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Full Version: 1-Player Boosts
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Okay, I don't have all the challengers, but I'll do what I can.

Flaming Meerca - 1.5 multiplier


Count Von Roo - 2.5 multiplier


Harry the Mutant Moehog - 2.0 multiplier


Mummy - 2.0 multiplier


This is all I've got for now.

*Hint*It'd be nice if someone helps*Hint*
As HP increases , boost increases ...... so you'll need to test until he has 700 boost Wink
Not really, but now I guess I should've taken the whole box instead of just my stance and the damage. That way, you'd know his maximum health as well...
Meerca Henchmen start with the 200 Boost. And on that note, I think the most "beneficial" Opponents to know the starting Boosts against would be the DoN Opponents, since those are the most commonly fought and the ones where more precise calculations are ran since people are almost always taking them with stats they shouldn't be trying with.
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