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Somethings I found about Tespia (test server)

I hope this helps in some sort of way ^^

Above info is taken from MapleGoGo thanks to JSDMage
All mages get Quantum Explosion (something like that) which is a nonelemental charge-up Explosion-style attack.

F/P wizard summon is a big ice golem. 120 base attack. Is used in direct conjunction with Blaze, which is an Avenger-like Fire attack which sets enemies on fire, making them weak to ice.

I/L wizard summon is a big rock/fire golem. 120 base attack. Is used in direct conjunction with Freeze, which is a similar attack to Blaze which makes enemies weak to fire.

Bishop's Holy Dragon is a 300 base mob-attacker, needs max Summon Dragon.

Block Magic is an automatic 40-second long Dispel. During those 40 seconds, all members of your party are immune to status attacks. 10 minute cooldown.

Both Crossbow users and Bow users get Dragon Pulse, which is a decent mob powerknockback attack with a bit of damage thrown in.

They also get Critical Hope, which gives a 15% critical chance to all members of the party.

Bowmasters get Storm of Arrows- fire 8.4 arrows per second for as long as you hold the button down. Using pots does not interrupt the skill, and the "bot lock" doesn't apply either.

Crossbow Masters get Darajin Sal (or something like that) which is a charge-up version of Iron Arrow- 3 second charge time, 495% damage, and it does not weaken when it goes through mobs.

All warriors get Rush, which is an mob assaulter-esque attack. Can hit up to 10/15 monsters at one time. That is balanced by the damage of Rush being a fairly low 130% at max.

The Hero's Advanced Combo allows for 5 additional purple orbs to be charged up on top of the blue orbs. The purple orbs are stronger than the blue ones.

Paladins get Holy Charge for Swords/Blunt Weapons.

Stance prevents you from being knocked back.

Soul Javelin uses up 200 stars, then gives the user unlimited stars for a set period of time.

Warriors also get Monster Magnet which, true to the name, drags a single monster towards the warrior.

Smoke Bomb creates a cloud of smoke. While inside that smoke, you are invincible, but can still attack monsters inside that cloud. Smoke lasts 60 seconds, has a 10 minute cooldown time.

Enchant Venom is a passive skill, at max level each hit has a 30% chance to badly poison the enemy.

I don't remember anything about any other skills.
[EDIT] Also, I can't take credit for this- iDREAMi has most of the data
Asynchrony Wrote:All mages get Quantum Explosion (something like that) which is a nonelemental charge-up Explosion-style attack.

F/P wizard summon is a big ice golem. 120 base attack. Is used in direct conjunction with Blaze, which is an Avenger-like Fire attack which sets enemies on fire, making them weak to ice.

I/L wizard summon is a big rock/fire golem. 120 base attack. Is used in direct conjunction with Freeze, which is a similar attack to Blaze which makes enemies weak to fire.

Bishop's Holy Dragon is a 300 base mob-attacker, needs max Summon Dragon.

Both Crossbow users and Bow users get Dragon Pulse, which is a decent charge-up attack.

Bowmasters get Storm of Arrows- fire 8.4 arrows per second for as long as you hold the button down. Using pots does not interrupt the skill, and the "bot lock" doesn't apply either.

Crossbow Masters get Darajin Sal (or something like that) which is an highly upgraded Dragon Pulse of sorts. Looks cooler too.

The Paladin's Holy Charge allows for 5 additional purple orbs to be charged up on top of the blue orbs. The purple orbs are stronger than the blue ones.

Stance prevents you from being knocked back.

Soul Javelin uses up 200 stars, then gives the user unlimited stars for a set period of time.

Warriors also get Monster Magnet which, true to the name, drags a single monster towards the warrior.


I don't remember anything about any other skills.
[EDIT] Also, I can't take credit for this- iDREAMi has most of the data
Actually, Dragon Pulse was changed. Instead of being the charge up skill, the charge up thing is now a Xbow only skill, and Dragon Pulse is like 80% damage, mobbing, long range power knockback now.

And thanks for the translations Treeko. Much better than the other ones I have been finding =\
Really? Schweet. It was too similar to Dragon Soul.
Asynchrony Wrote:Bishop's Holy Dragon is a 300 base mob-attacker, needs max Summon Dragon.

The Paladin's Holy Charge allows for 5 additional purple orbs to be charged up on top of the blue orbs. The purple orbs are stronger than the blue ones.
Well, that seems like a reason for priests to max dragon.

And you mean Hero, right? WK's don't get orbs...
Yes, I mean Hero. 4th job warrior names are too similar.


And come now, ask Treeko the questions. She actually knows korean, I just bring info from other sites.
Asynchrony Wrote:All mages get Quantum Explosion (something like that) which is a nonelemental charge-up Explosion-style attack.

lol, yay, I wanna fight Ice/Lit resistant monsters Toungue
Shoot, and I can complete the Protect Ludi quest which need Master Death Teddies XD
The warrior things sound good to me even though I'm still level 29 and haven't reached 2nd job advancement yet... What's the class after Dragon Knight?
WiltChamberlain13 Wrote:The warrior things sound good to me even though I'm still level 29 and haven't reached 2nd job advancement yet... What's the class after Dragon Knight?

Warrior -> Fighter -> Crusader -> Hero

Warrior -> Page -> White Knight -> Paladin

Warrior -> Spearman -> Dragon Knight -> Dark Knight
Hrm. It looks to me as I'm off to train my page again Smile
revival_of_wiz_kid Wrote:
WiltChamberlain13 Wrote:The warrior things sound good to me even though I'm still level 29 and haven't reached 2nd job advancement yet...  What's the class after Dragon Knight?

Warrior -> Fighter -> Crusader -> Hero

Warrior -> Page -> White Knight -> Paladin

Warrior -> Spearman -> Dragon Knight -> Dark Knight

Wasnt it just Knight? Not White Knight
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