iDB Community Forum

Full Version: Anybody got any good weapon advice for me?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Okay, I have some idea of what I might do with my battleset, but have decided to see if anybody has any better ideas that I could consider doing.
I am mainly a 1 player battler, and would rather just have a battleset suitable for that.Though I do occasinally do 2 player battles.

My pets stats are:

Species : Kacheek
Gender : Female
Level: 141
Health : 276 / 276
Strength : ULTIMATE (256)
Defence : ULTIMATE (204)
Move : LEGENDARY (133)
Intelligence : master genius (92)

And my Battle Set currently consists of:

Bow of Destiny
Fungus Ray
Ice Club (that's mainly just a place filler)
Ghostkerbomb
Honey Potion
Freezing Potion
Kacheek Life Potion
Double Dryer (another place filler lol)

I am considering saving up for a Sword of Skardson.

My current budget is only around 100k, though should be up at 800k once some stuff has sold. I make between 30k - 60k in a day. Sometime more, sometimes less. I am interested in suggestions of what I could do to my set right now, and what I could do in the future.

Thanks in advance!

EDIT: I sorted out that mistake. Thanks Shattered Rift. Wink

heidirose12345 Wrote:
Okay, I have some idea of what I might do with my battleset, but have decided to see if anybody has any better ideas that I could consider doing.
I am mainly a 1 player battler, and would rather just have a battleset suitable for that.Though I do occasinally do 2 player battles.

Bow of Destiny
Fungus Ray
Ice Club (that's mainly just a place filler)
Ghostkerbomb
Honey Potion
Freezing Potion
Kacheek Life Potion
Double Dryer (another place filler lol)

I am considering saving up for a Sword of Skardson.

My current budget is only around 800k, though should be up at 500k once some stuff has sold. I make between 30k - 60k in a day. Sometime more, sometimes less. I am interested in suggestions of what I could do to my set right now, and what I could do in the future.


Right now: Get a Purple Sticky Hand and Downsize! for your place filler slots, they both have significant use in 1player.

For the future:

Consider upgrading your Fungus Ray to another Bow of Destiny or a Wand of Reality 800k+500k+Fungus Ray should put you close. Alternately for a similar price Ring of the Lost's full dark block comes in very handy against a number of 1p opponents. I also personally am very fond of the full physical blocking provided by the Yooyuball Player Sling or even the Yooyuball Keepers Chest Guard as many 1p opponents are physical-heavy, and both weapons are IMHO undervalued at the moment.

In the longer term Sword of Skardsen is well worth it in 1p, and even has tactical use in 2p. The harder choice is whether to upgrade from a 13 icon weapon to an SoS or to get one of the not-so-good intermediate weapons first. If you do go for an intermediate weapon, Werelupe Claw Necklace has the highest average damage, and is therefore likely is the best for 1p when compared to the options of Dull Stone Axe, Asparachuks and Ultra Bubble Gun. Still none of those offer anywhere near the raw power upgrade that SoS does, so you may be better off skipping them.

If you do get a second 13+ icon weapon, you'll probably want to sell your Honey Potion, since it's only another 1.6 average icons in that case. However, I recommend waiting for the next war/battle plot to do so, as the prices on Honey Potions always spike significantly.

You may wish to consider training/K-questing Movement up to 200 for Heavy Robe of Theivery, which can allow you to steal certain 1p opponent's T-Tear and so forth more quickly.

For the very long run start thinking about building a set of full blockers against each icon type, as that can be the key for maxing out against war opponents (until you have a defense boost high enough that icon-based defense can matter against 700 boost 1p challengers). Dark and Physical full blocking are easy. Pirate Captains Hat or Shield of Pion Troect can provide full earth defense for not totally unreasonable prices. Enchanted Kiko Squeeze Toy is very cheap for full water blocking, but you may have the defense boost to make Faerie Tabard worthwhile. There are numerous options for Light blocking, from Shadow Shield all the way up to the dream-level Skarls Sword. But for the moment, full fire and full air blocking are rather pricey, keep your eyes open for cheap reflectors or any new weapons which can effectively defend against those icon types.

heidirose12345 Wrote:
My current budget is only around 800k, though should be up at 500k once some stuff has sold.

I see something wrong with that sentence, Wink.


Pending the fact that we have no idea if TNT even know the meaning of the term "war" anymore, now that such has been dubbed plots, selling the Honey Potion and Fungus Ray now (assuming you can bridge the remaining cost to a second BoD or a WoR) would the optimum choice for the moment. Sacrificing 0.3 to 3 more icons once during a fight is a small sacrifice to get 2 more icons a turn on average. That, and you have the G-Bomb anyway. Honey Potion is more solid in Two Player given it breaks through Sink, which would be the only reason I would consider keeping it. (On the other hand, the idea of chucking G-Bomb with Honey Potion sounds like fun.)


Ignore the full defenders and shields unless you're planning on maxing out on One Player Opponents for fun. You don't have the Strength Boost to pull any of the High Score Charts off at the moment (which is what I've been having a debatable level of "fun" doing recently). As far as War Opponents go, having one or two blockers doesn't guarantee you're going to run into those icons. The uncertainty factor is working against you. That said, the Yooyuball Players Sling is probably the best bet out of those, given that Physical seems to be the common denominator when it comes to icon type. Avoid the Pirate Captains Hat period: though it's been suggested for One Player, its purpose is for Two Player (given the number of turns in such fights comparatively).


I personally would (and will, when I get around to saving for an SoS) skip over Werelupe Claw Necklace. It's the only "bridge" between the thirteen-iconers and the SoS, but it's not going to give your set an oomph you can appreciate.


Let the Heavy Robe of Thievery come to you naturally. It's not worth the cost in normal training to you right now.


Since you're focusing on One Player, one final consideration is Slumberberry Potion. In Two Player it'll cost you the fight, but in One Player maxing out it's an invaluable resource. For DoN, the Freezing Potion is fine (and preferred, though a Scroll of Freezing will do just as well for those single-fight Opponents).


Ring of the Lost serves its place in Two Player, and for blocking Dark in One Player. Given that you'd be focusing on its second use, and your budget doesn't really justify it right now, I'd skip over it. You'll be able to use G-Shield at an eventual point (though I prefer the RotL as it deals damage).


As for the final point: you're doing One Player, so just train. Given your Codestone range and the sheer time it takes to train, I'd personally recommend (unless you're that concerned about cost) just "training" Level (and Terror Troving for it), and letting K-Questing and the Lab deal with the rest until you hit Ninja Training. Given the sheer speed at which you can train at that point, it can easily catch up (and accelerate) your stat growth overall (albeit at an average of 51K or so per non-Zed Codestone). (This is as opposed to the 30K or so you're averaging now. A steep price increase, and a much more frequent cost, but definitely something to consider. K-Quests will, if you're fortunate, keep up with your slow Level training. At least to a degree. They also should be averaging the same cost as your stat training, if not averaging lower than it right now.)

Quote:
Ignore the full defenders and shields unless you're planning on maxing out on One Player Opponents for fun. You don't have the Strength Boost to pull any of the High Score Charts off at the moment


Change that "any" to "many" and I'll agree. But there are enough 1 p opponents where if you steal one of their weapons and survive their snowball/ other single use items with your faerie abilities or single use defenses, full earth and/or full physical and/or full dark defense can shut them down to only being able to deal sponsor ability damage to you. If you can still have a meaningful attack (like RoTL + Kacheek Smile), then 276 HP and 250 Str boost, is enough to get on to the lower end of at least a few high score tables if you have a lot of patience..

My daily income is pretty low though, so I don't know whether I would be able to keep up with the costs in the higher training school. Also, I use a species healer. That could cause a problem if I used the lab ray.

Another issue is my defence boost. Should I just stop training that altogether, or is it worth keeping it up with strength?

rabid_schnauzer Wrote:
then 276 HP and 250 Str boost, is enough to get on to the lower end of at least a few high score tables if you have a lot of patience..

I'm not sure whether to immediately disagree, or affirm that it will take too much patience and too much random luck.


heidirose12345 Wrote:
My daily income is pretty low though, so I don't know whether I would be able to keep up with the costs in the higher training school. Also, I use a species healer. That could cause a problem if I used the lab ray.

Another issue is my defence boost. Should I just stop training that altogether, or is it worth keeping it up with strength?

Silly me saying to Lab when you're KLPing.

It's a time versus money issue. If you're that worried, stick to the Island Training (K-Questing still recommended, if your budget can handle it: I think I was averaging just under 100K a day on K-Quest costs).

Defense is a "it depends." Once you hit the 550 Defense Boost, it suddenly becomes very viable in One Player. The fact that you've already breached the 125 to 200 gap makes me lean towards suggesting you continue training, but the issue of cost and time returns. Is it worth having a third of your training funds put to it? For every two points of HP and Strength you train, you could get an extra point by training those instead of Defense.

It depends on what's worth more to you. Again: time and money. I don't actively train my Defense (I stopped halfway to the 200 Defense Boost, though I'm now over 200 due to K-Quests), for that reason among a few others (and I don't see the others as being worthy of discussion at this time).


Training is just time versus money. Forsaking Defense does a lot for you in the short-term. Sticking with it does a lot in the long-term. Calculate out your next six months with the assumption that you train Defense, and then again if you only train Strength and HP. (I know I didn't include Level in there.) Decide which is worth more to you.

Edit: Note that my points were specifically One Player-oriented, and didn't factor in the fact that Defense is very arguably always viable in Two Player. (Whether full-blockers/reflectors can compensate is something I haven't fully analyzed yet, though the Tabard and G-Shield are certainly better to bet on in a fight, One Player or Two.)

Reference URL's