02-20-2006, 08:01 AM
This may sounds a little wierd, but thats 'cuz it was wrote to the Neopian times, I hope you enjoy it 
As I’m sure most of you know, battledomers (like myself) love wars
. We work really hard to make sure our pet/s is in top condition for the upcoming battles. However, several people often complain (and rightly so) about the way the war works. After much thought and concentration, I believe I have come up with a system that will ensure fair battling for all, newbs and the experienced.
The system will work as follows. Similarly to the Maraquan war, when a new round of challengers come out, there will be three different levels of opponents, strong, medium, and weak. However, instead of being herded into a level like cattle, you will be able to choose your own level. This way, you won’t be stuck at a level that is too difficult for you. People can always deal with having opponents too weak; it just tries your patience more
. There also could be a trial wave, to gauge your strength and see where you belong, so that you are 100% comfortable with your battling level. There will still be waves like normal, and the weaker opponents will be worth less than the stronger ones, even though they came out in the same wave. The next wave will also have opponents that are stronger than the previous weak, medium, and strong levels, and will subsequently be worth more than the previous wave. For example, the wave one weak opponent will be worth one point, the wave one medium: three points, and the wave one strong: five points. Then the next wave will be more than that, whatever the increment TNT decides to implement.
“Why do away with the old system and implicate yours?” You may ask, well I believe that there are certain groups of people getting stepped on with the old system, mostly mid-level battlers. These people are caught in a poor position for being smart enough to make their first million, but not lucky enough to several million. First off, the mid level battler rank is a rank you actually have to work for, like strong rank and unlike the weak rank, because any pet at all (even if it has had no training whatsoever) can get into weak rank. So if you work for this, and meet the bear minimum requirements (which we have no idea what they are) you are stuck with a bunch of opponents who can beat you easily after about two or three close wins on them. This would not be a problem in my system. This is also a problem for strong battledomers, if they meet the bear minimum requirements. Another issue with the old system is TNT choosing our levels based solely on pet stats. I believe their system did NOT take into account what kind of weapons we had bought. I know of some pets that I am much stronger than, but they could beat me any day because they have their Sword of Skardsen against my little Halo of Devilpuss. You can’t accurately group people based just on stats, its impossible.
As for the non-battlers, a completely different role will take place from the Maraquan idea of support role. To be honest, I thought it was a great idea at first, but then I realized how terrible it really was. First off, I’ve never seen any support rank with over 100 points, and I myself as a level one pirate warrior had reached over 1000. This really cut down on the supporter’s ability to buy good prizes with their hard earned points. Secondly, they spent pure neopoints to finish their quests. In the end, lots of people end up selling their prizes, and the thousands of neopoints spent on it did not make up for their bad prizes. This left them at a loss of profit, and dignity when they were sent to the poor house because they don’t believe in fighting.
Instead of this bad system, I would recommend implicating an entirely new system. When a crying noob always asks for more money, people always tell them to play games, so why not do the same for war points? There could be different ranks of the game players, just like the warriors, though they won’t be able to choose their ranks. Their ranking will be based on the average of their high scores. The lowest ranking game players will have 100% of their score turned into war points, while the second rank have half of their points earned from the game into war points, and the third and highest rank have one third of their points earned into war points. One might think this unfair, but you need to remember, those people are the best game players in neopia, they can easily earn that many. This keeps it fair, and the points even, creating a very little gap between the newbs and the experienced (except of course that the better players will most likely have more patience, strategy, etc.
In addition, there are a few other changes I would like to recommend involving stealing. First off, I think it would be a good idea to put stealing in again for wars. I thought and thought and I couldn’t for the life of me think as to why it was a good idea to remove it in the first place. If there really is some reason for this, someone please tell me, O_o. It would also make battling a lot more fun and interesting if you randomized the stealing system so that you didn’t always steal the first item equipped, but a random one instead. People didn’t spend 400k, raise their pet’s intelligence levels to one hundred, then get two hundred speed just so they had a 100% chance of stealing a wet snowball that someone equipped into the first slot just so you wouldn’t get their Super Attack Pea.
I believe in the end, if TNT were to adhere to some of my suggestions and listen to my valid points, we could all have a much better time destroying the next evil that threatens Neopia
.
This may sounds a little wierd, but thats 'cuz it was wrote to the Neopian times, I hope you enjoy it

As I’m sure most of you know, battledomers (like myself) love wars
. We work really hard to make sure our pet/s is in top condition for the upcoming battles. However, several people often complain (and rightly so) about the way the war works. After much thought and concentration, I believe I have come up with a system that will ensure fair battling for all, newbs and the experienced. The system will work as follows. Similarly to the Maraquan war, when a new round of challengers come out, there will be three different levels of opponents, strong, medium, and weak. However, instead of being herded into a level like cattle, you will be able to choose your own level. This way, you won’t be stuck at a level that is too difficult for you. People can always deal with having opponents too weak; it just tries your patience more
. There also could be a trial wave, to gauge your strength and see where you belong, so that you are 100% comfortable with your battling level. There will still be waves like normal, and the weaker opponents will be worth less than the stronger ones, even though they came out in the same wave. The next wave will also have opponents that are stronger than the previous weak, medium, and strong levels, and will subsequently be worth more than the previous wave. For example, the wave one weak opponent will be worth one point, the wave one medium: three points, and the wave one strong: five points. Then the next wave will be more than that, whatever the increment TNT decides to implement.“Why do away with the old system and implicate yours?” You may ask, well I believe that there are certain groups of people getting stepped on with the old system, mostly mid-level battlers. These people are caught in a poor position for being smart enough to make their first million, but not lucky enough to several million. First off, the mid level battler rank is a rank you actually have to work for, like strong rank and unlike the weak rank, because any pet at all (even if it has had no training whatsoever) can get into weak rank. So if you work for this, and meet the bear minimum requirements (which we have no idea what they are) you are stuck with a bunch of opponents who can beat you easily after about two or three close wins on them. This would not be a problem in my system. This is also a problem for strong battledomers, if they meet the bear minimum requirements. Another issue with the old system is TNT choosing our levels based solely on pet stats. I believe their system did NOT take into account what kind of weapons we had bought. I know of some pets that I am much stronger than, but they could beat me any day because they have their Sword of Skardsen against my little Halo of Devilpuss. You can’t accurately group people based just on stats, its impossible.
As for the non-battlers, a completely different role will take place from the Maraquan idea of support role. To be honest, I thought it was a great idea at first, but then I realized how terrible it really was. First off, I’ve never seen any support rank with over 100 points, and I myself as a level one pirate warrior had reached over 1000. This really cut down on the supporter’s ability to buy good prizes with their hard earned points. Secondly, they spent pure neopoints to finish their quests. In the end, lots of people end up selling their prizes, and the thousands of neopoints spent on it did not make up for their bad prizes. This left them at a loss of profit, and dignity when they were sent to the poor house because they don’t believe in fighting.
Instead of this bad system, I would recommend implicating an entirely new system. When a crying noob always asks for more money, people always tell them to play games, so why not do the same for war points? There could be different ranks of the game players, just like the warriors, though they won’t be able to choose their ranks. Their ranking will be based on the average of their high scores. The lowest ranking game players will have 100% of their score turned into war points, while the second rank have half of their points earned from the game into war points, and the third and highest rank have one third of their points earned into war points. One might think this unfair, but you need to remember, those people are the best game players in neopia, they can easily earn that many. This keeps it fair, and the points even, creating a very little gap between the newbs and the experienced (except of course that the better players will most likely have more patience, strategy, etc.
In addition, there are a few other changes I would like to recommend involving stealing. First off, I think it would be a good idea to put stealing in again for wars. I thought and thought and I couldn’t for the life of me think as to why it was a good idea to remove it in the first place. If there really is some reason for this, someone please tell me, O_o. It would also make battling a lot more fun and interesting if you randomized the stealing system so that you didn’t always steal the first item equipped, but a random one instead. People didn’t spend 400k, raise their pet’s intelligence levels to one hundred, then get two hundred speed just so they had a 100% chance of stealing a wet snowball that someone equipped into the first slot just so you wouldn’t get their Super Attack Pea.
I believe in the end, if TNT were to adhere to some of my suggestions and listen to my valid points, we could all have a much better time destroying the next evil that threatens Neopia
.This may sounds a little wierd, but thats 'cuz it was wrote to the Neopian times, I hope you enjoy it
