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Dark Letty (lvl33 1100hp) <-- Weak enough for m-claw to be somewhat effective

Dark Nependeath (lvl47 2700hp) <-- No good spawn areas

Malady (lvl55 4200hp) <-- Fly around, hard to hit, not good training

Dark Jr. Yeti (lvl56 4400hp) <-- No good drops, might as well go zombies or Ludi

Dark Stone Gollem (lvl58 4800hp) <-- Only tobis are good drops, the rest are useless

Dark Pepe (lvl64 7800hp) <-- Might as well go teddies. Heal is mob attack and drops here are useless unless you have a semi-strong warrior

Dark Yeti and Dark Jr Yeti Transformed (lvl68 13000hp) <-- Again, teddies are good (master) for same level, drops not too enticing either

Lucida (lvl73 15500hp) <-- Shining Ray soon, drops are meh

Jr. Balrog (lvl80 50000hp) <-- Shining ray. If you try rogging before, you'll get KS'd by everyone else, HA or not.

I know you guys don't agree with some of them, but that's my train of thought. For every dark monster, there's another alternative that's weak to heal, especially now that Ludi is out. It's not like the dark monsters have drops that knock me out.
Kirby-oh Wrote:Actually, HA is slightly stronger, because defence is only applied once.

WRONG WRONG WRONG WRONG WRONG

Defense is applied just as much for both attacks. So if you were to lose 10% damage to defense from, say, Energy Bolt, each Claw swing would lose 5. 5+5 = 10, therefore it is equal.

This is one of the reasons why DS > AB in the Archer world.
Ah, that's why you metioned phail with AB before. Anyway, didn't know that.
Kirby-oh Wrote:Ah, that's why you metioned phail with AB before. Anyway, didn't know that.

Technically, it's the fact that DS can get two Criticals while AB can only get one that makes it phail in the first place, but the defense theory was something brought up by AB supporters to try and gain favor for AB. Needless to say, DS still does more than AB on Werewolves.
But I thought defense takes away a certain amount of damage, not a %?
I believe it's a percent in the case of monsters.
one more con: Low range compared to magic claw.

Holy arrow should really be raised for someone who wants to solo. (But it would be knice to fight with just heal though) If you were to max holy arrow, I would give up mp eater, nothing else.

I wouldn't want to raise holy arrow though (aside form the fact that i'm poor) I dont think I'll get to use it much. If by any chance, the GMs choose to reshape the subway, then Wraiths will be packed together in one area, where Wraiths are the only thing that is spawned, is such a rapid rate that I dont bother to pick up any mesos or the wierd medicines. And if you reach a descent level off of PQ and Wraith/Cronos, you can just jump to zombies. I think mob kill is better than single. Thats just me though...


Edit: I thought AB was for the sole purpose of MP saving and flinching, since at a higher level, double shot wouldn't be enough to flinch (thats why DS goes well with final attack, but AB does not). But if you are saying AB is strong because of the defence, how about the attack theory? If you have a work glove +5(hypothetically), DS (5+5) would do more damage than AB(just 5)
SCalibur Wrote:I believe it's a percent in the case of monsters.
That has to be wrong. Example: Doing 1 damage against an iron hog, then a couple hundred the next hit.
treeko Wrote:one more con: Low range compared to magic claw.

Holy arrow should really be raised for someone who wants to solo. (But it would be knice to fight with just heal though) If you were to max holy arrow, I would give up mp eater, nothing else.

I wouldn't want to raise holy arrow though (aside form the fact that i'm poor) I dont think I'll get to use it much. If by any chance, the GMs choose to reshape the subway, then Wraiths will be packed together in one area, where Wraiths are the only thing that is spawned, is such a rapid rate that I dont bother to pick up any mesos or the wierd medicines. And if you reach a descent level off of PQ and Wraith/Cronos, you can just jump to zombies. I think mob kill is better than single. Thats just me though...


Edit: I thought AB was for the sole purpose of MP saving and flinching, since at a higher level, double shot wouldn't be enough to flinch (thats why DS goes well with final attack, but AB does not). But if you are saying AB is strong because of the defence, how about the attack theory? If you have a work glove +5(hypothetically), DS (5+5) would do more damage than AB(just 5)

No, I'm saying AB is weak.

And I believe weapon attack is just factored in when the weapon is factored in, as we see here (Crossbow):

AB: ([(DEX * 3.6 + STR) / 100] * Weapon Attack) x 260% (+100%) = Damage

DS: 2(([(DEX * 3.6 + STR) / 100] * Weapon Attack) x 130% (+100%)) = Damage

And the ranging damage is caused by innate randomness.

And even if it were a set amount of damage, that would only further the theory. If a monster took off 30 damage, it would be 30 from AB and 15 per DS arrow. Same point, just a technicality.
Guys, I have used a ludi coupon and my hair is changed into non-bald. And from what I heard its a rare hair style too Big Grin

Now I got another problem, should I buy a transparent hat to show off my hair style?
I think thats the only way paying for a hair change is worth it. Cuz with a visible helmt people really cant see your hairstlye that well.... If I was gonna change my hairstyle Id buy a transparent hat to show it off...
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