10-28-2006, 12:18 AM
Viability of Intermediate Freeze-bombing. (2-player)
This is an article based on the numbers/averages side of freeze-bombing. In a world of out-of-reach 100% freezers, many items such as frost cannons and the Snowglobe staff are finding spaces in line-ups. However, if we consider the numbers, some of these options may not prove to beneficial or better than counterparts.
Equipment:
-Bombs
--Honey Potion (13.3-16, 14.63 avg - 20.482 Fierce) [HP]
--Snow Mudball (9.5-13.5, 11.5 avg - 16.1 Fierce) [SM]
-Freezers
--Green Frost Cannon (2.75-4, 3.33 avg, 10% Freeze)
--Snowglobe Staff (0-6, 1.2 avg (6 icons out of 5 chances), 20% Freeze *can break before freeze)
--Black Frost Cannon (3-5, 4 avg, 23% Freeze)
-Mid-Level Gear
--7.2-10 (common) Iconers
After some thought I began wondering if some of these freezers were actually viable in mid-level line-ups- so I thought of the system of Average Icons per Turn. This is, the amount of average icons dealt each turn leading to a freeze (using average freeze percentages) and the damage dealt with a bomb on the freeze divided by the number of turns taken to freeze (not including bomb-turn- opponent doesn’t get a turn so it doesn’t count). Hopefully, this will prove whether certain freezers are viable in line-ups- ie, give a higher damage per turn average than just regular attacking. (yes I know the strategic value, getting rid of a chunk of hp at once to possibly knock-out, but how much are you willing to sacrifice for this?)
So apart from our freezer, how many icons do we assume we get from our other weapon (slot) per turn? We may use our 9-iconers and get 3 icons blocked on average or maybe a dual duty and get 6 icons of effect, so let us assume a 6-per-turn average from our other slot. (up for debate, but for the sake of the article let us assume- if you disagree, replace 6 with whatever you think in the article)
===Green Frost Cannon===
The green frost cannon is recommended in many lower-intermediate line-ups due to its lack of breaking-before-freezing in comparison to its often compared to brother, the Snowglobe Staff. How much better/worse is it?
The green frost cannon takes an average of 10 turns to freeze (100/10). It deals an average or 3.33 icons each turn. When we add our other weapon, we get 9.33 icons each turn. If we use the HP, that’s 2.04 (20.48/10) damage each turn added, for a total of 11.37 or so icons per turn. If we had used two weapons of the same iconage, we would have gotten 12 icons per turn (give or take). This means that we get LESS icons per turn using the green frost cannon rather than just attacking etc. (for the sake of completion snow mudball is 10.9/turn)
You decide whether giving damage at once is more useful to you.
===Snowglobe Staff===
Keeping in mind that the Snowglobe staff can break before freezing, the Snowglobe staff has a 20% freeze chance and deals 1.2 icons per turn on average. Adding our other weapon, we have 7.2 icons per turn. It takes roughly 5 (100/20) turns to freeze- HP: 20.4/5 = 4.8 icons per turn and SM: 16.1/5 = 3.22 icons per turn. That makes it overall 10.42 for SM and 11.9 for HP, both less than if we had used regular weapons and a bit more than if we had used the snowball. The higher damage from the cannon makes the frost cannon more viable! (and the fact that it can't break, i'd sacrifice .4 icons per turn to not have it break)
===Black Frost Cannon===
The black frost cannon is that common stepping stone between H4000 helmet and lower/no freezers. Does it really add icons per turn? It has a 23% freeze and 4 icons per turn average, already looking much better than those already looked at. Adding our other weapon, there is 10 icons per turn. If it takes 100/23 = 4.3 turns on average to freeze, SM: 16.1/4.3 = 3.74 icons per turn and HP: 4.7 icons per turn. Here we have defiantly gotten more damage per turn- 2.74 from our SM and 3.7 from our HP- a Black Frost cannon DOES make a difference.
It is hard to say exactly how beneficial this makes freezers- by using them remember you have bypassed any sinks, burrow, downsizes and mass blockings of the sort, but you have also made yourself have to survive longer to get the pay off.
I HAVE proven however, that the green frost cannon is slightly better than the Snowglobe staff no matter what other weapons your using and despite the higher freezing chance. This will hopefully settle that argument (or fuel it, maybe).
If this test were to be used on multiple-freezers, keep in mind the number of added damage is over the whole battle and not just the first x turns.
Yours Truly, Rylix.
(Edit: Number Editing)
This is an article based on the numbers/averages side of freeze-bombing. In a world of out-of-reach 100% freezers, many items such as frost cannons and the Snowglobe staff are finding spaces in line-ups. However, if we consider the numbers, some of these options may not prove to beneficial or better than counterparts.
Equipment:
-Bombs
--Honey Potion (13.3-16, 14.63 avg - 20.482 Fierce) [HP]
--Snow Mudball (9.5-13.5, 11.5 avg - 16.1 Fierce) [SM]
-Freezers
--Green Frost Cannon (2.75-4, 3.33 avg, 10% Freeze)
--Snowglobe Staff (0-6, 1.2 avg (6 icons out of 5 chances), 20% Freeze *can break before freeze)
--Black Frost Cannon (3-5, 4 avg, 23% Freeze)
-Mid-Level Gear
--7.2-10 (common) Iconers
After some thought I began wondering if some of these freezers were actually viable in mid-level line-ups- so I thought of the system of Average Icons per Turn. This is, the amount of average icons dealt each turn leading to a freeze (using average freeze percentages) and the damage dealt with a bomb on the freeze divided by the number of turns taken to freeze (not including bomb-turn- opponent doesn’t get a turn so it doesn’t count). Hopefully, this will prove whether certain freezers are viable in line-ups- ie, give a higher damage per turn average than just regular attacking. (yes I know the strategic value, getting rid of a chunk of hp at once to possibly knock-out, but how much are you willing to sacrifice for this?)
So apart from our freezer, how many icons do we assume we get from our other weapon (slot) per turn? We may use our 9-iconers and get 3 icons blocked on average or maybe a dual duty and get 6 icons of effect, so let us assume a 6-per-turn average from our other slot. (up for debate, but for the sake of the article let us assume- if you disagree, replace 6 with whatever you think in the article)
===Green Frost Cannon===
The green frost cannon is recommended in many lower-intermediate line-ups due to its lack of breaking-before-freezing in comparison to its often compared to brother, the Snowglobe Staff. How much better/worse is it?
The green frost cannon takes an average of 10 turns to freeze (100/10). It deals an average or 3.33 icons each turn. When we add our other weapon, we get 9.33 icons each turn. If we use the HP, that’s 2.04 (20.48/10) damage each turn added, for a total of 11.37 or so icons per turn. If we had used two weapons of the same iconage, we would have gotten 12 icons per turn (give or take). This means that we get LESS icons per turn using the green frost cannon rather than just attacking etc. (for the sake of completion snow mudball is 10.9/turn)
You decide whether giving damage at once is more useful to you.
===Snowglobe Staff===
Keeping in mind that the Snowglobe staff can break before freezing, the Snowglobe staff has a 20% freeze chance and deals 1.2 icons per turn on average. Adding our other weapon, we have 7.2 icons per turn. It takes roughly 5 (100/20) turns to freeze- HP: 20.4/5 = 4.8 icons per turn and SM: 16.1/5 = 3.22 icons per turn. That makes it overall 10.42 for SM and 11.9 for HP, both less than if we had used regular weapons and a bit more than if we had used the snowball. The higher damage from the cannon makes the frost cannon more viable! (and the fact that it can't break, i'd sacrifice .4 icons per turn to not have it break)
===Black Frost Cannon===
The black frost cannon is that common stepping stone between H4000 helmet and lower/no freezers. Does it really add icons per turn? It has a 23% freeze and 4 icons per turn average, already looking much better than those already looked at. Adding our other weapon, there is 10 icons per turn. If it takes 100/23 = 4.3 turns on average to freeze, SM: 16.1/4.3 = 3.74 icons per turn and HP: 4.7 icons per turn. Here we have defiantly gotten more damage per turn- 2.74 from our SM and 3.7 from our HP- a Black Frost cannon DOES make a difference.
It is hard to say exactly how beneficial this makes freezers- by using them remember you have bypassed any sinks, burrow, downsizes and mass blockings of the sort, but you have also made yourself have to survive longer to get the pay off.
I HAVE proven however, that the green frost cannon is slightly better than the Snowglobe staff no matter what other weapons your using and despite the higher freezing chance. This will hopefully settle that argument (or fuel it, maybe).
If this test were to be used on multiple-freezers, keep in mind the number of added damage is over the whole battle and not just the first x turns.
Yours Truly, Rylix.
(Edit: Number Editing)
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