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Full Version: Old War Advice (Points versus Time/Lag)
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Regardless of how you do it (I personally just go back to the challenge page without reloading it), it still takes one pageview to start a battle. The numbers I used in my first response to this thread were, to the best of my knowledge (and no one has so far proved me wrong) the least possible numbers of pages you could load in a battle.
weee5067 Wrote:Regardless of how you do it (I personally just go back to the challenge page without reloading it), it still takes one pageview to start a battle. The numbers I used in my first response to this thread were, to the best of my knowledge (and no one has so far proved me wrong) the least possible numbers of pages you could load in a battle.
The page-view required to "start" a battle applies no matter what. In order to calculate the score comparison, it's better to just assume you're battling in general (at which point it's the in-battle page-views that matter, which are the ones I used in my example). Yes, with the lag, each page-view becomes less bearable and more time-problematic, but for the sake of our scores it's only the page-views spent in a fight that matter.
Shattered Rift Wrote:The page-view required to "start" a battle applies no matter what. In order to calculate the score comparison, it's better to just assume you're battling in general (at which point it's the in-battle page-views that matter, which are the ones I used in my example). Yes, with the lag, each page-view becomes less bearable and more time-problematic, but for the sake of our scores it's only the page-views spent in a fight that matter.

I don't think I'm understanding you very well...the pageview required to start the battle is essentially the same as an in-battle pageview, as it applies to every battle you start. I'm not sure how you can just ignore the fact that each entire battle takes one extra pageview, if each one adds time to how long it takes to earn points.

Say the points go 1, 2, 3, and that it takes you three moves to defeat the hardest opponent versus two moves to defeat the second opponent, and that each pageview takes ten seconds. If you're only counting in-fight pageviews, you get one point per pageview no matter who you're fighting. If you're counting how much time each battle takes, you're actually spending 15 seconds per point against the middle opponent, but only about 13 seconds per point against the hardest.

I might be wrong, though. If I am, show how?
Now do it a few times and figure out which one gives the most Points for your time, Factoring in HP and amount of damage done.
weee5067 Wrote:I don't think I'm understanding you very well...the pageview required to start the battle is essentially the same as an in-battle pageview, as it applies to every battle you start. I'm not sure how you can just ignore the fact that each entire battle takes one extra pageview, if each one adds time to how long it takes to earn points.

Say the points go 1, 2, 3, and that it takes you three moves to defeat the hardest opponent versus two moves to defeat the second opponent, and that each pageview takes ten seconds. If you're only counting in-fight pageviews, you get one point per pageview no matter who you're fighting. If you're counting how much time each battle takes, you're actually spending 15 seconds per point against the middle opponent, but only about 13 seconds per point against the hardest.
I'm running off of the assumption that the player will be battling. Thus, the page-view required to start the battle applies regardless, and shouldn't be factored in comparatively. However, you are correct that it takes more time, and does change the true time each battle takes. My point was that for the sake of points, you're spending a comparative amount of time less by focusing on the in-battle turns, rather than BD -> One Player -> Start Fight -> Turn 1 -> End Fight -> End Fight Screen -> Status Page -> One Player...

Let's assume it takes six pages (One Player through Status Page) against the middle Opponent versus seven against the strongest Opponent (once the strongest Opponent takes you at least two hits to kill). Personally, I push them to the point where it takes two-to-three hits to kill them as opposed to two.

...

Actually, after running some figures, I'm going to at least concede that if it's merely a one turn difference then it's not worth it, time-wise. However, it may become beneficial at three turns and after 24 page-views (four or three battles respectfully), but there is a significant catch: We don't know how many points these Opponents are worth. Assuming it's a one point difference even among the latter waves, prior wars have shown that as unlikely.

For the sake of a sheer number of wins, my logic was correct, yet as far as points go, you were probably right, Weee.
Oh, I didn't mean you'd have to go through the whole "BD -> One Player -> Start Fight -> Turn 1 -> End Fight -> End Fight Screen -> Status Page..." route. Just "Start Fight -> Turn 1 -> ... -> Last Turn". The 'Start Fight' click is the only non-fight pageview required to actually battle - all the rest are only necessary for people who don't realize you can just click the back button once your opponent's hp is 0.

And you're certainly right in saying that killing weaker opponents is most likely more efficient once the hardest opponent takes three or more hits to kill. I was just trying to say that the line probably shouldn't be drawn at two.
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