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This may sounds a little wierd, but thats 'cuz it was wrote to the Neopian times, I hope you enjoy it Smile

As I’m sure most of you know, battledomers (like myself) love wars Smile. We work really hard to make sure our pet/s is in top condition for the upcoming battles. However, several people often complain (and rightly so) about the way the war works. After much thought and concentration, I believe I have come up with a system that will ensure fair battling for all, newbs and the experienced.
The system will work as follows. Similarly to the Maraquan war, when a new round of challengers come out, there will be three different levels of opponents, strong, medium, and weak. However, instead of being herded into a level like cattle, you will be able to choose your own level. This way, you won’t be stuck at a level that is too difficult for you. People can always deal with having opponents too weak; it just tries your patience more Wink. There also could be a trial wave, to gauge your strength and see where you belong, so that you are 100% comfortable with your battling level. There will still be waves like normal, and the weaker opponents will be worth less than the stronger ones, even though they came out in the same wave. The next wave will also have opponents that are stronger than the previous weak, medium, and strong levels, and will subsequently be worth more than the previous wave. For example, the wave one weak opponent will be worth one point, the wave one medium: three points, and the wave one strong: five points. Then the next wave will be more than that, whatever the increment TNT decides to implement.
“Why do away with the old system and implicate yours?” You may ask, well I believe that there are certain groups of people getting stepped on with the old system, mostly mid-level battlers. These people are caught in a poor position for being smart enough to make their first million, but not lucky enough to several million. First off, the mid level battler rank is a rank you actually have to work for, like strong rank and unlike the weak rank, because any pet at all (even if it has had no training whatsoever) can get into weak rank. So if you work for this, and meet the bear minimum requirements (which we have no idea what they are) you are stuck with a bunch of opponents who can beat you easily after about two or three close wins on them. This would not be a problem in my system. This is also a problem for strong battledomers, if they meet the bear minimum requirements. Another issue with the old system is TNT choosing our levels based solely on pet stats. I believe their system did NOT take into account what kind of weapons we had bought. I know of some pets that I am much stronger than, but they could beat me any day because they have their Sword of Skardsen against my little Halo of Devilpuss. You can’t accurately group people based just on stats, its impossible.
As for the non-battlers, a completely different role will take place from the Maraquan idea of support role. To be honest, I thought it was a great idea at first, but then I realized how terrible it really was. First off, I’ve never seen any support rank with over 100 points, and I myself as a level one pirate warrior had reached over 1000. This really cut down on the supporter’s ability to buy good prizes with their hard earned points. Secondly, they spent pure neopoints to finish their quests. In the end, lots of people end up selling their prizes, and the thousands of neopoints spent on it did not make up for their bad prizes. This left them at a loss of profit, and dignity when they were sent to the poor house because they don’t believe in fighting.
Instead of this bad system, I would recommend implicating an entirely new system. When a crying noob always asks for more money, people always tell them to play games, so why not do the same for war points? There could be different ranks of the game players, just like the warriors, though they won’t be able to choose their ranks. Their ranking will be based on the average of their high scores. The lowest ranking game players will have 100% of their score turned into war points, while the second rank have half of their points earned from the game into war points, and the third and highest rank have one third of their points earned into war points. One might think this unfair, but you need to remember, those people are the best game players in neopia, they can easily earn that many. This keeps it fair, and the points even, creating a very little gap between the newbs and the experienced (except of course that the better players will most likely have more patience, strategy, etc.
In addition, there are a few other changes I would like to recommend involving stealing. First off, I think it would be a good idea to put stealing in again for wars. I thought and thought and I couldn’t for the life of me think as to why it was a good idea to remove it in the first place. If there really is some reason for this, someone please tell me, O_o. It would also make battling a lot more fun and interesting if you randomized the stealing system so that you didn’t always steal the first item equipped, but a random one instead. People didn’t spend 400k, raise their pet’s intelligence levels to one hundred, then get two hundred speed just so they had a 100% chance of stealing a wet snowball that someone equipped into the first slot just so you wouldn’t get their Super Attack Pea.
I believe in the end, if TNT were to adhere to some of my suggestions and listen to my valid points, we could all have a much better time destroying the next evil that threatens Neopia Smile.

This may sounds a little wierd, but thats 'cuz it was wrote to the Neopian times, I hope you enjoy it Smile
I think your system is a bit to "fair"

wars are ment to be difficult, thus we are able to feel proud of what we earn.

And the game idea ruins the entire point of the war...if you dont do the BD then you dont deserve to get war points.
It is a better system than the one TNT used in the Maraquan war, but I still prefer the old system. If you've spent a lot of time and NP training your pet, you deserve more points and better prizes than someone who hasn't. I, at my 250 boosts, deserve more points than someone with the 20 boosts. Someone with the 700 boosts deserves more points than me (assuming we all fight to the best of our abilities, of course). That 20-booster shouldn't be able to buy a SoS and get better prizes than both of us, which is what happened in the CoM war.

Sure, I feel bad for newbies who have just joined Neo and really really want to fight, but can only manage a few battles before maxing out... but for them, there will always be another war if they stick around. All of us have just a few points from our first war, right?

Edit: Heh, didn't realize this thread was so old! Madzorpanda, why bump a thread from February? Oh well, my post still stands, even though the thread-starter probably won't read it. Wink
I've been playing Neo for a bit more than a year yet I'm too new to have played in a war. I'm rather lackadaisiacal about training, and save my NP instead of the training rat race. And so my fighter is still low level. I find several things terribly disconcerting about the BD system, but the two that bother me the most is stealing and freezing. Maxplay wants to reinstate a modified stealing system. So, therefore, when you steal an item, the opponent gets your stealing weapon, but worse, your intelligence and speed are only good for that one round and worthless afterwards.

Supposedly, all is fair in war. If stealing becomes OK, then TNT should also make the intelligence and speed factors of the fight,not just for stealing. That is, invent an ability that uses intelligence and speed, and increases your evasiveness to theft, among other things. That way stealing would not just be a roll of the dice. That's the direction TNT should go if they want to bring back the public's interest in Neopets.

That brings me to my pet peeve, freezing. The atom bomb of the BD. That is like if you hog-tie your opponent in boxing; and pummeling him for one round. The new 1-player opponent Eyrieki can theoretically freeze you every single round! A buyable weapon like that is not unthinkable. I can just picture it. What fun, the audience would love it!! Enuff said.

Patton had speed and intelligence, the Germans had the better weapons. I'm all for changing the war system. Let's make it more like real war.
Quick question: Since when did speed and intelligence matter with stealing? Have I been missing something for the past 5 years?

That said, I think the point of eliminating stealing during wars was because of Tornado Rings. Provided you had a strong enough pet, you could theoretically steal all the war boss's weapons and annihilate it at your relative leisure. I may be wrong, of course, but that's just my theory.

Also, have you kept up with Battledome news lately, or did something change again? Last I checked, all one-use 1-player weapons had been changed to true one-use items. No more multi-freezes, multi-full heals, or multi-full blocks.
First of all, I stand by what I said.

Quote: Since when did speed and intelligence matter with stealing? Have I been missing something for the past 5 years?
Answer: Heavy Robe of Thievery - 100% steal rate according to iDB. I was quoting Maxplay, and my response was to his comment.

Quote: Also, have you kept up with Battledome news lately, or did something change again? Last I checked, all one-use 1-player weapons had been changed to true one-use items. No more multi-freezes, multi-full heals, or multi-full blocks.
Answer: Eyriekis Sand - Freezer - Multiple Use according to iDB. If I'm wrong then iDB info is wrong.

Quote: That said, I think the point of eliminating stealing during wars was because of Tornado Rings. Provided you had a strong enough pet, you could theoretically steal all the war boss's weapons and annihilate it at your relative leisure. I may be wrong, of course, but that's just my theory.
Answer: Point well taken, and I agree (but I don't know about Tornado Rings). Except, that you see wrong in an instance where the player gets the break. I see wrong in the stealing. I would agree to a system where you could take away an opponents' weapon, but that weapon would disappear along with your stealing item.

Lastly, I stand by what I said.
About the stealing thing.

You just can steal the weapon or thing on the first slot then your opponent (or the 1-p opponent) can use your stealing weapon against you and get back what you robbed (and you the stealer wep).
the stolen item is always last in your list, it would take a long time of passing the hand back and forth for two full sets of items to interexchange.

And as the script that one player (and thus war) oponents have does not include the hand (or other stealing item) it would never "think" to use the hand you've given it.

THough I supose that the scripts for war oponents could be made to include the most common, or most dangerous stealing items, with instructions to use them. But I would say that a comfertable % of the time that it would only make them easier.

Nightwind Wrote:
the stolen item is always last in your list, it would take a long time of passing the hand back and forth for two full sets of items to interexchange.

And as the script that one player (and thus war) oponents have does not include the hand (or other stealing item) it would never "think" to use the hand you've given it.


That being said. It coud take a lot of time to get all the battle set from your opponent. But with the new way of thinking of the 1-p opponents it may have a "use random weapon" and it may be the stealer but chances are low

wELL,WONDER WHEN WILL A NEO WAR EXIST,tnt is too obsessed in making plots,poor bders.we are going to suffer.
And guess what?

With parents complaining, battledomers complaining about how unfair their system is, we may very well see the last WAR.(which is really sad because I haven't got the chance to participate in any wars yet)

Your system is workable but if people are free to choose whatever level they want, some (SOME) of the more powerful battledomers might start thinking stuff like "Let's kill the noob opponenents, they are much easier and it'll be fun" or stuff like "Stupid noobs, I'll kill all these noob opponents and see how much more of them exist" and if that happen, the newbies will have difficulties trying to participate in the war as a large portion of their opponents are slaughtered by the more powerful battledomers so it'll seem unfair to them.

However, I do understand about your case about some pets that are stuck in the middle of "lower and middle class" so my suggestion is to let those which are stuck in the "middle" to be able to choose their own opponents, as for the others, they'll just have to stick to their own group but your system seems to be making things a little too easy like where's the fun and challenge if you can kill some war opponent just like that? Wars are meant to be hard.

That's all.
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