You have no major need to change anything if you plan to continue playing in single-player. However, if you wish to play in two-player you're going to need to majorly revamp your set.
You have only two multi-use offensive weapons, which gives you no choice but to use those two in a battle. What's worsens your situation in the two-player realm is that 42% of the icon you deal (8/19) are of a single-icon type. Even worse is that the icon type is physical, which is blocked by most shields and by both faerie abilities (sink/burrow).
Secondly, both of the weapons you use have extremely vulnerable to particular shields:
-Your Scuzzys Comb would lose 80% of its firepower to
Patched Magic Hat because the Ice Club deals air icons. It will also lose 50% of its power to: Leaf Shield,
Dusty Magic Broom,
Sword of the Dead,
Ethereal Sword, and more. Scuzzys Comb is also completely demolished by Sink.
-Your Ice Club, loses 74% of its effectiveness to a
Shiny Shoal Shell Shield on average and 60% of its effectiveness to a
Leaf Shield. It is rendered null by Burrow and loses 67% of its effectiveness against Sink.
However you need not worry about these in single player.
Now is also a GREAT time to sell that Scuzzy Comb since prices were inflated by Cyodrake's Gaze war rumors, which are beginning to die down. Scuzzys is selling for almost double its usual price so I really advise you sell it especially if you intend to play two-player... you could also buy it back later when the prices go back down again.
Ramtors Spellbook is a 10-iconer like Scuzzys, but overall is far less vulnerable to shields and is a perfect anti-burrow weapon simply because it gets rid of the physical for dark.
Stone Club is overall, not as vulnerable to shields as Ice Club because it sets rid of the water. The Earth and Air combo many it a good anti-sink weapon.
In two-player, I highly recommend against using a percent freezer. In single-player, it's perfectly fine to use one because you can withdraw and redo til you single-turn freeze... can't do that in 2-player. Secondly, you weaken your offense everytime you fail to freeze. I've done many calculations and I've mathematically proven that on average, you lose more icons than you gain with a percent freezer, even with the best one that exists!
Another weapon of yours that doesn't work well in two-player is the Purple Sticky Hand. Now only is it unreliable, but more than likely you're not going to get a weapon that will be so strong as to be able to make up for the one, or two, or three turn you wasted to try to steal it.
This frees up two weapon slots for back-up/alternate weapon and will make you more strategically flexible in two player if in case you run into somebody who's good against your two primary weapons. Also, many people put an anti-steal item in their first slot because stealers always steal from that slot.
I'm not saying that you should sell the freezer and stickyhand. Keep those two in your SDB for single-player battles and switch them in for single-player battles and switch them out again for two-player.
I will suggest more later.
Quick list of other weapons:
Pike Pike
Golden Compass
Psellias Fighting Fan
Tyrannian Lupe Tooth
Dark Battle Duck
Earth Faerie Bow
Try to assemble two sets on your own, one for each type of battling. List the new set if you wish to get more help.