I have a 20 strength boost, 35 defense boost, 40ish hp Zafara. My set is,
Kaylas Hat
Honey Potion
Ramtors Spellbook
Green Scorchstone
Downsize!
Jittery Jipple Potion
Leaf Shield
Scarab Ring
I have about 1mil left to spend on a weapon and still have about 300k left to train and RS with. Is there anything else I should get or replace? I've been doing both 1player and 2player fights. if there's nothing else i should get right now what would be good to save up for, besides a freezer? thank you.
Your set is FINE! Maybe save for a
Bow of Destiny or
Wand of Reality, but besideds that, TRAIN!
You could also consider getting a
Snowglobe Staff or [idb]Black Frost Cannon[idb]... But really, you won't get much of anywhere with your current stats, so the main thing is TRAIN!
I would recommend dropping the leaf shield though since it's underpowered compared to 10 iconers and the icons it blocks are no longer that common. And your set seems to be overloading on both light and dark, which are both commonly blocked in 2p. Perhaps
steaming skeem potion would be better.
Sell the Green Scorchstone and get a
Greater Healing Scroll. That would free up some Neopoints for you to train with
Sell the JJP and get a SSP. More icons for only a bit more investment.
Maybe get rid of the Scarab Ring and replace it with a
Ice Club or
Golden Compass. Both of which would give you a bit more power and are cheap (buyable) Or as Obiwan said, get you a
Snowglobe Staff.
btw...love your Kaylas Hat and RSB choice. That combo is going to get at least 10 icons thru just about anything. (cept sink)
Your stats will always hinder you in One Player, whereas in Two Player they simply determine what you're fighting against. Obiwan was fanatic about it, and I'll reemphasize it: if you want to go farther in One Player, you'll need to train. (Particularly, you'll need to train your Strength Boost, as defense plays a lesser role.)
As was said, swap Green Scorchstone for Greater Healing Scroll.
Leaf Shield will only really help against Essence of Esophagor. I can't really think of any other situations where it's particularly helpful.
Steaming Skeem Potion, though a tad harder to use than Jittery Jipple Potion, strikes me as having better icons in addition to dealing the extra icon. Dark is just too easily blocked in Two Player.
As was mentioned, if you want to try freezing, Snowglobe Staff and Black Frost Cannon are possibilities.
I'm a tad torn on the Kaylas Hat. It's good, unexpected, but it strikes me as overpriced. I'm tempted to suggest selling it and the Honey Potion and going for a Bow of Destiny. On the flip side, if you could replace Ramtors Spellbook with Bow of Destiny you'd have a much more powerful constant and each of your main attacks would knock either Burrow or Sink for ten icons.
I say since you already have the
Kaylas Hat, keep it. It's a worthy weapon: unexpected, too strong for any common shields or dual duties to pwn, and a nice defence of dark icons. Pair it up a
Bow of Destiny, and another mono- or near-mono-iconed weapon, such as
Skeletal Fire Gun,
Portable Kiln, or
Mask of Cotzan (the first mentioned falling within your budget) and you will get a very wicked combo that could answer nearly every other non percentage blocking shields or reflectors you can think of, including
Ghostkershield (being that there are no dark icons, you have enough of light to overpower it, and that the SFG pwns the shield).
I am training! lol i am.. 35 boost strength now.

Greater Healing Scrolls heals what is it.. before you take damage right and scorchstones heal after right? thats why I like the scorchstone, unless I'm wrong. I think I'll pick up a golden compass, instead of the scarab ring. and save up for Bow of Destiny. I'm not sure about the JJP and the SSP, the SSP does 8 icons against 19 INT or less. but 11 icons is nice. and drop the leaf shield.
Shattered Rift I paid a little over 2mil for Kaylas Hat. that seemed a little overpriced to me, but i'm cheap lol.
Shattered Rift Wrote:if you want to go farther in One Player, you'll need to train. (Particularly, you'll need to train your Strength Boost, as defense plays a lesser role.)
Can you please explain this?
From my understanding defense does not play a lesser role in one player and that you should train str/def equally
I'd say train your DEFENSE along with your strength. BOTH are an advantage to you, and having both areas trained gives you much more flexibility in dealing with an opponent, in EITHER one player or two player. Obviously offense (strength) or defense (defense) are options in battle strategy and dependent upon what weapons you have equipped, and how you use them either and/or both can help you win battles. There is a point at lower levels of defense where your opponent's strength boost will become stronger than your own defense. This will lead to your defense being less useful the higher the opponent's strength boost becomes. The same can be true of your opponent's defensive boost becoming overpowering to your offense. However, in between, having a good defense, I believe, allows you to last additional rounds, and pick up additional wins at the margin. And eventually, over a looooong period of time, when you reach 700/700 strength/defense you're overpowered in neither. I'd argue that an icon of offense (which you KNOW will come into play) is more valuable than an icon of defense in a weapon (which MIGHT come into play depending on the opponent's weapon selection). However that ratio of additional value isn't infinate, and I'd guess to be about this: 1 offensive icon = 1.4-1.6 defensive icons. A couple of years ago sirhatter agreed with this approximation as well. I think the arguement that is generally missed on defense in one-player is that most one player opponents have only one or two weapons really scare a decently trained pet. Given that it's one-player and you should normally know exactly what those weapons are, and what they do, defending to minimize their impact while attacking should allow you pick up many more victories at the margin than either a purely offensive or defense strategy. Hence, I suggest training BOTH strength and defense. Further, if you ever want an elite battlepet, you'll eventually get to the point where EVERYONE you battle has 700 strength, and defense (along with battle skill and battleset i.e. wealth and weapons knowledge) become the deciding factors in how well you do against your peers. And as ZafaraAngel does both one-player and two-player fighting already, training both areas as early as possible (when training costs are the cheapest) would make sense.
The_Game Wrote:From my understanding defense does not play a lesser role in one player and that you should train str/def equally
Vermont covered most of it, and I'm just going to address a couple of points in regards to this specific situation.
Zafara's Pet is currently running a Defense Boost over its Strength Boost. While that would definitely make for a fun battle in One Player, it would also extend the fight (making it less time-efficient, but that isn't a problem except for limited online time and during wars while there's lag). Strictly One Player speaking (since Zafara also plays Two Player, so it's perfectly understandable that his Pet's defense is higher than its Strength), if Strength and Defense are equal then it makes more sense to play offensively (pending your ability to survive) for the sake of time. Furthermore, if the Opponent is running too many icon-types or their moveset doesn't guarantee "x" number of icons that you can block, you can still specifically choose weapons that
will guarantee that you'll get "x" number of icons through.
I'm also bothered by stances in that you could sit ready to fully take a shield/dual-duty's full-capacity of an icon, and the Opponent's Stance could suddenly overpower that shield/dual-duty. This becomes a more prominent problem as the disparity increases between your Opponent's Boost and yours (due to freezing, in any situation where you're "equal" with your Opponent you should always be able to win off of Strength alone).
Shattered Rift Wrote:This becomes a more prominent problem as the disparity increases between your Opponent's Boost and yours (due to freezing, in any situation where you're "equal" with your Opponent you should always be able to win off of Strength alone).
In theory, that works. But while the idea behind strength is to overpower an opponent, the idea behind defence is to underpower him.
Now factoring in stance. Certain stance makes an attack more poweful, BUT it also accounts for more vulnerability on the part of the person taking on the aggresive stance. A defenceless pet would have taken on the full disadvantage of that vulnerability, while a defensive pet has the option of reducing that vulnerability with a shield or dual duty weapon.
At the end of it, it is the final attack points that reaches your opponent that makes the difference between winning and losing. Some people choose use more icons, which equates to more damage given, while others choose to defend more, which equates to less damage taken. That is something that, I am sure, everyone would agree with.
That being said, there is now an increasing number of weapons that is being introduced in the market through plots and major events that opens possibilities for non-defensive trained pets. We can only tell in time how much these things are gonna affect the future of the dome...