing is using. Since icon variety matters less than quantity in 1p and SoS is ~5 mil cheaper it is the better buy.
From what I can tell ratings for weapons to not fluctuate much based on the stats of your pet, although it could be argued that variable defense weapons are only good for a very short time unless you are around or above the 550 Defense boost. So it seems that 1p probably does not need to be divided into separate catagories.
2p on the other hand, seems to have much variance in weapons usability based on your stats and who you are fighting against. The way I would rate a weapon would differ quite a bit based on whether the opponent is fighting based on boost or league, or how your pet is set up. A tank who is fighting by STR boost would value scarab ring or tower shield much more highly than a evenly trained pet fighting another evenly trained pet. Bracelet of Kings,currently rate 5.2, is another interesting weapon for tanks that is pretty bad for evenly trained pets, but can be killer in a tanks set.
The classifications that I would recommend are as follows:
1p - No subdivisions although I would be open to suggestions
2p - low level fighting - Buyable weapons only, low stat pets
2p - Low Level Fighting - low stats no limit on budget
2p - Intermediate Fighting - pets in the 80s to 250
2p - Fighting by boost (tanks)
2p - Upper Level Fighting - High stats, intermediate to unlimited budgets
If anyone has any comments on the structuring of these catagories, feel free to make any suggestions on how to subdivide the different classes of battling, I am still a bit shaky on exact definitions and unsure if more classifications would be needed or if some of these could be combined.
The main thing that I think NEEDS to happen is a separation of the 1p and 2p ratings, and would like to see some separation of the 2p ratings. Separating these ratings would lead to more uniform rating techniques and give a few borderline weapons clearer ratings that what they are currently given.
EDIT: I am not sure how difficult this would be to implement, but could anyone that would possibly have the power to do this comment on the logistics of actually programming something like this? From my very limited knowledge about this kind of thing I would guess that it would just mean adding a few more columns onto the database, and a few cosmetic things, but if it would be too difficult please comment.
The prime example of this I would say is ECA currently rated a 6, which for lower level fighting way too low and for upper level rating is way too high. As it is currently shown ECA's rating of a 6 is not very representative as its actual battle value at any level. Separating the rating would allow ECA to have a clear rating of 9-10 for lower level fighting and a 2-3 for higher HP pets.
People also seem to be basing a lot of their ratings on the likely budgets of players with pets at certain levels, however, I do not think that generalizations like this are very good assumptions to make most of the time.
This would also allow for a list of top weapons to be developed for each different class. It just seems that there is something wrong about scarab ring being above SuAP the top weapons list.
The hard part about trying to implement this kind of rating system is to define the different classes of battling. Lets start with the easiest destinction to make:
1p vs 2p
Several raters already make this distinction in their rating of a weapon by splitting the rating into 2 different ratings each worth 5 points. I think that this at the bare minimum should be done, because these two categories actually produce different ratings fairly easily. Take SoS and PCC for instance. In 2p I would consider PCC to be the superior weapon since it gets through the very common GSheild and RoTL, both of which destroy SoS. Now in 1p SoS is likely the better choice because the dark hatting weapons are less common, and if need be you can sell and reequip a different weapon that is not killed whatever the 1p opponent you are facing is using. Since icon variety matters less than quantity in 1p and SoS is ~5 mil cheaper it is the better buy.
From what I can tell ratings for weapons to not fluctuate much based on the stats of your pet, although it could be argued that variable defense weapons are only good for a very short time unless you are around or above the 550 Defense boost. So it seems that 1p probably does not need to be divided into separate catagories.
2p on the other hand, seems to have much variance in weapons usability based on your stats and who you are fighting against. The way I would rate a weapon would differ quite a bit based on whether the opponent is fighting based on boost or league, or how your pet is set up. A tank who is fighting by STR boost would value scarab ring or tower shield much more highly than a evenly trained pet fighting another evenly trained pet. Bracelet of Kings,currently rate 5.2, is another interesting weapon for tanks that is pretty bad for evenly trained pets, but can be killer in a tanks set.
The classifications that I would recommend are as follows:
1p - No subdivisions although I would be open to suggestions
2p - low level fighting - Buyable weapons only, low stat pets
2p - Low Level Fighting - low stats no limit on budget
2p - Intermediate Fighting - pets in the 80s to 250
2p - Fighting by boost (tanks)
2p - Upper Level Fighting - High stats, intermediate to unlimited budgets
If anyone has any comments on the structuring of these catagories, feel free to make any suggestions on how to subdivide the different classes of battling, I am still a bit shaky on exact definitions and unsure if more classifications would be needed or if some of these could be combined.
The main thing that I think NEEDS to happen is a separation of the 1p and 2p ratings, and would like to see some separation of the 2p ratings. Separating these ratings would lead to more uniform rating techniques and give a few borderline weapons clearer ratings that what they are currently given.
EDIT: I am not sure how difficult this would be to implement, but could anyone that would possibly have the power to do this comment on the logistics of actually programming something like this? From my very limited knowledge about this kind of thing I would guess that it would just mean adding a few more columns onto the database, and a few cosmetic things, but if it would be too difficult please comment.
