09-05-2006, 12:45 AM
May you be verily welcomed to Werewolf in London...
RULES: Pleas read them, there are important modifications.
So, let us begin...
PROLOGUE
London, England
October 16th, 2033
The night was silent. The starts did not twinkle- there was a massive screen blotting out the night sky from the citizenry. The yellow-coded curfew alarm was in force for this particular night due to a rash of burglaries earlier in the week of unknown substances. Not a soul stirred the cobbles minus the occasional police officer, taking the opportunity as a lax check to take a break from the day's activities. A few chatted here and there as their routes intersected- they really had no fear that anyone would break curfew.
Black boots clicked quietly across the pavement-lined streets as the man in black arrived outside the gates to Downing Street. He slipped a small charge inside the simplistic, unmodified lock mechanism and let the gate unhinge itself from the blast- he slipped it open slightly as he entered the gate. His target was in sight- the building numbered 10.
He took a few steps down the empty street to test for guards, and he quietly bolted to the foundations of the antiqued building that housed the Prime Minister- when it existed- in the past.
"It only represents dictatorship now..." the man said as he set a belt of fuses against the building foundations. He began to walk away, slipping the detonator out of his belt...
"Hey, not so fast! What are you doing out past curfew!" The police officer was young- probably too young to understand the significance of the area was protecting. He trained his gun at the man in black, who lifted his hands nonchalantly.
"Now now, no need to use that..." he said. "Force so excessive isn't needed for a simple visitor. I admire these buildings, and just stopped by for a little walk."
"Show me your ID!" screamed the officer. "Come on, do it!"
"Of course," said the man in black, who stood just in front of the gates. He slipped down to his belt and rustled around slighty. "Ah, there we are..."
As the man in black turned around, he suddenly sped up and launched a foot-long steel knife out of his hand straight at the officer. The blade flew into his forehead, sending a wave of blood out the hole created by the dagger- which rested cleanly horizontal in the officer's head. He collapsed to his knees and fell to the ground in death, leaving a pool of blood around his body.
"Terribly sorry about that," said the man in black. He pulled out his detonator and slammed down on the red button- a massive explosion rocketed into the air, punching a hole in the massive screen. Debris of the stone foundations and brick structure flew everywhere as the man dodged back into the shadows...
...
"Mr. Creedy, I want answers! 10 Downing Street was a monument to this republic, and I will not stand by and let your buffoons let these things be destroyed!"
"Yes, Chancellor. We will get on it posthaste."
"Mr. Dascombe, this was a fireworks event gone horribly wrong. Do you understand?"
"Yes, Chancellor."
"Men, I want answers immediately. If another public building is destroyed, it WILL mean your heads. I hope I make myself clear!"
And with this, the massive screen went dark again.
...
"...and to get to the root of these problems, all people on the published list must report to the Parliament building daily for the next month for the trial proceedings. Please tune in at 5:00 PM to hear this list..."
...
"Welcome to public trial, everyone." The army officer looked at the faces of the people standing on the floor. Now, I hope you understand the rules- we could just as easily execute every last one of you immediately, since you are all technically guilty... however, we only want one man. Remember, this is up to you. Now..." the man grinned slyly, "Let's have some fun."
Day 1 Begins. Please do not post until I state that roles have been sent out. By the way, you will be modkilled if I discover that you have Pm'ed Kugetsu at any point in time during this game. Until I state otherwise, any attempt to kill him will be reflected back onto you.
Player List:
1. Kugetsu - High Chancellor Adam Sutler
2. Blk Mage - Shot in the head execution-style Night 4 - Civilian
3. Bunnylover
4. theonlysaneone - Head slashed open Night 4 - Conrad Heyer
5. Oogabooga
6. Ryguy - Strangled Night 4 - Peter Creedy
7. Lord_Owlstar
8. cateraction
9. Brett618
10. mattybeyblade - Impaled by a flying knife Day 2 - Daughter of Chief Inspector Finch
11. Q77 - Shot in the head execution-style Night 1 - Civilian
12. Pixalation - Executed under orders of Chancellor Sutler Night 4 - Civilian
13. Kagemucha - Stabbed in the back by a steel knife - Brian Etheridge
14. Asynchrony
15. Stimulatus - Shot in the head execution-style Night 4 - Roger Dascombe
16. Icey
17. Professorelite - Caught in a self-explosion Night 4 - V
18. Graphitesmoothie
19. sirhatter - Shot by a Fingerman Night 5 - Chief Inspector Eric Finch
20. lackadazed - Repeatedly stabbed Night 2 - Fingerman
21. Mike411 - Throat cleaved open Night 1 - Civilian
22. chicken - Shot in the head execution-style Night 2 - Basic Bodyguard
23. Metalwarrior - Shot in retaliation by Inspector Finch - Fingerman
24. T.M.C. - Executed Day 2 - Dominic Stone
RULES: Pleas read them, there are important modifications.
Werewolf is a classic RPG, role playing game, in which each player has a specific role and is responsible for cooperating with his/her teammates in order to help his/her section win. The game is generally pitted with baddies versus innocents, where there may be more than one baddy team. The last player standing's team is declared the winner, while all other teams recieve placement ranking relative to when their last player was eliminated. However, beware everything is not always as it seems.
The game is split into two parts: A night, and a day. During day, the majority of events occur. Discussions, votings, and day-powers are executed. At the end of the day, the innocents vote to execute one member in a Survivor-esque process. Voting will be discussed later. After day, night ensues, where a variety of events occur. Execution is at 7 P.M. NST. Nightime events happen at 7:30 P.M. NST.
Roles:
Roles are given out when the game begins, and are in effect immediately. An individual will recieve either a role for the innocents or against the innocents (for one of many teams), and often this roled is paired with a specific description--often which enables that individual certain privaledges that helps his/her respective side end as victorious.
Roles are maleable. They may change, and often do. The conditions under which they change are not discussed here, but may be visible during game play. Roles of an individual are allowed by discussed, but there is a very fine line between the role and a secret power (to be discussed later).
Roles group individuals into teams, and it is forbidden to explicitly state any of your team members unless written approval is recieved from every team member one day in advance (24 hours). Failure to abide by this rule will result in immediate expulsion from all following games led by this MC (Master of Ceremonies).
In this game in particular, the Innocents are grouped into two sects. You are to remember that Innocents are still Innocents, irregardless of their alignment: However, the sect element plays into which portion of the Innocent team finishes above the other in rankings (For example, Innocent Team 1 may take second place if the right conditions are met while Innocent Team 2 may take third. They will always co-exist in the two closest slots).
Secret Powers:
Roles are often paired with Secret Powers: distinct privaledges given to individuals which enable them to engage in certain activities throughout the game.
It is essential to maintain that these secret powers MAY NOT BE DISCUSSED. Although roles are allowed to be publicly discussed, secret powers are to be remained in secret. This includes any powers that have or have not been used. You may allude to what secret power you have, but MAY NOT refer to it directly.
Example: If you have a secret power which allows for a day kill, you may claim authority for the death after it happens, but you may not say that "He died because I had the secret power to day kill." This rule is very difficult to understand, so PM me if at all you are questioning whether your actions will bypass it.
Furthermore, you are not to discuss artificial secret powers. This is a game of deciet, lies, and trickery, but secret powers are to be remained independent of this. In other words, don't even mention secret powers because it may cost you're activity in the game. There are powers that are associated with a role directly that do not classify as secret powers (this will be explicit in the PM's that I send out), in whcih case those role-powers may be discussed. Often, what differentiates secret powers and role powers is the fact that secret powers can only be used a limited amount of times.
How to play:
The game itself is rather straightforward.There will be a day and a night. Day will begin from 7:31 pm NST and end at 7 pm NST. At that point, the innocents will execute their choice, and night will begin--which will ensue between 7 and 7:30 pm NST. The MC reserves the right to modify the times of day and night, so be attentive in the game thread in case my schedule cannot cooperate with those times.
During both day and night, discussions are allowed in the game topic. Voting for innocent executions may only happen during the day. Any votes placed at night will be discounted, and you'll need to revote during the day.
Voting ensues as follows: There is a maximum of one innocent-elected execution per day. In order to execute, you must vote in the following fashion:
Vote: (Insert player's name)
OR
Vote: Nobody
in case you would like to vote for nobody.
To unvote:
Unvote: (Insert player's name).
In order to execute one individual, a simply majority (50% + 1) must be in effect. In this game, executions do not lock so you may unobtain majority after it has been reached.
A number of events will happen during both day and night, none of which will I delineate here. I will say this much: If you have a role which requires you to submit a list, that list must be submitted by 7:00 NST. Any lists sent after that time will be discredited, and action will be determined based upon my discretion. Most of the time, I will deliniate what happens if you don't submit in your PM (if this applies to you).
If you die at any point in the game, you will move down to the groupies thread. You may no longer post in the game thread unless you are reserected, and you may not post in the groupies thread unless you are dead. Rules involving the groupies are posted in the first post of the thread.
The Dead:
The dead have the groupies thread as their own.
When you die, you are not allowed to divulge anything that was not divulged during the game. You may however be ressurected, and so may persuade people to ressurect you so that you may divulge what you know when you are alive.
Finally, after death you MUST NOT PM people alive in the game about the game. This is an honor code, but out of respect of your peers and the work they/I have put into it, I expect you all to abide by this.
Rules (more summarized, but anything I may have missed that is referenced above still applies):
1. You may lie about everything in this game except for anything having to do with Secret Powers. If you don't understand the rules regarding them (see above), you'd be better off not posting about them at all.
2. You may not quote from independent threads (i.e. from PM to main, from groupies to main, from PM to groupies, etc.)
3. Exposing your team is not allowed unless written permission is given to me, the MC, 24 hours in advance.
4. Live players may not communicate with the dead independent of the main thread. The same applies to the dead--they cannot communicate with the living except through their groupies thread. In other words, a dead may not post in the living thread, and NO PMing at all. Again, honor system here so please respect the game, the gamers, and myself.
5. Upon death, you may not reveal anything not exposed during your time alive.
All other rules are deliniated in the above prose description. I behoove you all to read it, since those rules apply whether you've read this or not. Please abide by them, and if you become a witness when they are not being followed, please let me know ASAP by PM.
The game is split into two parts: A night, and a day. During day, the majority of events occur. Discussions, votings, and day-powers are executed. At the end of the day, the innocents vote to execute one member in a Survivor-esque process. Voting will be discussed later. After day, night ensues, where a variety of events occur. Execution is at 7 P.M. NST. Nightime events happen at 7:30 P.M. NST.
Roles:
Roles are given out when the game begins, and are in effect immediately. An individual will recieve either a role for the innocents or against the innocents (for one of many teams), and often this roled is paired with a specific description--often which enables that individual certain privaledges that helps his/her respective side end as victorious.
Roles are maleable. They may change, and often do. The conditions under which they change are not discussed here, but may be visible during game play. Roles of an individual are allowed by discussed, but there is a very fine line between the role and a secret power (to be discussed later).
Roles group individuals into teams, and it is forbidden to explicitly state any of your team members unless written approval is recieved from every team member one day in advance (24 hours). Failure to abide by this rule will result in immediate expulsion from all following games led by this MC (Master of Ceremonies).
In this game in particular, the Innocents are grouped into two sects. You are to remember that Innocents are still Innocents, irregardless of their alignment: However, the sect element plays into which portion of the Innocent team finishes above the other in rankings (For example, Innocent Team 1 may take second place if the right conditions are met while Innocent Team 2 may take third. They will always co-exist in the two closest slots).
Secret Powers:
Roles are often paired with Secret Powers: distinct privaledges given to individuals which enable them to engage in certain activities throughout the game.
It is essential to maintain that these secret powers MAY NOT BE DISCUSSED. Although roles are allowed to be publicly discussed, secret powers are to be remained in secret. This includes any powers that have or have not been used. You may allude to what secret power you have, but MAY NOT refer to it directly.
Example: If you have a secret power which allows for a day kill, you may claim authority for the death after it happens, but you may not say that "He died because I had the secret power to day kill." This rule is very difficult to understand, so PM me if at all you are questioning whether your actions will bypass it.
Furthermore, you are not to discuss artificial secret powers. This is a game of deciet, lies, and trickery, but secret powers are to be remained independent of this. In other words, don't even mention secret powers because it may cost you're activity in the game. There are powers that are associated with a role directly that do not classify as secret powers (this will be explicit in the PM's that I send out), in whcih case those role-powers may be discussed. Often, what differentiates secret powers and role powers is the fact that secret powers can only be used a limited amount of times.
How to play:
The game itself is rather straightforward.There will be a day and a night. Day will begin from 7:31 pm NST and end at 7 pm NST. At that point, the innocents will execute their choice, and night will begin--which will ensue between 7 and 7:30 pm NST. The MC reserves the right to modify the times of day and night, so be attentive in the game thread in case my schedule cannot cooperate with those times.
During both day and night, discussions are allowed in the game topic. Voting for innocent executions may only happen during the day. Any votes placed at night will be discounted, and you'll need to revote during the day.
Voting ensues as follows: There is a maximum of one innocent-elected execution per day. In order to execute, you must vote in the following fashion:
Vote: (Insert player's name)
OR
Vote: Nobody
in case you would like to vote for nobody.
To unvote:
Unvote: (Insert player's name).
In order to execute one individual, a simply majority (50% + 1) must be in effect. In this game, executions do not lock so you may unobtain majority after it has been reached.
A number of events will happen during both day and night, none of which will I delineate here. I will say this much: If you have a role which requires you to submit a list, that list must be submitted by 7:00 NST. Any lists sent after that time will be discredited, and action will be determined based upon my discretion. Most of the time, I will deliniate what happens if you don't submit in your PM (if this applies to you).
If you die at any point in the game, you will move down to the groupies thread. You may no longer post in the game thread unless you are reserected, and you may not post in the groupies thread unless you are dead. Rules involving the groupies are posted in the first post of the thread.
The Dead:
The dead have the groupies thread as their own.
When you die, you are not allowed to divulge anything that was not divulged during the game. You may however be ressurected, and so may persuade people to ressurect you so that you may divulge what you know when you are alive.
Finally, after death you MUST NOT PM people alive in the game about the game. This is an honor code, but out of respect of your peers and the work they/I have put into it, I expect you all to abide by this.
Rules (more summarized, but anything I may have missed that is referenced above still applies):
1. You may lie about everything in this game except for anything having to do with Secret Powers. If you don't understand the rules regarding them (see above), you'd be better off not posting about them at all.
2. You may not quote from independent threads (i.e. from PM to main, from groupies to main, from PM to groupies, etc.)
3. Exposing your team is not allowed unless written permission is given to me, the MC, 24 hours in advance.
4. Live players may not communicate with the dead independent of the main thread. The same applies to the dead--they cannot communicate with the living except through their groupies thread. In other words, a dead may not post in the living thread, and NO PMing at all. Again, honor system here so please respect the game, the gamers, and myself.
5. Upon death, you may not reveal anything not exposed during your time alive.
All other rules are deliniated in the above prose description. I behoove you all to read it, since those rules apply whether you've read this or not. Please abide by them, and if you become a witness when they are not being followed, please let me know ASAP by PM.
So, let us begin...
PROLOGUE
London, England
October 16th, 2033
The night was silent. The starts did not twinkle- there was a massive screen blotting out the night sky from the citizenry. The yellow-coded curfew alarm was in force for this particular night due to a rash of burglaries earlier in the week of unknown substances. Not a soul stirred the cobbles minus the occasional police officer, taking the opportunity as a lax check to take a break from the day's activities. A few chatted here and there as their routes intersected- they really had no fear that anyone would break curfew.
Black boots clicked quietly across the pavement-lined streets as the man in black arrived outside the gates to Downing Street. He slipped a small charge inside the simplistic, unmodified lock mechanism and let the gate unhinge itself from the blast- he slipped it open slightly as he entered the gate. His target was in sight- the building numbered 10.
He took a few steps down the empty street to test for guards, and he quietly bolted to the foundations of the antiqued building that housed the Prime Minister- when it existed- in the past.
"It only represents dictatorship now..." the man said as he set a belt of fuses against the building foundations. He began to walk away, slipping the detonator out of his belt...
"Hey, not so fast! What are you doing out past curfew!" The police officer was young- probably too young to understand the significance of the area was protecting. He trained his gun at the man in black, who lifted his hands nonchalantly.
"Now now, no need to use that..." he said. "Force so excessive isn't needed for a simple visitor. I admire these buildings, and just stopped by for a little walk."
"Show me your ID!" screamed the officer. "Come on, do it!"
"Of course," said the man in black, who stood just in front of the gates. He slipped down to his belt and rustled around slighty. "Ah, there we are..."
As the man in black turned around, he suddenly sped up and launched a foot-long steel knife out of his hand straight at the officer. The blade flew into his forehead, sending a wave of blood out the hole created by the dagger- which rested cleanly horizontal in the officer's head. He collapsed to his knees and fell to the ground in death, leaving a pool of blood around his body.
"Terribly sorry about that," said the man in black. He pulled out his detonator and slammed down on the red button- a massive explosion rocketed into the air, punching a hole in the massive screen. Debris of the stone foundations and brick structure flew everywhere as the man dodged back into the shadows...
...
"Mr. Creedy, I want answers! 10 Downing Street was a monument to this republic, and I will not stand by and let your buffoons let these things be destroyed!"
"Yes, Chancellor. We will get on it posthaste."
"Mr. Dascombe, this was a fireworks event gone horribly wrong. Do you understand?"
"Yes, Chancellor."
"Men, I want answers immediately. If another public building is destroyed, it WILL mean your heads. I hope I make myself clear!"
And with this, the massive screen went dark again.
...
"...and to get to the root of these problems, all people on the published list must report to the Parliament building daily for the next month for the trial proceedings. Please tune in at 5:00 PM to hear this list..."
...
"Welcome to public trial, everyone." The army officer looked at the faces of the people standing on the floor. Now, I hope you understand the rules- we could just as easily execute every last one of you immediately, since you are all technically guilty... however, we only want one man. Remember, this is up to you. Now..." the man grinned slyly, "Let's have some fun."
Day 1 Begins. Please do not post until I state that roles have been sent out. By the way, you will be modkilled if I discover that you have Pm'ed Kugetsu at any point in time during this game. Until I state otherwise, any attempt to kill him will be reflected back onto you.
Player List:
1. Kugetsu - High Chancellor Adam Sutler
2. Blk Mage - Shot in the head execution-style Night 4 - Civilian
3. Bunnylover
4. theonlysaneone - Head slashed open Night 4 - Conrad Heyer
5. Oogabooga
6. Ryguy - Strangled Night 4 - Peter Creedy
7. Lord_Owlstar
8. cateraction
9. Brett618
10. mattybeyblade - Impaled by a flying knife Day 2 - Daughter of Chief Inspector Finch
11. Q77 - Shot in the head execution-style Night 1 - Civilian
12. Pixalation - Executed under orders of Chancellor Sutler Night 4 - Civilian
13. Kagemucha - Stabbed in the back by a steel knife - Brian Etheridge
14. Asynchrony
15. Stimulatus - Shot in the head execution-style Night 4 - Roger Dascombe
16. Icey
17. Professorelite - Caught in a self-explosion Night 4 - V
18. Graphitesmoothie
19. sirhatter - Shot by a Fingerman Night 5 - Chief Inspector Eric Finch
20. lackadazed - Repeatedly stabbed Night 2 - Fingerman
21. Mike411 - Throat cleaved open Night 1 - Civilian
22. chicken - Shot in the head execution-style Night 2 - Basic Bodyguard
23. Metalwarrior - Shot in retaliation by Inspector Finch - Fingerman
24. T.M.C. - Executed Day 2 - Dominic Stone



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